Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Darsycho
- New User
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- Joined: Mon Nov 26, 2012 12:01 am
- Location: My brain
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#1
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by Darsycho » Thu Feb 13, 2014 10:36 pm
WHY HELLO THERE GENTLEMEN!
Me and alwaysdoomed decided to make a gameplay mod.
The concept:
- Complete nonsense of course.
- While batshit insane, we want to keep it balanced for fun gameplay.
- Criticism and suggestions, bury us with it.
- Using absolutely nothing but code. basically this idea:
http://forum.zdoom.org/viewtopic.php?f=19&t=25616
The [video] tag is deprecated, please use the [media] tag
The [video] tag is deprecated, please use the [media] tag
credits:
marrub -
inspiration
alwaysdoomed/unholypimpin - for being a complete nut as usual
DOWNLOAD COMING SOON OR WHATEVER
Last edited by
Darsycho on Fri Feb 14, 2014 7:32 am, edited 1 time in total.
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Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#2
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by Ænima » Fri Feb 14, 2014 12:32 am
Oh god, it's TheSkyMayBe reincarnated!
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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jwaffe
- Forum Regular
- Posts: 219
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- Location: Just beyond the line horizon
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#3
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by jwaffe » Fri Feb 14, 2014 1:14 am
Looks sort of interesting, I'd try this. Can't really say much more until I actually play it.
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mifu
- Retired Staff / Community Team Member
- Posts: 1075
- Joined: Tue May 29, 2012 10:34 am
- Location: Aussie Land
- Clan: Demon RiderZ
#4
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by mifu » Fri Feb 14, 2014 1:35 am
Ænima wrote:
Oh god, it's TheSkyMayBe reincarnated!
I agree and I cant wait to play this haha
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Unholypimpin
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- Posts: 92
- Joined: Tue Nov 27, 2012 8:53 pm
- Location: In the shadow of the most unspeakable evil ever!
#5
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by Unholypimpin » Fri Feb 14, 2014 6:08 am
Lol my revenant horrors are doing some work on you jack!!!
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someoneelse
- Forum Regular
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- Joined: Sat Aug 18, 2012 10:53 am
- Location: Poland
#6
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by someoneelse » Fri Feb 14, 2014 12:29 pm
I am so proud of this community
20 years of modding
and we finally have THIS
So, it looks fun, though a bit laggy and too chaotic to actually play and not just have a laugh, (unlike SkyMayBe which was playable even if weird) but I'll have to test it to say for sure.
Last edited by
someoneelse on Fri Feb 14, 2014 12:31 pm, edited 1 time in total.
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longlong2002
- New User
- Posts: 13
- Joined: Mon Dec 10, 2018 7:37 am
#8
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by longlong2002 » Fri Dec 14, 2018 4:08 am
ModOhFun! gzdoom only not working for zan3.0
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Ænima
- Addicted to Zandronum
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- Joined: Tue Jun 05, 2012 6:12 pm
#10
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by Ænima » Fri Dec 14, 2018 12:29 pm
Finally. It’s only been 5 years ...
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
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longlong2002
- New User
- Posts: 13
- Joined: Mon Dec 10, 2018 7:37 am
#11
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by longlong2002 » Sun Dec 16, 2018 4:03 am
yes it working for modohfun dm v1 based v2.1
Last edited by
longlong2002 on Fri Feb 01, 2019 10:19 am, edited 1 time in total.
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TDRR
- Forum Regular
- Posts: 219
- Joined: Thu Jun 28, 2018 9:13 pm
- Location: Venezuela
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#12
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by TDRR » Fri Jan 04, 2019 4:04 am
longlong2002 wrote: ↑Sun Dec 16, 2018 4:03 am
yes it working for modohfun dm v1 not v2.2
Hi, i'm who made ModOhFun DM! and i can confirm that it was based on ModOhFun 2.1 and has all it's weapons. Unfortunately i haven't ported any monsters yet because they are full to the brim with GZDoom 3.7 features Zandronum doesn't support so they will have to wait. Right now it's fun enough to play in Deathmatch or with loading a monster mod, which i recommend doing if you haven't already.
One thing I have asked from the Lord, that I shall seek: That I may dwell in the house of the Lord all the days of my life, to behold the beauty of the Lord and to meditate in His temple. (Psalm 27:4, NASB)
My Discord tag is @tdrr, and it's my preferred contact method. I also check PMs here from time to time.