
NLOWZSP is what I hope becomes a totally awesome, do-whatever-the-heck-you-want sort of game that throws you into the zombie apocalypse. You've woken up in an apartment somewhere in the northwest, and it's up to you to figure out how you're getting out of this nightmare.
HELP: I need help with some aspects of coding, as well as sprites for environmental weapons, sounds, etc. If you're interested in helping, PM me!
For mappers:
Here's the download link to the textures to be used if you're mapping. You can use others, just include them in the map when you PM them.
http://files.drdteam.org/index.php/file ... xtures.zip
STORY:
A deadly biological weapon has been manufactured in the Middle East - a special nerve agent that could kill off portions of a person's brain - turning them into crazed, insane, killing machines. The nervous system itself would shut down as well, allowing these infected individuals to never experience pain - driving them to kill friends, family, and everyone around them until they were completely killed. A short time after the weapon was developed, a NATO military operation shut down the weapons facility, and scientists attempted to disable the weapon. They failed. An explosion the size of Greenland spread across the eastern portion of the world. The nerve toxin drifted across the entire planet, killing hundreds of thousands of people. Over the course of a week, though, these people "came back to life" - and all hell broke loose.
You wake up in an apartment building somewhere in the Northwest. The nerve agent has finally dissipated away, and it's safe to go outside - save for all the mindless zombies and psychopaths. You can't remember how you got to the apartment, probably a symptom of the nerve gas, but you do know that you have to get out of the city, and fast. The moans and wails of the zombies outside bring you to your senses. What do you do next? You decide.
Spoiler: Meet the Team! (Open)Plans:
- A day and night cycle (Day being the best time to go out and look for survivors, yet with a decent amount of zombies; Dusk being the most nerve-racking time as literally everything disappears from the streets - zombies, survivors, etc.; and Night, which obviously is the worst time to be out and about, as zombies really start roaming around then.
- One giant level - I dunno about this, because already with about 1% of the final map done, this project has already moved itself into the "OpenGL only" stage. I like the idea of having one big level because people aren't forced to work together and keep "warping" to new levels - it's a completely player-driven experience, not a bro-op or team-building game.
- Tons of weapons - you will be able to use almost everything as a weapon (staplers, hammers, 2x4s, cell phones, frozen dinners, shopping carts, etc.), and you can visit places like the Army Surplus, sporting good places, shooting ranges...
- Endless amounts of zombies - zombies will slowly be spawning all over the city, giving you the option of barricading your home, or fighting them off. I hope to implement a feature that only spawns zombies when players are nearby, and removes them when players move away, to avoid unnecessary lag and stuff.
- Missions - listening to the radio (voice actors or text-based?) will hint at missions you can do. Of course, you can seek people out yourself, and get jobs from them. Missions will hopefully never be forced on you.
Spoiler: Weapon Setup (Open)

Now here's some WIP screenies:
Spoiler: Updated 6/30/12 (Open)
Spoiler: Old Trailers (Open)New trailer!
As it stands I have a list of weapons I'd like to have sprited, and as time goes on I'll add some more (I need sprites for these):
- Weak Melee: Knife, Straight Razor, Switchblade, Stapler, Wrench, Rebar, Guillotine (the paper cutting one), Tree Branch, Scissors, Phone
- Tough Melee: PVC Pipe, Fence Post (The small construction kind), Cleaver, Speaker, Monitor, Lead Pipe
- Strong Melee: 2x4, TV, Fluorescent Light, Garbage Can Lid
- Primary Guns: (I got most of these covered)
- Sidearms: (Got these covered too)
- Projectiles: Plates, Frozen Dinners, Molotovs, Fireworks, Bottle Rockets
- Gadgets: Radio pickup sprite, Flares (pickup and HUD)
- Environmental: Book Shelf, Glass Pane, Desk
All of these use basic Doom hands, with black gloves.
Also, the one weapon per slot idea has been scrapped and replaced with a weight system - so now you can carry all your favorite weapons at once... if you're strong enough.









