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				x86 Raygun
				Posted: Mon Jan 13, 2014 9:39 pm
				by Discount Ninja
				I was working on my mod, I made this and thought it was amusing enough to be used by itself. I pulled it out and I'd like some feedback.
The only thing I think this needs is a new gun graphic.
Just warp to map32 in the doom2 iwad and you'll find the raygun.
Sorry I didn't include any screen shots, I want this to be a surprise. It'll be more fun that way.
Raygun Download. 
			
					
				RE: x86 Raygun
				Posted: Mon Jan 13, 2014 9:58 pm
				by capodecima
				funny weapon
			 
			
					
				RE: x86 Raygun
				Posted: Mon Jan 13, 2014 10:25 pm
				by Discount Ninja
				Thank you, it amuses me greatly, wanted to share.
			 
			
					
				RE: x86 Raygun
				Posted: Mon Jan 13, 2014 10:31 pm
				by ryupichu suszuki
				what raygun, i didnt see no raygun
			 
			
					
				RE: x86 Raygun
				Posted: Mon Jan 13, 2014 11:02 pm
				by Discount Ninja
				ryupichu suszuki wrote:
what raygun, i didnt see no raygun
You finished the level 32 and didn't see any new weapons?
 
			
					
				RE: x86 Raygun
				Posted: Mon Jan 13, 2014 11:24 pm
				by adamclare87
				I think I'm going to have nightmares now!
			 
			
					
				RE: x86 Raygun
				Posted: Tue Jan 14, 2014 4:50 pm
				by Hypnotoad
				Nice.
			 
			
					
				RE: x86 Raygun
				Posted: Tue Jan 14, 2014 8:22 pm
				by Tux
				it's like a creepypasta
			 
			
					
				RE: x86 Raygun
				Posted: Tue Jan 14, 2014 9:04 pm
				by mr fiat
				Tux wrote:
it's like a creepypasta
AND SUDDENLY A KEEN POPPED OUT OF THE SCREEN AND I DIED IRL
 
			
					
				RE: x86 Raygun
				Posted: Wed Jan 15, 2014 5:53 pm
				by Captain Kupo
				Brilliant. Used this to play a prank on my brother. We both got a good laugh out of it
			 
			
					
				RE: x86 Raygun
				Posted: Wed Jan 15, 2014 6:21 pm
				by Psycho
				It's actually pretty decent, and it has multiple fire modes too! Maybe it should be included in one of those weapons mod so more people can have fun with it. Not a bad idea at all (the gun).
			 
			
					
				RE: x86 Raygun
				Posted: Wed Jan 15, 2014 6:27 pm
				by Ijon Tichy
				it needs an indicator as to what fire mode you're in
also the weapon will drain your ammo without firing if you don't have enough, which is a bit annoying
			 
			
					
				RE: x86 Raygun
				Posted: Thu Jan 16, 2014 5:08 am
				by Discount Ninja
				Ijon Tichy wrote:
it needs an indicator as to what fire mode you're in
also the weapon will drain your ammo without firing if you don't have enough, which is a bit annoying
Yea, I kinda did that on purpose. It seemed to be a good way to go in deathmatch, risk verses reward thing.
But you're right when selecting the fire mode. I'm just not good at sprites, but a simple led color indicator would be great when knowing which fire mode you're in. In my mod I actually have another button that lets you go backward in the fire mode.
Also, I Love the comments.  

 
			
					
				RE: x86 Raygun
				Posted: Sun Mar 09, 2014 5:07 pm
				by CommanderKeenFsr
				Oh man, that's amazing.
The monster caught me off guard, then I laughed.
			 
			
					
				RE: x86 Raygun
				Posted: Mon Mar 10, 2014 3:47 am
				by CyborG
				Where is DAMN SCREENSHOTS!?
			 
			
					
				RE: x86 Raygun
				Posted: Mon Mar 10, 2014 6:58 am
				by Klofkac
				Discount Ninja wrote:
Just warp to map32 in the doom2 iwad and you'll find the raygun.
Sorry I didn't include any screen shots, I want this to be a surprise. It'll be more fun that way.
 
			
					
				RE: x86 Raygun
				Posted: Tue Mar 11, 2014 5:37 pm
				by Discount Ninja
				I made a slight update, the gun no longer consumes ammo when it doesn't have enough.
Anyone's welcome to include this in their wad if they want.
			 
			
					
				RE: x86 Raygun
				Posted: Fri Mar 14, 2014 4:09 am
				by Doomkid
				I was definitely surprised, I got my ass handed to me  
 
 
Nice work!