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Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 7:23 am
by Combinebobnt
SUPERFAST Speedmapping
CTF Edition


-DOWNLOAD THE FINAL VERSION HERE-

TSPG mirror

-Summary-
Here is another quick speedmapping event that is the 3rd in the series. This time it is a reasonably quick ctf map pack. The pack has 13 maps and may not be of high quality, so don't expect too much. Some maps were unfinished by their authors or lost and not included, sorry.

-Screenshots-
Spoiler: SFCTF01 - Combinebobnt (Open)
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Spoiler: SFCTF02 - Xaver (Open)
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Spoiler: SFCTF03 - W1D3A55 (Open)
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Spoiler: SFCTF04 - W1D3A55 (Open)
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Spoiler: SFCTF05 - Combinebobnt (Open)
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Spoiler: SFCTF06 - Strych6 (Open)
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Spoiler: SFCTF07 - Capodecima (Open)
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Spoiler: SFCTF09 - Combinebobnt (Open)
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Spoiler: SFCTF11 - Combinebobnt (Open)
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Spoiler: SFCTF13 - W1D3A55 (Open)
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-Pre-Release Stuff & Map Information-
[spoiler]
-Rules-
- 4 hours to make each ctf map
- Name maps as SFCTF## (replace ## with the map number)
- Hexen or UDMF Format
- 3d floors and bridges are ok, just make sure the map works in software.
- Make the map for 3v3 ctf as the priority. 4v4 and pub should work fairly well on most of the maps anyway.
- No prefabs or copy pasting other stuff into your map
- No skulltag items or powerups.
- Pick a Title/Song/Sky for your map; anything you leave out, we will fill in
- Use whatever textures you want, we will provide a few sample packs for you to download.
- Make sure the map works with jump (compat_limited_airmovement 1), and freelook.
- Don't put exits in the map.
-Slots-
Red: Map is unfinished
Orange: Map has not been edited/tested at all.
Yellow: Map is ready for online testing.
White: Map is finished
Spoiler: Map Slots (Open)
SFCTF01 - Combinebobnt
SFCTF02 - Xaver
SFCTF03 - W1D3A55
SFCTF04 - W1D3A55
SFCTF05 - Combinebobnt
SFCTF06 - Strych6
SFCTF07 - Capo
SFCTF08 - Combinebobnt
SFCTF09 - Combinebobnt
SFCTF10 - Keo
SFCTF11 - Combinebobnt
SFCTF12 - W1D3A55
SFCTF13 - W1D3A55
-Tips-
- Optimal time management should be 2-3 hours on the layout, 20-30 minutes on the thing placement, and the rest on texturing/detailing.
- Don't sweat the detailing too much, the layout and gameplay is the most important part.
- Having everything already planned out before starting is a good idea.
- Try and make the map symmetrical to the best of your ability, the 4 hours should be good enough to do this.
- 4 hours is not an excuse to make a lazy or purposely bad map. Make sure you are still putting in effort.
-Downloads-

Free Stopwatch Program

-Example Texture Wads-
CTF Textures 1C
CC4 Texture Wad
IDL2013
Private Ctf 2013E
Gothic Tex
[/spoiler]

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 7:25 am
by Catastrophe
Sign me up for one!

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 8:00 am
by IdeIdoom
If we sign up, can we add our own sprites and/or textures?

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 8:01 am
by Catastrophe
IdeIdoom wrote: If we sign up, can we add our own sprites and/or textures?
Textures yes, as for sprites you may as well make your own actor in DECORATE instead of replacing sprites.

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 8:05 am
by Strych6
Sign me up for 06 eh?

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 8:10 am
by IdeIdoom
Catastrophe wrote:
IdeIdoom wrote: If we sign up, can we add our own sprites and/or textures?
Textures yes, as for sprites you may as well make your own actor in DECORATE instead of replacing sprites.
Well, I was going to go for that "own sprite".

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 5:52 pm
by capodecima
give me number 7

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 8:50 pm
by Watermelon
I'm going to make one

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 9:40 pm
by one_Two
I'll make one.

RE: Superfast Speedmapping: CTF Edition

Posted: Sun Jan 12, 2014 11:34 pm
by Marcaek
I'll take a crack at it

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 12:01 pm
by Xaver
I'll give it a try.

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 12:12 pm
by W1D3A55
Put me down for 2 slots plox.

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 4:58 pm
by capodecima
So my map is done. http://forgotten-warriors.net/wads/SFCTF07.wad
What i can, its kinda bigger than i expected. But i put every my idea i had in my mind for this map. So i am quite satisfied with result, though its still too far from pro map.

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 5:09 pm
by IdeIdoom
What texture pack does it use?

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 5:24 pm
by capodecima
It use doom2 and idl2013 textures also combine if you find some bug, texture error or something, i could be glad if you repaire it. Bcz i am bad at this job.

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 5:30 pm
by IdeIdoom
You should do Map Analysis to check the map errors. The error counter is in the bottom right of your Doom Builder.
I'll check it either later or tomorrow.

RE: Superfast Speedmapping: CTF Edition

Posted: Mon Jan 13, 2014 8:00 pm
by Xaver
http://forgotten-warriors.net/wads/SFCT ... actory.wad (thanks capodecima for uploading it here)
Run with idl2013.wad.

I'll change the mapname later.

RE: Superfast Speedmapping: CTF Edition

Posted: Wed Feb 05, 2014 2:04 pm
by KeeperOfWonderland
Thank you. Give me any slot.

RE: Superfast Speedmapping: CTF Edition

Posted: Thu Feb 06, 2014 5:50 am
by KeeperOfWonderland
Anyway I make this.
Wad name: SFCTF23v1.wad
Map Format: Zandronum (Doom in Hexen format)
Map name: SFCTF23 "Simple Confrontation"
What need to launch: Doom2.wad idl2013.wad(textures)

Download(www.speedyshare.com)

Spoiler: Screenshots (Open)
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RE: Superfast Speedmapping: CTF Edition

Posted: Thu Feb 06, 2014 9:10 pm
by Combinebobnt
Yeah the link you provided says it is only available to the owner. Reupload to a site like speedyshare or something.