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Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 5:35 am
by DTDsphere
ZDoom thread: http://forum.zdoom.org/viewtopic.php?f= ... 93#p725093

This should make Vanilla Doom more enjoyable. I'm sure a DeHackEd version is possible but w.e. I made this mod because Doom has an unnecessary delay before each weapon fires. This is dumb so I fixed it. Weapon switching was slow as hell too, so I speeded that up.
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  • Weapon switching with all weapons is now faster.
  • Pistol, Shotgun and Supershotgun now fire instantly.
  • Chaingun, Chainsaw and Plasmarifle already fired instantly. (No changes to their Fire: states)
  • Rocketlauncher, Fist and BFG9000's fire delay were necessary so those haven't been touched.
  • Shotgun and Supershotgun reload animation can now be cancelled by switching weapons.
Download here:
NoLagWeps_WepSwitchFaster.wad

Have Fun. If you enjoy it, you can stick it in your skins folder (single player only) and you'll never have to play with unresponsive weapons again.

To run this with Ultimate Doom, Load Doom2.wad on top of NoLagWeps_WepSwitchFaster.wad.

If you're using this mod which adds HQ sounds http://www.perkristian.net/game_doom-sfx.shtml then the reload sound for the shotgun will sound out of place. To fix that, I made an alternative pump sound which will fit with the rest of the HQ sounds. You can download it here:
https://www.dropbox.com/s/m278hh1pv4sa1 ... compat.wad (Load this on top of NoLagWeps_WepSwitchFaster.wad or just throw it into your skins folder as well)

Here is another mod aimed to improve Doom and can actually be loaded with this mod too. http://www.doomworld.com/vb/wads-mods/6 ... d-6-26-13/

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 5:54 am
by agaures
Interesting. Practically none of the weapon slots work for Zandronum.

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 5:55 am
by DTDsphere
Wow. Zandronum is really, really, really dated.

I guess I have to make a quick work around for Zandronum.

EDIT:
Ok, if you already have it downloaded, delete it and download again. It was an easy fix.

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 6:02 am
by agaures
Boy that was fast! By the way, the pistol has a weird animation now.

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 6:03 am
by DTDsphere
agaures wrote: Boy that was fast! By the way, the pistol has a weird animation now.
I couldn't find a way around that, I tried to keep it as vanilla looking as possible. It's fully functional though so the only problem is the aesthetic.

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 7:36 am
by DTDsphere
Added changes to how the Shotgun and SuperShotgun work.

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 2:28 pm
by Untitled
Why no removing the 8 tic delay for the rocket launcher? It'd be just like the days of ol' Quake...

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 2:34 pm
by Ænima
Untitled wrote: Why no removing the 8 tic delay for the rocket launcher? It'd be just like the days of ol' Quake...
Cuz DTD is an RJ addict and can't function without that 8 tic delay. D:

RE: Responsive Weapons + Faster Weapon Switching

Posted: Mon Nov 25, 2013 3:20 pm
by DTDsphere
Ænima wrote:
Untitled wrote: Why no removing the 8 tic delay for the rocket launcher? It'd be just like the days of ol' Quake...
Cuz DTD is an RJ addict and can't function without that 8 tic delay. D:
I'm too much of a purist of the Doom Rocket Launcher to change the delay on it :redface: