RE: ZSWarrior
Posted: Mon Nov 11, 2013 12:56 pm
You also need to add the +BOSSDEATH flag to said monsters.
Leading the way in newschool multiplayer Doom online
https://zandronum.com/forum/
Yes, they all have those and these bugs still happen.-Jes- wrote: You also need to add the +BOSSDEATH flag to said monsters.
Yes.. where are his Fists?? I meant to ask that in the Beta Pm but eh.. and uhh.. There is blood on the sword, can't remember if it starts Dripping.Tux wrote: where are fists? D:
I recall sword having something like stains in real game if you held it for long enough...
Maybe for the additional content version.DevilHunter wrote:Yes.. where are his Fists?? I meant to ask that in the Beta Pm but eh.. and uhh.. There is blood on the sword, can't remember if it starts Dripping.Tux wrote: where are fists? D:
I recall sword having something like stains in real game if you held it for long enough...
And if you do stand around long enough, Lo Wang will start trying to Catch Fly with Chopsticks.. I'm sure you can make that happen :p
Ænima wrote: There's about 2 seconds of static that needs to be sliced off of the sword's swing sound. It's very noticeable through headphones.
Ivan wrote:Ænima wrote: There's about 2 seconds of static that needs to be sliced off of the sword's swing sound. It's very noticeable through headphones.
I'll take a look. When exactly does this happen? I don't get this, tried just now.
Spoiler: okay so it's not 2 seconds but it's still noticeable (Open)This was probably present in the original game and I just never noticed it ... and it's pretty insignificant, so fixing it is your call. I just pointed it out cuz it was bothering me, lol.
Now I see what you mean, but I think it's meant to be there. Do you know the sound that happens when you swing, say, a tennis racket? That's basically that, but for a steel katana :P I made a fadeout effect towards the end since it bothered you though, I hope it didn't bother others.Ænima wrote:Ivan wrote:Ænima wrote: There's about 2 seconds of static that needs to be sliced off of the sword's swing sound. It's very noticeable through headphones.
I'll take a look. When exactly does this happen? I don't get this, tried just now.Spoiler: okay so it's not 2 seconds but it's still noticeable (Open)This was probably present in the original game and I just never noticed it ... and it's pretty insignificant, so fixing it is your call. I just pointed it out cuz it was bothering me, lol.
That's exactly what I do NOT want. The priority here should be fixing this bug, not working around it. And that's for the developers to do, not me.BlackFish wrote: Zandronum has problems with Bossdeath and Spawners. If you had a monster directly replace Fatso or w/e boss monster is affected (RedWizard replaces Fatso), then Bossdeath will work.
Works on my end, are you sure you are doing it right? It works perfectly fine on my end when I press 7 & 8 respectively for those weapons. Both next/previous weapon functions also worked for me.Valherran wrote: There is a problem with selecting the Sticky Bombs still, hitting 7 doesn't work, but next weapon function does. However, Railgun cannot be used at all, you can pick it up, but you can't select it. Next weapon function didn't work for it either.
I did some more playing, something is randomly causing weapons not to switch properly, it's not just the sticky bomb and Railgun. Heat-Seeker Card for Missile Launcher is not transferring over to other levels as well, intentional? Also the Brown Ninjas are still randomly committing suicide for no reason when awakened.Ivan wrote:Works on my end, are you sure you are doing it right? It works perfectly fine on my end when I press 7 & 8 respectively for those weapons. Both next/previous weapon functions also worked for me.Valherran wrote: There is a problem with selecting the Sticky Bombs still, hitting 7 doesn't work, but next weapon function does. However, Railgun cannot be used at all, you can pick it up, but you can't select it. Next weapon function didn't work for it either.
I don't know when that happens, you'll have to be more specific instead of saying randomly. Like what were you doing before that happened etc... I'll fix the heat seeker issue and ninjas are MEANT to do that so it is NOT a bug, it's actually rare for them to do it so just be happy they got out of your way.Valherran wrote:I did some more playing, something is randomly causing weapons not to switch properly, it's not just the sticky bomb and Railgun. Heat-Seeker Card for Missile Launcher is not transferring over to other levels as well, intentional? Also the Brown Ninjas are still randomly committing suicide for no reason when awakened.Ivan wrote:Works on my end, are you sure you are doing it right? It works perfectly fine on my end when I press 7 & 8 respectively for those weapons. Both next/previous weapon functions also worked for me.Valherran wrote: There is a problem with selecting the Sticky Bombs still, hitting 7 doesn't work, but next weapon function does. However, Railgun cannot be used at all, you can pick it up, but you can't select it. Next weapon function didn't work for it either.