[FINAL] Pinochestein 3D edición GL (Version 3 & definitive)

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Kotometal041
 
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[FINAL] Pinochestein 3D edición GL (Version 3 & definitive)

#1

Post by Kotometal041 » Tue Oct 15, 2013 5:30 am

Hi all, I present my first wad which is based on a total conversion for Doom

This game just like the original versions will be in Spanish; I know many would like an English version but for time reasons complicate me. However, you’re free to translate the Z version that’s more complete in that aspect.



Image



What’s this?

Pinochestein 3D edición GL (GL edition) is a total conversion of the original pinochestein 3D that tries to take the best advantage of the new features of ZDoom based ports through UDMF format mapping and lighting implemented by hardware acceleration through OpenGL (hence the name). This version not only improves lighting decorations, also fixes all of the maps to give a more Doom-ish style and a more futuristic touch according to the previous history of the game.

Protagonist
Spoiler: (Open)
John Kerosene
A former Black Beret with honors that decided to rebel against the foundation because of the numerous experiments performed with other civil and military, due to his insubordination is sent to prison where he has to escape.


Enemies
Spoiler: (Open)

Uni-paco (Uni-cop)
The basic unit of the game, they are foundation soldiers and their weapon is a gun. This enemy refers to The Carabiniers of Chile.
just graphic changes and his class was fixed

Uni-paco motorizado (Motorized Uni-cop)
These refer to the motorized pólice. Even with a gun, they’re stronger and tougher than uni-cops. Wears the same uniform as the chilean motorized police.


P.M. (policía militar) / Contingente policial (ver.Z) [M.P. (Military police) / Police Contingent ( ver.Z )]

They’re simply a type of soldier who throws you grenades (weapon cannot be used by the player) and wears a uniform with a gray hull.
Enemy sprite changed and Grenade launch fixed, as seen on the trailer

Boina negra (Black Beret)
A sergeant of the uni-cops who wears a black uniform and has a shotgun.
Now has the M16, also graphical and code changes

Escolta militar (Military Escort)
A soldier with an assault rifle and a white uniform with gray hull. They refer to the presidential guard of the Chilean army.
New graphics and armed with the M16, like in the original versions

Fuerzas especiales (Special forces (ex-Gope))
This unit of the uni-cops carries a baton with which causes damage and also use a riot shield, are very fast and strong, should refer to the police force of the same name but in fact refers to the special forces of the police riot (GOPE is equivalent to SWAT in Chile).
improved graphics, faster and dangerous, because now they can defend after damage, like the Hexen's centaur.

Soldado–01 (Soldier-01)
It’s an enemy that attacks from the air with his rifle and shot two guns in the shoulders, original Pinochestein foundation members.
Totally new graphics compared to the original one. they're armed with the M16 and his explosion causes damage.

Helicóptero (Helicopter)
It’s what it is, and that fires two fireballs towards the player.

Megamilitar
Humanoid units created from former soldiers of the Chilean armed forces.
Redesigned with a helmet, they fire gatling gun bullets, like the chaingun

Paco mutado (Mutated cop)
As the megamilitar, but much stronger. Created from former policemen participants of the 1973 coup d'état.

Lanzallamas (Flamethrower)
Soldier of the foundation equipped with a flamethrower and a special suit to resist fire and high temperatures.

Helicoptero-02 (Helicopter-02)
As the original helicopter, with the difference that this frees soldiers-01 units.

Blindado (Armored)
Another pinochestein inc. humanoid creation, equipped with homing missiles.

Tanque (Tank)
Army armored vehicles firing a bullet from his gun.

Reanimador (Reanimator)
Officer in charge of reviving fallen enemies and launch a bomb against any opponent.

Merineitor
Humanoid official reincarnation of the Admiral José Toribio Merino.

Pinocheitor
Giant humanoid unit created from the soul of Augusto Pinochet.

La verdadera cara de Pinochestein (Pinochestein’s true face)
Find out for yourself.

New and/or fixed enemies for this edition

Científico (Scientist)
Personnel responsible to assist the foundation in creating supersoldiers and humanoids, some scientists carry a portable device.

Gope (The real ones)
The last resource of the chilean police. Armed with a shotgun.

Tiburon (Shark)
Marine animals that are dangerous in big quantities.

Megamilitar submarino (Submarine Megamilitar)
Traditional Megamilitar variant, created from former chilean navy soldiers. Equiped with homing torpedoes.

Weapons
Spoiler: (Open)
Pistolas (Handguns): Initial Weapon in the game based on the dual versión Mag .60 courtesy of Realm667.
No differences from the weapon seen in the trailer

Winchester 1300 Defender (aka "The Duke Nukem 3D shotgun"): its damage is similar to the Doom II super-shotgun.
Redesigned sprites and faster reloading, like in the DN3D version

M16: assault rifle originally acted as a shotgun and that Z was improved for more damage capacity.
New graphics, little faster firing and improved precision with the pitch property

Cybermetralleta-76: machinegun created by Pinochestein inc. that fires bullets at high speed.
Redesigned, faster, more bullet damage and less precise (a little angle and pitch play). Now you must hold the button to fire.

Lanzacohetes Cardoen G-69 (Cardoen G-69 Rocket launcher): is the same as Doom II (original version) and Freedoom (Z edition).
Graphics created, Faster rocket speed, damage was fixed (Explosive death instead of burning) and now has reload animation

Lanzallamas (Flamethrower): formerly functioned as the plasma rifle, but in the later version was improved shooting as such.

Arma secreta de Pinochestein S.A. (Pinochestein inc. Secret Weapon): A weapon prototype that kills any enemy in its path.

New weapons for this edition

Escopeta de doble cañón (Double barrel shotgun): A weapon with a big bullet damage that needs 2 shells, has a reloading sequence and their inclusion is just for the spirit of Doom.

Lanzagranadas (Grenade launcher): Really useful weapon for clean the paths of enemies, has their own ammo type, two firing modes (impact and time), is faster than the rocket launcher and it was included to give some balance to this game.

Items
Spoiler: (Name / original item) (Open)
Cigarettes: Stimpack.

Glass of Beer: Health Bonus.

Wine Box: Green Armor.

Piscola Glass: Armor Bonus.

Garrafa: Blue Armor.

Promo (Pisco and Cola drink offer): Medikit.

Powerups
Spoiler: Same structure as items (Open)
Strong booze: Berserk.

Large reserve wine Box: Soulsphere.

Cabernet sauvignon bottle: Megasphere.

Portable device: Computer map.

Invisibility device: Partial Invisibility.

Night vision goggles: Light amplification goggles.

Invulnerability syringe: Invulnerability.

Ammo belt: Backpack.

Radiation suit: no changes.

Music (Finally full list)
Spoiler: I need a big help (Open)
The soundtrack of the original versions of the game are songs from Bands and Artists of Rock, Hardcore and Metal, with time I managed to find many songs, but there are others who do not know, here’s the list:

1. Anthrax / Potters field
2. Alejandro Silva / K2
3. Fear factory / Edgecrusher
4. Biohazard / Shades of grey
5. Anthrax / Antisocial
6. Biohazard / Punishment
7. Machine head / Ten ton hammer
8. Slayer / Dittohead
9. Konkhra / Heavensent
10. Fear factory / Flashpoint
11. Anathema / Sleepless
12. Six Feet Under / Revenge of The Zombie
13. Carcass / Heartwork
14. Biohazard / Sellout
15. At the Gates / Blinded by fear
16. Mercyful Fate / Come to the Sabbath
17. Carcass / Incarnated solvent abuse
18. Dying Fetus / Praise the Lord (Opium of the Masses) [NEW]
19. Death / Empty Words
20. Testament / So Many Lies
21. God Dethroned / Under a Darkening Sky [NEW]
22. Ministry / Dead Guy
23. Alejandro Silva / Diáspora
24. Sepultura / Troops of Doom [NEW]
25. Six Magics / Eternal Warrior
26. Dying Fetus / Homicidal Retribution [NEW]
27. Cannibal Corpse / Stripped, Raped & Strangled [NEW]
28. Voivod / Nanoman
29. Slayer / Black magic
30. Children of Bodom / Bed of Razors
31. The Haunted / Bury Your Dead
32. Overkill / Elimination

End of level: Cannibal Corpse / Disposal of the Body

Screenshots
Spoiler: (Open)

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Videos
this video is the reveal trailer that shows some footage from the original versions and an early MAP01 gameplay (english subtitles inside).

phpBB [media]


And here is the launch trailer, with english subtitles too.

phpBB [media]


Things like credits, changes, and more are here:

(EDIT: links changed to Dropbox)
English instruction manual

Spanish instruction manual

Download links (Stand-alone and separate wads)
Get the original editions here.
http://www.doomwadstation.net/pinochestein/

Get the GL edition release (Stand-alone, separate wads and english translation).
http://www.moddb.com/mods/pinochestein-3d-edicion-gl

EDIT: Version 2 Release

Principal changes:
  • Easier "Configure controls" section.
  • Secondary Attack for melee combat (kick), pistols (dual unison shot) and the M16 (burst fire).
  • Several corrections on many levels with visual errors.
  • Level 04 elevators fixed for multiplayer.
  • Player starts corrected at level 21 where it was very difficult to start.
  • Rebel ghost fixed at level 30 (now looking back to you).
  • Falling liquid textures corrected.
And the most important change: The english version is now a patch that must be loaded with the main PWAD for space saving.

"Doom II: Hell on Earth" or "Freedoom: Phase 2" required

thanks for your attention, apologize my english and finish this 2058 coup.
Last edited by Kotometal041 on Sun Dec 31, 2017 6:49 pm, edited 4 times in total.

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Ænima
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[FINAL] RE: [WIP] Pinochestein 3D edición GL

#2

Post by Ænima » Tue Oct 15, 2013 8:17 am

Kotometal041 wrote:
Music[/size]
Spoiler: I need a big help (Open)

13. Carcass / Heartwork
14. Biohazard / Sellout
15. At the Gates / Blinded by fear
17. Carcass / Incarnated solvent abuse
18. Slayer / Black magic
Fuck yeah. \m/

I hope these are MIDI's though and not actual MP3's, otherwise you'll be in trouble. :X


(btw have you heard Carcass's new album? it's crazy good)
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Kotometal041
 
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[FINAL] RE: [WIP] Pinochestein 3D edición GL

#3

Post by Kotometal041 » Tue Oct 15, 2013 1:44 pm

Ænima wrote:
Kotometal041 wrote:
Music[/size]
Spoiler: I need a big help (Open)

13. Carcass / Heartwork
14. Biohazard / Sellout
15. At the Gates / Blinded by fear
17. Carcass / Incarnated solvent abuse
18. Slayer / Black magic
Fuck yeah. \m/

I hope these are MIDI's though and not actual MP3's, otherwise you'll be in trouble. :X


(btw have you heard Carcass's new album? it's crazy good)
in the changelog i specified that the songs are in mus format, so don't worry. I had talked with the original creator about this issue.

and about Surgical Steel. I've been listening too much at the last time. It's really great

doomero
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[FINAL] RE: [WIP] Pinochestein 3D edición GL

#4

Post by doomero » Tue Oct 15, 2013 2:13 pm

very nice! long time not play this tc.

nada mas placentero que matar a los pacos en pinochestein.

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[FINAL] RE: [WIP] Pinochestein 3D edición GL

#5

Post by Laggy Blazko » Tue Oct 15, 2013 2:26 pm

Ooohohoh, great!
I made a skulltag-compatible pinochestein Z version once (which was the same thing minus unsupported DECORATE stuff and minimal map fixes) but I never asked for permission to upload it so I didn't. Anyway, this looks much, much better.
I hope the shotgun works like in the original version. The new version kinda sucked IMO. And fix maps that are bugged in co-op if you can.
Sorry if I'm sounding like i'm giving you orders, heheh.
Looking forward to this!
Last edited by Laggy Blazko on Tue Oct 15, 2013 2:27 pm, edited 1 time in total.

Kotometal041
 
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Location: Chile

[FINAL] RE: [WIP] Pinochestein 3D edición GL

#6

Post by Kotometal041 » Mon Jan 06, 2014 2:34 am

doomero wrote: very nice! long time not play this tc.

nada mas placentero que matar a los pacos en pinochestein.
te puedo asegurar que ahora se siente mejor eliminarlos
Laggy Blazko wrote: Ooohohoh, great!
I made a skulltag-compatible pinochestein Z version once (which was the same thing minus unsupported DECORATE stuff and minimal map fixes) but I never asked for permission to upload it so I didn't. Anyway, this looks much, much better.
I hope the shotgun works like in the original version. The new version kinda sucked IMO. And fix maps that are bugged in co-op if you can.
Sorry if I'm sounding like i'm giving you orders, heheh.
Looking forward to this!
i updated this thread and in the first post you can view the changes, talking about co-op support, all of the maps i converted have things with deathmatch and cooperative support but i don't tested on those modes.

due to the image limit per post, here are how the new enemies, weapons pickup and health items looks like

[spoiler]

Enemies

Image Uni-cop
Image Black beret
Image MP
Image Gope
Image Special forces
Image Military escort
ImageImage Soldier-01
Image Shark
Image Scientist

[/spoiler]

i completed 14 of 32 maps, and now i'm working on the helicopters and the map 15. all important updates will be soon
Second part of new graphics, sorry for the multi-post but i want to show the graphics that are completed. In the next update, all static images will be in a big one.

[spoiler]

Enemies

Image Megamilitar
Image Submarine variant

Weapons

Image Pistols
Image Shotgun
Image Double barrel shotgun
Image M16
Image Cybermetralleta-76
Image Rocket launcher
Image Grenade launcher

[/spoiler]
Third and last

[spoiler]

Health items and map

Image Image Image Image Image

[/spoiler]
Last edited by Kotometal041 on Mon Jan 06, 2014 2:39 am, edited 1 time in total.

manuelspark
 
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Location: Viva Chile Mierda!!!

[FINAL] RE: Pinochestein 3D edición GL

#7

Post by manuelspark » Sat Jan 11, 2014 2:59 am

Wena yo lo jugue hace tiempoo >.< pacos qls xd
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

diegomula
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[FINAL] RE: Pinochestein 3D edición GL

#8

Post by diegomula » Thu Apr 24, 2014 4:33 pm

Any release date of this proyect?

Alguna fecha de lanzamiento de este proyecto?

IMX
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[FINAL] RE: Pinochestein 3D edición GL

#9

Post by IMX » Sat Apr 26, 2014 2:32 am

The download link it's on his website, the last link on the OP. Click on the 2010 version.

Also, I salute you for using A.N.I.M.A.L!

Laggy Blazko
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[FINAL] RE: Pinochestein 3D edición GL

#10

Post by Laggy Blazko » Sat Apr 26, 2014 3:44 am

The 2010 version doesn't work with Zandronum. We are still waiting for the GL version.
Why is finding the user CP so hard?

Kotometal041
 
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[FINAL] RE: Pinochestein 3D edición GL

#11

Post by Kotometal041 » Mon Apr 28, 2014 2:06 pm

diegomula wrote: Any release date of this proyect?

Alguna fecha de lanzamiento de este proyecto?
--SPANISH--
Si todo va bien, debería salir durante la segunda mitad de este año. Actualmente estoy atorado con esto.

--ENGLISH--
If it goes well, it must be released this year in the second half. Actually i'm stuck with this.
IMX wrote: The download link it's on his website, the last link on the OP. Click on the 2010 version.

Also, I salute you for using A.N.I.M.A.L!
Thanks for the salute, but i need to do a disclaimer.

I'm not the original creator of the first versions, i'm just a fan that decided to create a better version. The achievement of this was to be considered by the original creator for be part of the sequel development.
Laggy Blazko wrote: The 2010 version doesn't work with Zandronum.
This was one of the principal reasons to make this version
manuelspark wrote: Wena yo lo jugue hace tiempoo >.< pacos qls xd
la raja :cool:

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TheMightyHeracross
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[FINAL] RE: Pinochestein 3D edición GL

#12

Post by TheMightyHeracross » Mon Apr 28, 2014 8:27 pm

Please get rid of the credit list item that says "Realm667 ". Quit being lazy and credit the actual users who did the work.
THE MIGHTY HERACROSS

diegomula
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[FINAL] RE: Pinochestein 3D edición GL

#13

Post by diegomula » Mon Oct 27, 2014 9:42 pm

Kotometal041 wrote:
--SPANISH--
Si todo va bien, debería salir durante la segunda mitad de este año. Actualmente estoy atorado con esto.
Ya estamos casi terminando el año y ya no puede esperar por este gran mod, tenia fe de que lo publicarias el 11 de septiembre de este año jajaja

AlphaEnt
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[FINAL] RE: Pinochestein 3D edición GL

#14

Post by AlphaEnt » Fri Oct 31, 2014 12:27 am

Recuerdo haber jugado al pinochestein, fue una experiencia muy entretenida...

Va a estar bueno, ver cuando salga esta nueva versión con todos los features (o por lo menos, la mayoría de ellos) que ofrecen GZDoom y zandronum =D
Some released mod's (the most popular):
Invasion Infernal
Quake 4 Weapons RIP Volume 4
Half-Life 2 Weapons RIP
Left 4 Doom
Counter-Strike Doom Volume 3
Akimbo 2
( and several more ;) )

Some incoming mod's:
Invasion Infernal 2
Counter-Strike Doom: Martian offensive
Blorc: The game

chesse20
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[FINAL] RE: Pinochestein 3D edición GL

#15

Post by chesse20 » Fri Oct 31, 2014 9:08 am

it not a mod where you play as Pinocchio in wolfenstien

Kotometal041
 
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[FINAL] RE: Pinochestein 3D edición GL (answering posts and release date revealed)

#16

Post by Kotometal041 » Thu Jan 22, 2015 2:53 am

TheMightyHeracross wrote: Please get rid of the credit list item that says "Realm667 ". Quit being lazy and credit the actual users who did the work.
These are early general credits, don't be angry. When it's finished, i will show a specific credits list.
diegomula wrote:
Kotometal041 wrote:
--SPANISH--
Si todo va bien, debería salir durante la segunda mitad de este año. Actualmente estoy atorado con esto.
Ya estamos casi terminando el año y ya no puede esperar por este gran mod, tenia fe de que lo publicarias el 11 de septiembre de este año jajaja
Tenía planeado lanzarlo para el aniversario de la muerte del viejo, pero uno tiene que tener vida social también. Además faltaban muchas cosas.
AlphaEnt wrote: Recuerdo haber jugado al pinochestein, fue una experiencia muy entretenida...

Va a estar bueno, ver cuando salga esta nueva versión con todos los features (o por lo menos, la mayoría de ellos) que ofrecen GZDoom y zandronum =D
Gracias por el interés, me preocupé de usar al máximo las ventajas de UDMF.
chesse20 wrote: it not a mod where you play as Pinocchio in wolfenstien
All i can express is a big facepalm.
Save the date

thumbnail
Spoiler: Para la comunidad Zandronum Chile Doom online (Open)
No hagan el anuncio hasta el lunes, quiero avisarle primero a Vittorio este fin de semana para que prepare el sitio. Quise hacer antes el aviso aquí para demostrar que no está muerto, y por el apoyo brindado en el foro. Gracias.


I chose this date because needs to be polished and to work in a stand-alone version. It will be released here in a packed wad (pk3) and in the trippas site as a stand-alone. And finally because is the real independence day in Chile.
Last edited by Kotometal041 on Thu Jan 22, 2015 3:22 am, edited 1 time in total.

Kotometal041
 
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[FINAL] RE: Pinochestein 3D edición GL

#17

Post by Kotometal041 » Thu Feb 12, 2015 3:57 am

Game released, check the first post.

Laggy Blazko
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[FINAL] RE: Pinochestein 3D edición GL

#18

Post by Laggy Blazko » Thu Feb 12, 2015 4:19 am

HOLY CRAP YES YES YES YES!!!! *downloads*

I hope someone uploads it to BE soon. :DDDDD

EDIT: Oooh, it's for Zandronum 2.0. Nevermind then... For now.
Last edited by Laggy Blazko on Thu Feb 12, 2015 4:26 am, edited 1 time in total.
Why is finding the user CP so hard?

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[FINAL] RE: Pinochestein 3D edición GL

#19

Post by Angel_Neko_X » Thu Feb 12, 2015 1:15 pm

It's cool but... WHY 4SHARED?! this one is bloody painful when it's about waiting for 20 seconds and while I had AdBlock active?!
"Swan Fox doesn't like hurting other people, I do!" -Diane "Elliot" McModua (Hotline U.A.C)
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manuelspark
 
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[FINAL] RE: Pinochestein 3D edición GL

#20

Post by manuelspark » Thu Feb 12, 2015 2:50 pm

elmano ke wea !!
YO jugue hace tiempo esto es la zorra *_*
Sos groso +10 y a favoritos
----------------
EDITO: recien caxe qe habia dejado un comentario hace tiempo no me acordaba xd
Last edited by manuelspark on Thu Feb 12, 2015 2:55 pm, edited 1 time in total.
Ze 22 Cityscape 100%
ZMinecraft (rework in process) ??% <------ :)
Ze 31 The Darkness 99% (Done but i need people comments)
Zm xx Heavenly Host Elementary School 0%
Zm xx Ao Oni Mansion (i made changes but isn't my map)
Zm 22 Someplace (Only on Old & New maps SERVER)

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