Doomkid's Deathmatch [Vanilla Style!]

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Doomkid
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Doomkid's Deathmatch [Vanilla Style!]

#1

Post by Doomkid » Sun Oct 13, 2013 3:23 am

Hey out there fellow Doomers :)

I come today to release 15 deathmatch maps - Mostly stuff salvaged from my DMR maps, but also a few new originals! Screens below:

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http://img30.imageshack.us/img30/9209/6dk4.png
http://imageshack.us/photo/my-images/716/gjjo.png/
http://imageshack.us/photo/my-images/89/dell.png/

Download "Doomkid's Deathmatch" Here:
http://www.mediafire.com/download/6amfn ... _DM_13.zip

With these maps, I was trying to go for that old Vanilla DM feel. Most of this WAD actually will run in DOS Doom 2, but you'll get a lot of HOMs and even a few visplane overflows here and there in the later maps. These have been tested extensively in Zandronum, Zdaemon and Doom Legacy, and we've worked out a few of those old bugs from DMR development.

There's a selection of classic Doom style maps, large canyon-style maps and even some gimmick maps.

I just slapped together these remnants in my free time. Every now and again my friends meet up when we have time off for a drinking, smoking and gaming session and Doom deathmatch is one of our biggest games, rather it be splitscreen 4 way with Doom Legacy, Brutal Doom on Zandronum or classic style with Zdaemon and Odamex - we've tried it all!

I really hope you all enjoy! :) I like all feedback too :wink:
Last edited by Doomkid on Sun Oct 13, 2013 9:24 am, edited 1 time in total.
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agaures
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RE: Doomkid's Deathmatch [Vanilla Style!]

#2

Post by agaures » Sun Oct 13, 2013 6:55 am

Kick-ass collection of maps right here. Nice work!
<agaures> I'm guessing you haven't played many doom mods before huh? :p
<Zuplin> i have played master of puppets zombies doom center and a couple more
<agaures> so not many
<Zuplin> i thought that was everything

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Doomkid
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RE: Doomkid's Deathmatch [Vanilla Style!]

#3

Post by Doomkid » Sun Oct 13, 2013 11:08 pm

Thanks a bunch Agaures! :cool:
Last edited by Doomkid on Tue Oct 15, 2013 1:49 am, edited 1 time in total.
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Ænima
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RE: Doomkid's Deathmatch [Vanilla Style!]

#4

Post by Ænima » Mon Oct 14, 2013 1:12 am

Sexy!


Lovin' the misty blue statbar too.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
AeniPuffs: 3D blood and bullet puff effects, free to use for your own mods
Squad Radio: a WASD-based radio chat menu, add your own custom sounds!
Mercenaries (on hold)
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Doomkid
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RE: Doomkid's Deathmatch [Vanilla Style!]

#5

Post by Doomkid » Tue Oct 15, 2013 1:07 am

Palette editing has literally killed hours of my time, some of the color combos you can get are simply awesome! Also worth mentioning, the grocery store map is hackett IGA, my workplace.. Ah the joys of reconstructing something in Doom's engine :smile:
Last edited by Doomkid on Tue Oct 15, 2013 1:49 am, edited 1 time in total.
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