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Re: Project Ideas

Posted: Mon Jan 14, 2019 8:00 am
by madcat
Javulas wrote:
Sun Jan 13, 2019 10:39 pm
I got Ultimate Doom and Doom 2 for a friend on Steam. I want to play some easier map wads with her since it'll be a bit more her speed but since those are easy-peasy for me I wonder how difficult it'd be to make a mod that gives you two classes to pick from where one is just regular, unchanged doomguy, and another where it's doomguy but everything is harder...

For example,
1. all damage he takes is multiplied by 1.3 (or thereabouts)
2. moves a little slower
3. ammo pickups yield fewer units
4. health pickups are reduced in amount healed (e.g. medikit 25 to 17)
5. weapon damage is slightly reduced

I imagine this wouldn't be too difficult to whip up but then again this is why I'm posting it into this thread because I can't do it.
You are right, such a mod was easy to make - it only took few hours. https://www.dropbox.com/s/vlfslk7cxmi7y ... .wad?raw=1

- All damage taken by the special player class is multiplied by 1.3
- He moves at 80% speed
- Big Ammo boxes only give him cca 60-80% the ammo ( I have left the small ammo pickups intact )
- Stimpack only gives him 8 health, Medikit gives him 17 ( I have left SoulSphere, Megasphere and the Berserk intact )
- his weapons only do cca 60-80% damage

Know that the ammo given by picking up weapons is the same for both the player classes. Also know that this mod can't work well with any other mod that re-edits the already existing weapons, ammo and health - and any new weapons that use their own ammo will not be affected anyhow.

Re: Project Ideas

Posted: Mon Jan 14, 2019 11:18 pm
by skaarjman
Probably some of you might be familiar with Unreal 1 or Unreal gold game, how about remaking it entirely using Zandronum ?

Re: Project Ideas

Posted: Tue Jan 15, 2019 1:33 am
by Javulas
madcat wrote:
Mon Jan 14, 2019 8:00 am
Javulas wrote:
Sun Jan 13, 2019 10:39 pm
I got Ultimate Doom and Doom 2 for a friend on Steam. I want to play some easier map wads with her since it'll be a bit more her speed but since those are easy-peasy for me I wonder how difficult it'd be to make a mod that gives you two classes to pick from where one is just regular, unchanged doomguy, and another where it's doomguy but everything is harder...

For example,
1. all damage he takes is multiplied by 1.3 (or thereabouts)
2. moves a little slower
3. ammo pickups yield fewer units
4. health pickups are reduced in amount healed (e.g. medikit 25 to 17)
5. weapon damage is slightly reduced

I imagine this wouldn't be too difficult to whip up but then again this is why I'm posting it into this thread because I can't do it.
You are right, such a mod was easy to make - it only took few hours. https://www.dropbox.com/s/vlfslk7cxmi7y ... .wad?raw=1

- All damage taken by the special player class is multiplied by 1.3
- He moves at 80% speed
- Big Ammo boxes only give him cca 60-80% the ammo ( I have left the small ammo pickups intact )
- Stimpack only gives him 8 health, Medikit gives him 17 ( I have left SoulSphere, Megasphere and the Berserk intact )
- his weapons only do cca 60-80% damage

Know that the ammo given by picking up weapons is the same for both the player classes. Also know that this mod can't work well with any other mod that re-edits the already existing weapons, ammo and health - and any new weapons that use their own ammo will not be affected anyhow.
Thanks a bunch madcat! I appreciate it!

Re: Project Ideas

Posted: Fri Apr 12, 2019 4:19 pm
by Zheg
anyone got an idea of make a risk of rain mod in doom?
because if not, im on it
i can acs and decorate everyting, the only i need help its the classes and maps
im currently playing RoR2 and its fucking good

Re: Project Ideas

Posted: Wed Oct 09, 2019 7:57 pm
by elden4
hello ! i would like to share some ideas for a possible mod / texture pack

hi res smooth doom animation double choice between : black and white style - classic style
double option for sound fx (classic /psx n64)
double option for soundtrack (metal - psx/n64)
hi res textures , choice between : comic / black and white style - classic style (hi res) - new style (hi res)

everything for doom , doom2 and final doom ...to use also with any other custom megawad

in my opinion this type of mod will be really the definitive doom collection... but it is just a dream

Re: Project Ideas

Posted: Mon May 03, 2021 9:49 pm
by V^Lonewolf^V
HI THERE! hey have any one tried to make a password mod ? one that would generate a character for each item/weapons you have on you alone with a players unique id, something like player's id = w/e rocket launcher = r password r w/e ?

a mod like that would be grate for online sessions don't you guys think ?