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RE: Project Ideas

Posted: Sat Apr 04, 2015 12:04 am
by Lord_of_D:
FateLord wrote: THE MAZE RUNNER.
based off the movie
ur thomas
find your way through the maze
dont get chewed up by grievers
a cooperative survival game where a player is chosen to be a monster(or some players to be different monsters) and hunt down other players that most escape the place, it is a good idea actually, the game Damned uses that mechanic, so it would be a good game to be based on

RE: Project Ideas

Posted: Sat Apr 04, 2015 8:41 am
by CloudFlash
Lord_of_D: wrote:
FateLord wrote: THE MAZE RUNNER.
based off the movie
ur thomas
find your way through the maze
dont get chewed up by grievers
a cooperative survival game where a player is chosen to be a monster(or some players to be different monsters) and hunt down other players that most escape the place, it is a good idea actually, the game Damned uses that mechanic, so it would be a good game to be based on
See: Whodunit, Levelmaster, Deathrun

RE: Project Ideas

Posted: Sat Apr 04, 2015 11:09 am
by fr blood
What about a project based on Evolve, it could be awesome on Zandronum.

RE: Project Ideas

Posted: Sat Apr 04, 2015 11:32 pm
by Lord_of_D:
fr blood wrote: What about a project based on Evolve, it could be awesome on Zandronum.
team based players game, human team most escape while hunters team most take down the humans, hunters can respawn and stuff like that, but humans not, however humans do heavy damage and can teamwork, like heal each other or stuff like that

RE: Project Ideas

Posted: Fri Apr 10, 2015 12:24 pm
by madcat
Hey, how about a Naruto-based project with 12 different key binds (one for each hand seal), so players would be able to cast different spells by pressing those keys in a different order? (it would give a player like 5 seconds to confirm casting the spell by firing from his dummy weapon and if he did not, then he would have to press keys again).

RE: Project Ideas

Posted: Thu Apr 16, 2015 5:03 pm
by Galactus
madcat wrote: Hey, how about a Naruto-based project with 12 different key binds (one for each hand seal), so players would be able to cast different spells by pressing those keys in a different order? (it would give a player like 5 seconds to confirm casting the spell by firing from his dummy weapon and if he did not, then he would have to press keys again).
Would be way too complicated

RE: Project Ideas

Posted: Thu Apr 16, 2015 6:40 pm
by Lord_of_D:
FTW395 wrote:
madcat wrote: Hey, how about a Naruto-based project with 12 different key binds (one for each hand seal), so players would be able to cast different spells by pressing those keys in a different order? (it would give a player like 5 seconds to confirm casting the spell by firing from his dummy weapon and if he did not, then he would have to press keys again).
Would be way too complicated
also, it kind of reminds me to Wrath of Cronos, but ninjas instead of a gothic-fantasy-medieval theme

RE: Project Ideas

Posted: Sat Apr 18, 2015 8:03 pm
by Lollipop
Well, it might be complicated, but the long mastery time would also provide a lot og replayability. If somebody is going to make it, I the mod would actually do fine.

RE: Project Ideas

Posted: Wed Apr 29, 2015 5:16 pm
by Angel_Neko_X
I will no longer work on the Rainbow Factory 2 for now, I've got mappack that I'll work sometimes.
Also, I've got something in mind, you guys knows Hotline Miami? It would be frustrating if I'll do that mod themed but it will need too much ACS but the decorate won't be a problem for make that mod.

RE: Project Ideas

Posted: Wed May 13, 2015 8:40 pm
by Zeberpal
Need for Doom; Gran Doomismo; Doomorgedon; DoomOut; Doomza Motorsport; Doomio Kart
SOMEBODY PLEASE MAKE A RACING MOD already

RE: Project Ideas

Posted: Thu May 14, 2015 1:10 pm
by Fabysk
Zeberpal wrote: Need for Doom; Gran Doomismo; Doomorgedon; DoomOut; Doomza Motorsport; Doomio Kart
SOMEBODY PLEASE MAKE A RACING MOD already
I had the idea of making a Doom racing mod based on WipeOut. I really loved playing that on my PSP before its battery dysfunctioned.

RE: Project Ideas

Posted: Thu May 14, 2015 6:30 pm
by TehRealSalt
There was Z-Kart, which was a community project based on all of the Doom engine games. I was making a "Dis" track for it, but it looks like it died. :C

RE: Project Ideas

Posted: Sun May 31, 2015 7:10 am
by Croissant
How about a Hell vs Marines port to Hexen? It could, for instance, have five 'hero' classes - Fighter, Mage, Cleric, Hunter, Necromancer (last two from Wrath of Cronos) - each with their own specialties. The 'monster' classes could include Wendigos, Chaos Serpents, Slaughtaurs, Centaurs, Ettins, Bishops, etc.

I think it would be an interesting idea, to say the least.

RE: Project Ideas

Posted: Sun May 31, 2015 8:43 am
by Arctangent
On the racing mod concept: it might be a lot smarter to base it around running rather than driving, given Doom's physics and the fact that the main character runs at about 50mph anyway. Tweak the jump physics and you could probably come up with something like Sonic R pretty easily.

Actually, I might try that, something that's a mix of Sonic R and Mario Kart, hrm ...

RE: Project Ideas

Posted: Sun May 31, 2015 3:19 pm
by CloudFlash
Running + ice floor = driving! yay

RE: Project Ideas

Posted: Fri Jun 19, 2015 3:58 am
by Fabysk
Outlast for Doom :cool: I did have this idea since last week, but I don't know if it would be possible with the hiding mechanic that Outlast has.

RE: Project Ideas

Posted: Fri Jun 19, 2015 7:23 am
by IdeIdoom
Fabysk wrote: Outlast for Doom :cool: I did have this idea since last week, but I don't know if it would be possible with the hiding mechanic that Outlast has.
That's sorta done with the Total Chaos mod by Wad'a'holic

RE: Project Ideas

Posted: Wed Jun 24, 2015 6:16 pm
by N30N
How about a mod where enemies become stronger over time,
As in the longer you wait the tougher the enemies will get.

I actually tried making something like this, but i'm not good with ACS stuff. .-.

RE: Project Ideas

Posted: Wed Jun 24, 2015 7:29 pm
by Lord Smash
A mod that makes "MLG Pr0 1337" variants of vanilla doom's monsters and weapons
I know there's already a MLG mod out there,but it needs BD,i have no problem with that,BUT V19 IS SIMPLY AWFUL

RE: Project Ideas

Posted: Wed Jun 24, 2015 9:38 pm
by samsaraplayer
An addon for Samsara that uses the characters from the extra pack but tries to balance them so there are for example 3 support characters, etc like the classes from team fortress but with the bugs fixed and freeman fixed and maybe other characters.