a cooperative survival game where a player is chosen to be a monster(or some players to be different monsters) and hunt down other players that most escape the place, it is a good idea actually, the game Damned uses that mechanic, so it would be a good game to be based onFateLord wrote: THE MAZE RUNNER.
based off the movie
ur thomas
find your way through the maze
dont get chewed up by grievers
Project Ideas
- Lord_of_D:
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RE: Project Ideas
- CloudFlash
- Zandrone
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RE: Project Ideas
See: Whodunit, Levelmaster, DeathrunLord_of_D: wrote:a cooperative survival game where a player is chosen to be a monster(or some players to be different monsters) and hunt down other players that most escape the place, it is a good idea actually, the game Damned uses that mechanic, so it would be a good game to be based onFateLord wrote: THE MAZE RUNNER.
based off the movie
ur thomas
find your way through the maze
dont get chewed up by grievers
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
- fr blood
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RE: Project Ideas
What about a project based on Evolve, it could be awesome on Zandronum.
- Lord_of_D:
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RE: Project Ideas
team based players game, human team most escape while hunters team most take down the humans, hunters can respawn and stuff like that, but humans not, however humans do heavy damage and can teamwork, like heal each other or stuff like thatfr blood wrote: What about a project based on Evolve, it could be awesome on Zandronum.
- madcat
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RE: Project Ideas
Hey, how about a Naruto-based project with 12 different key binds (one for each hand seal), so players would be able to cast different spells by pressing those keys in a different order? (it would give a player like 5 seconds to confirm casting the spell by firing from his dummy weapon and if he did not, then he would have to press keys again).
RE: Project Ideas
Would be way too complicatedmadcat wrote: Hey, how about a Naruto-based project with 12 different key binds (one for each hand seal), so players would be able to cast different spells by pressing those keys in a different order? (it would give a player like 5 seconds to confirm casting the spell by firing from his dummy weapon and if he did not, then he would have to press keys again).
01:22:31 <Hypnotoad> found Galactus's room http://vignette1.wikia.nocookie.net/wea ... 0206005640
http://pastebin.com/BHKrW33e
http://pastebin.com/BHKrW33e
- Lord_of_D:
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RE: Project Ideas
also, it kind of reminds me to Wrath of Cronos, but ninjas instead of a gothic-fantasy-medieval themeFTW395 wrote:Would be way too complicatedmadcat wrote: Hey, how about a Naruto-based project with 12 different key binds (one for each hand seal), so players would be able to cast different spells by pressing those keys in a different order? (it would give a player like 5 seconds to confirm casting the spell by firing from his dummy weapon and if he did not, then he would have to press keys again).
RE: Project Ideas
Well, it might be complicated, but the long mastery time would also provide a lot og replayability. If somebody is going to make it, I the mod would actually do fine.
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RE: Project Ideas
I will no longer work on the Rainbow Factory 2 for now, I've got mappack that I'll work sometimes.
Also, I've got something in mind, you guys knows Hotline Miami? It would be frustrating if I'll do that mod themed but it will need too much ACS but the decorate won't be a problem for make that mod.
Also, I've got something in mind, you guys knows Hotline Miami? It would be frustrating if I'll do that mod themed but it will need too much ACS but the decorate won't be a problem for make that mod.
RE: Project Ideas
Need for Doom; Gran Doomismo; Doomorgedon; DoomOut; Doomza Motorsport; Doomio Kart
SOMEBODY PLEASE MAKE A RACING MOD already
SOMEBODY PLEASE MAKE A RACING MOD already
RE: Project Ideas
I had the idea of making a Doom racing mod based on WipeOut. I really loved playing that on my PSP before its battery dysfunctioned.Zeberpal wrote: Need for Doom; Gran Doomismo; Doomorgedon; DoomOut; Doomza Motorsport; Doomio Kart
SOMEBODY PLEASE MAKE A RACING MOD already
- TehRealSalt
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RE: Project Ideas
There was Z-Kart, which was a community project based on all of the Doom engine games. I was making a "Dis" track for it, but it looks like it died. :C
Last edited by TehRealSalt on Thu May 14, 2015 6:30 pm, edited 1 time in total.
[quote=Private IRC Dialog]<ExtremeBurrito> eat gas homo[/quote]
RE: Project Ideas
How about a Hell vs Marines port to Hexen? It could, for instance, have five 'hero' classes - Fighter, Mage, Cleric, Hunter, Necromancer (last two from Wrath of Cronos) - each with their own specialties. The 'monster' classes could include Wendigos, Chaos Serpents, Slaughtaurs, Centaurs, Ettins, Bishops, etc.
I think it would be an interesting idea, to say the least.
I think it would be an interesting idea, to say the least.
When I die, I want to go peacefully like my grandfather did - in his sleep. Not yelling and screaming like the passengers in his car.
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RE: Project Ideas
On the racing mod concept: it might be a lot smarter to base it around running rather than driving, given Doom's physics and the fact that the main character runs at about 50mph anyway. Tweak the jump physics and you could probably come up with something like Sonic R pretty easily.
Actually, I might try that, something that's a mix of Sonic R and Mario Kart, hrm ...
Actually, I might try that, something that's a mix of Sonic R and Mario Kart, hrm ...
- CloudFlash
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RE: Project Ideas
Running + ice floor = driving! yay
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey
RE: Project Ideas
Outlast for Doom I did have this idea since last week, but I don't know if it would be possible with the hiding mechanic that Outlast has.
RE: Project Ideas
That's sorta done with the Total Chaos mod by Wad'a'holicFabysk wrote: Outlast for Doom I did have this idea since last week, but I don't know if it would be possible with the hiding mechanic that Outlast has.
THE ROMANIAN POWER
Code: Select all
<+Dastan> edd
<+Dastan> boxxy skin when
<+Shift> dastan you really want to fap at it this much and now you are going crazy and shredding your hair into a million tiny pieces for this boxxy skin to come out that way you can cum out
<+Dastan> Shift, yes
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21:53:26 <@Estar> well, if i'd be a girl, i would say ideidoom has ok looks
RE: Project Ideas
How about a mod where enemies become stronger over time,
As in the longer you wait the tougher the enemies will get.
I actually tried making something like this, but i'm not good with ACS stuff. .-.
As in the longer you wait the tougher the enemies will get.
I actually tried making something like this, but i'm not good with ACS stuff. .-.
Ką?
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RE: Project Ideas
A mod that makes "MLG Pr0 1337" variants of vanilla doom's monsters and weapons
I know there's already a MLG mod out there,but it needs BD,i have no problem with that,BUT V19 IS SIMPLY AWFUL
I know there's already a MLG mod out there,but it needs BD,i have no problem with that,BUT V19 IS SIMPLY AWFUL
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RE: Project Ideas
An addon for Samsara that uses the characters from the extra pack but tries to balance them so there are for example 3 support characters, etc like the classes from team fortress but with the bugs fixed and freeman fixed and maybe other characters.