Project Ideas
RE: Project Ideas
Star Wars; Dark forces in ZDoomWars
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RE: Project Ideas
Super Mario Doom! I thought of making a small mappack of retro maps, but only made 1 small mario map. There could be all of the worlds, decorate all of the mario sprites like Mushrooms, and all the enemy things there are. Make the playerskin. Have the ACS for thing like the story line and everything!
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RE: Project Ideas
Really. Murden64 couldn't come with an update of Turok Doom.TheBladeRoden wrote: I had an idea to do a remake of Turok: Rage Wars, which is basically just deathmatch with more cerebral bores and chronosceptors
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http://www.youtube.com/watch?feature=pl ... y3GE#t=22s
RE: Project Ideas
Supreme commander forged alliance style RTS - with 32 player support and campaing & skirmish having clever ai.
(I think, it would be more possible in zdoom's current features)
(I think, it would be more possible in zdoom's current features)
RE: Project Ideas
Rebalancing the fist (making the player move VERY fast when it is selected), chainsaw (making the player move a little faster when it is selected), pistol (greater bullet power and more precise and player become just a little faster when it is selected) and BFG9000 (makes the player move slower when it is selected).
I was going to do it myself since it is all about decorate I think, but I don't know decorate anymore.
I was going to do it myself since it is all about decorate I think, but I don't know decorate anymore.
RE: Project Ideas
Didn't really want to post this as a new project. It's my first DM map "Obsidian" I tried to go for a clean look, lemme know what you like and don't like. Thanks.
Last edited by one_Two on Sat Jul 21, 2012 8:18 pm, edited 1 time in total.
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RE: Project Ideas
Street Brawl 2012!
A single map to supplement the popular LMS party wads.
The 2012 apocalypse has hit, and it's total armageddon! Face off against the other survivors on the crumbling city streets.
As the players slug away at each other, random potentially hazardous events will occur, but not without distinct audio/visual cues to warn of the danger before it hits.
Gametype: Last Man Standing
WAD: Doom II
Setting: A wide trash-littered city street serves as the fighting ring. The most access players will have to the surrounding buildings will be front porches and possibly shop display shelves; no further. The connecting streets are blocked by invisible walls.
Weapons: Fists (Normal Punch/Strong Punch). Maybe some low-tier weapons with very little ammo.
That's all I can think of for now. Other events like cars exploding and such should be self-explanatory.
A single map to supplement the popular LMS party wads.
The 2012 apocalypse has hit, and it's total armageddon! Face off against the other survivors on the crumbling city streets.
As the players slug away at each other, random potentially hazardous events will occur, but not without distinct audio/visual cues to warn of the danger before it hits.
Gametype: Last Man Standing
WAD: Doom II
Setting: A wide trash-littered city street serves as the fighting ring. The most access players will have to the surrounding buildings will be front porches and possibly shop display shelves; no further. The connecting streets are blocked by invisible walls.
Weapons: Fists (Normal Punch/Strong Punch). Maybe some low-tier weapons with very little ammo.
Spoiler: Random events - Effect - Audio/Visual cues (Open)
That's all I can think of for now. Other events like cars exploding and such should be self-explanatory.
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I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Project Ideas
How about a bit combining Leauge of Legends with Doom? But with first person perspective? Two bases, players buying monsters to attack enemy, turrets to defence and weapons.
And killing bosses to get bonus for everyone.
And with original Doom weapons, to don't cause things that happen in AOW (camp camp camp), with wide _open_ maps and without being killed in your own base (if enemy gets into your base, well, game should be over).
Somebody do something like this. Or I am going to make that, maybe. Just I'm bad at starting.
And killing bosses to get bonus for everyone.
And with original Doom weapons, to don't cause things that happen in AOW (camp camp camp), with wide _open_ maps and without being killed in your own base (if enemy gets into your base, well, game should be over).
Somebody do something like this. Or I am going to make that, maybe. Just I'm bad at starting.
This signature is empty and useless, I would write another useless idiotism here but people will call me a noob for that, so sorry, no more signatures for you. Go somewhere else.
RE: Project Ideas
Chaingun. Your point is invalid.Zupoman wrote:And with original Doom weapons, to don't cause things that happen in AOW (camp camp camp)
Why not, y'know, actually make the guys work like champions? Add a level system and a skill system. That way you don't just have everyone going SSG and plasma rifle.
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RE: Project Ideas
If there was more than 5 Candlemass MIDIs out there I would have done a Candlemass music pack.
RE: Project Ideas
This, please, so much. Having a TDM style gamemode where you capture and defend objectives....Mr. Chris wrote: Assault mode for Zandronum, similar to Unreal Tournament 2004's.
Wait, that sounds like Domination. Except Assault just felt fresh. Well still, what he said!
- Tsukiyomaru0
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RE: Project Ideas
For project ideas... Let me consider the things I have suggested in another places:
Terminal Velocity
Counter Strike (Complete with VIP, Hostage, Bomb and others mode, maybe?)
Megaman Legends (Come, it's perfectly possible)
Metal Gear (Solid, most likely)
Resident Evil
Silent Hill
A generic survival horror akin to Amnesia
Starfox
Castlevania (perfectly possible to make a working whip with links and all...)
Contra (I went as far as to rip the sprites for projectiles and power ups, while my friend ripped the sounds. Ask me for them and thou shalt receive)
I guess this is all so far.
Terminal Velocity
Counter Strike (Complete with VIP, Hostage, Bomb and others mode, maybe?)
Megaman Legends (Come, it's perfectly possible)
Metal Gear (Solid, most likely)
Resident Evil
Silent Hill
A generic survival horror akin to Amnesia
Starfox
Castlevania (perfectly possible to make a working whip with links and all...)
Contra (I went as far as to rip the sprites for projectiles and power ups, while my friend ripped the sounds. Ask me for them and thou shalt receive)
I guess this is all so far.
RE: Project Ideas
You only need 2 announcers.TheCitrusKiwi wrote: An Zandronum Announcer pack would be nice :D
"96f" and "None"
Megasphere :D!
The [video] tag is deprecated, please use the [media] tag
RE: Project Ideas
I prefer the 97D announcer. Others might have another announcer they prefer. This is why a pack would be nice.
"For the world is hollow, and I have touched the sky."
RE: Project Ideas
A RoTT TC for skulltag !
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Project Ideas
http://filesmelt.com/dl/announcers.pk3Empyre wrote: I prefer the 97D announcer. Others might have another announcer they prefer. This is why a pack would be nice.
94c, 95k, 96f, 97c3, 97d, 98a.
Those are all the ones I have so I copypasta'd them into a pk3.
- Dark-Assassin
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RE: Project Ideas
I tried, but kind of only barely got the first map finished...Ivan wrote: A RoTT TC for skulltag !
Also the moving floating platforms I added need a different method than using sprites on invisible 3d floors.
RE: Project Ideas
Hmmm...
Has anyone made an all stars type MOD for doom 2 yet?
A MOD that has all the characters from other games all in one?
It could also include every monster and boss from their games for the others to fight as well.
EXAMPLES (off the top of my head):
Choose Your Character:
Doomguy
Corvus
Baratus
Parias
Daedolon
Grondoval
B.J. Blazkowicz
Duke Nukem
Lo Wang
Caleb
Caleb 2
Kyle Katarn
Quakeguy
Quake Marine
Sanjuro
Garret
Jake Cardigan
Farthest I have seen in terms of weapons sprites being done for Doom 2 is Modern Warfare 2 from RGH MOD. I based my list on games that were year 2000 and below, it could go higher pending on how much you would want to put in for this sort of thing. Just throwing this out there,
Has anyone made an all stars type MOD for doom 2 yet?
A MOD that has all the characters from other games all in one?
It could also include every monster and boss from their games for the others to fight as well.
EXAMPLES (off the top of my head):
Choose Your Character:
Doomguy
Corvus
Baratus
Parias
Daedolon
Grondoval
B.J. Blazkowicz
Duke Nukem
Lo Wang
Caleb
Caleb 2
Kyle Katarn
Quakeguy
Quake Marine
Sanjuro
Garret
Jake Cardigan
Farthest I have seen in terms of weapons sprites being done for Doom 2 is Modern Warfare 2 from RGH MOD. I based my list on games that were year 2000 and below, it could go higher pending on how much you would want to put in for this sort of thing. Just throwing this out there,
RE: Project Ideas
I still await an awesome TC, Duke had WG Realms 2, so... yeah.