Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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RE: Project Ideas

#41

Post by Guest » Wed Jul 04, 2012 5:47 pm

A sword and dash (when you're equipped with it).

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RE: Project Ideas

#42

Post by Hece » Thu Jul 05, 2012 8:12 am

Star Wars; Dark forces in ZDoomWars

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RE: Project Ideas

#43

Post by n3mesis » Sat Jul 07, 2012 12:33 am

Super Mario Doom! I thought of making a small mappack of retro maps, but only made 1 small mario map. There could be all of the worlds, decorate all of the mario sprites like Mushrooms, and all the enemy things there are. Make the playerskin. Have the ACS for thing like the story line and everything!
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RE: Project Ideas

#44

Post by thebestmlTBM » Sat Jul 07, 2012 3:03 am

TheBladeRoden wrote: I had an idea to do a remake of Turok: Rage Wars, which is basically just deathmatch with more cerebral bores and chronosceptors
ImageReally. Murden64 couldn't come with an update of Turok Doom.
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RE: Project Ideas

#45

Post by RaveYard » Thu Jul 12, 2012 1:51 pm

Supreme commander forged alliance style RTS - with 32 player support and campaing & skirmish having clever ai.
(I think, it would be more possible in zdoom's current features)
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RE: Project Ideas

#46

Post by Guest » Mon Jul 16, 2012 2:12 am

Rebalancing the fist (making the player move VERY fast when it is selected), chainsaw (making the player move a little faster when it is selected), pistol (greater bullet power and more precise and player become just a little faster when it is selected) and BFG9000 (makes the player move slower when it is selected).

I was going to do it myself since it is all about decorate I think, but I don't know decorate anymore.

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RE: Project Ideas

#47

Post by one_Two » Sat Jul 21, 2012 8:17 pm

Didn't really want to post this as a new project. It's my first DM map "Obsidian" I tried to go for a clean look, lemme know what you like and don't like. Thanks.
Last edited by one_Two on Sat Jul 21, 2012 8:18 pm, edited 1 time in total.

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RE: Project Ideas

#48

Post by President People » Thu Jul 26, 2012 1:47 am

Street Brawl 2012!

A single map to supplement the popular LMS party wads.

The 2012 apocalypse has hit, and it's total armageddon! Face off against the other survivors on the crumbling city streets.

As the players slug away at each other, random potentially hazardous events will occur, but not without distinct audio/visual cues to warn of the danger before it hits.


Gametype: Last Man Standing
WAD: Doom II
Setting: A wide trash-littered city street serves as the fighting ring. The most access players will have to the surrounding buildings will be front porches and possibly shop display shelves; no further. The connecting streets are blocked by invisible walls.
Weapons: Fists (Normal Punch/Strong Punch). Maybe some low-tier weapons with very little ammo.

Spoiler: Random events - Effect - Audio/Visual cues (Open)
Speeding Truck - A truck barrels through any one of the connecting side streets, squashing players caught in their path - Horn honking, tires screeching, things being smashed

Downed Power Lines - The lines snap, and any players hit by the falling wires are electrocuted - Spark trails, zapping sounds

Fissure - A hole in the ground opens up and fills in with debris, swallowing players and leaving a shallow crater behind - Screen shaking (violently if too close), rumbling sounds

Store Looting - A gang comes around to loot a nearby electronics store; get in their way and you'll get beaten - Footsteps, loud voices, vandalism, victims screaming

Motorcycle Gang - A gang mounted on motorcycles roars down a cross street, running over players and shooting wildly - Motorcycle engines, tires screeching, loud voices, gunfire

House Fire - A nearby building catches fire and slowly burns, eventually collapsing onto the street - Fire crackling, debris falling (this one's drawn out. Just keep your distance)

Falling Dishwasher (More of a joke, really)- A dishwasher is thrown from a window high above the street. Don't get hit! - arguing, screaming, glass breaking

Zoo Breakout - A stampede of assorted exotic animals stampede through a cross street - Animal calls, hoofbeats/footfalls

That's all I can think of for now. Other events like cars exploding and such should be self-explanatory.
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RE: Project Ideas

#49

Post by Zupoman » Sun Aug 05, 2012 9:52 pm

How about a bit combining Leauge of Legends with Doom? But with first person perspective? Two bases, players buying monsters to attack enemy, turrets to defence and weapons.
And killing bosses to get bonus for everyone.
And with original Doom weapons, to don't cause things that happen in AOW (camp camp camp), with wide _open_ maps and without being killed in your own base (if enemy gets into your base, well, game should be over).
Somebody do something like this. Or I am going to make that, maybe. Just I'm bad at starting.
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RE: Project Ideas

#50

Post by XutaWoo » Sun Aug 05, 2012 10:36 pm

Zupoman wrote:And with original Doom weapons, to don't cause things that happen in AOW (camp camp camp)
Chaingun. Your point is invalid.

Why not, y'know, actually make the guys work like champions? Add a level system and a skill system. That way you don't just have everyone going SSG and plasma rifle.
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RE: Project Ideas

#51

Post by Aqua Kitty » Mon Aug 13, 2012 5:46 am

If there was more than 5 Candlemass MIDIs out there I would have done a Candlemass music pack.
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RE: Project Ideas

#52

Post by Weiss » Mon Aug 13, 2012 7:28 am

Mr. Chris wrote: Assault mode for Zandronum, similar to Unreal Tournament 2004's.
This, please, so much. Having a TDM style gamemode where you capture and defend objectives....

Wait, that sounds like Domination. Except Assault just felt fresh. Well still, what he said!
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RE: Project Ideas

#53

Post by Tsukiyomaru0 » Thu Aug 16, 2012 4:53 pm

For project ideas... Let me consider the things I have suggested in another places:
Terminal Velocity
Counter Strike (Complete with VIP, Hostage, Bomb and others mode, maybe?)
Megaman Legends (Come, it's perfectly possible)
Metal Gear (Solid, most likely)
Resident Evil
Silent Hill
A generic survival horror akin to Amnesia
Starfox
Castlevania (perfectly possible to make a working whip with links and all...)
Contra (I went as far as to rip the sprites for projectiles and power ups, while my friend ripped the sounds. Ask me for them and thou shalt receive)

I guess this is all so far.

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RE: Project Ideas

#54

Post by DTDsphere » Thu Aug 16, 2012 6:08 pm

TheCitrusKiwi wrote: An Zandronum Announcer pack would be nice :D
You only need 2 announcers.

"96f" and "None"

Megasphere :D!
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RE: Project Ideas

#55

Post by Empyre » Thu Aug 16, 2012 9:58 pm

I prefer the 97D announcer. Others might have another announcer they prefer. This is why a pack would be nice.
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RE: Project Ideas

#56

Post by Ivan » Thu Aug 16, 2012 10:08 pm

A RoTT TC for skulltag !
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Project Ideas

#57

Post by Llewellyn » Fri Aug 17, 2012 5:56 am

Empyre wrote: I prefer the 97D announcer. Others might have another announcer they prefer. This is why a pack would be nice.
http://filesmelt.com/dl/announcers.pk3

94c, 95k, 96f, 97c3, 97d, 98a.

Those are all the ones I have so I copypasta'd them into a pk3.

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RE: Project Ideas

#58

Post by Dark-Assassin » Sat Aug 18, 2012 1:55 am

Ivan wrote: A RoTT TC for skulltag !
I tried, but kind of only barely got the first map finished...
Also the moving floating platforms I added need a different method than using sprites on invisible 3d floors.

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RE: Project Ideas

#59

Post by Valherran » Sat Aug 18, 2012 2:34 am

Hmmm...

Has anyone made an all stars type MOD for doom 2 yet?
A MOD that has all the characters from other games all in one?

It could also include every monster and boss from their games for the others to fight as well.

EXAMPLES (off the top of my head):

Choose Your Character:

Doomguy
Corvus
Baratus
Parias
Daedolon
Grondoval
B.J. Blazkowicz
Duke Nukem
Lo Wang
Caleb
Caleb 2
Kyle Katarn
Quakeguy
Quake Marine
Sanjuro
Garret
Jake Cardigan

Farthest I have seen in terms of weapons sprites being done for Doom 2 is Modern Warfare 2 from RGH MOD. I based my list on games that were year 2000 and below, it could go higher pending on how much you would want to put in for this sort of thing. Just throwing this out there,

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RE: Project Ideas

#60

Post by Blade » Sat Aug 18, 2012 2:44 am

I still await an awesome TC, Duke had WG Realms 2, so... yeah.

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