Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Vincent(PDP)
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RE: Project Ideas

#441

Post by Vincent(PDP) » Wed May 14, 2014 6:42 pm

DooMNukeM wrote: I'm actually looking for two different things. I'm in a clan that started out on steam that I wish for it to spread to different areas and the first being here. I'm looking for someone who could host a server daily for my clan The Frag Nation & the second being a little map pack for Brutal Doom. I'd like the maps to have something in relative to our clan like a logo or just our clan tag. For example: http://steamcommunity.com/sharedfiles/f ... =258647868 Nothing serious or too hard designed just 4-6 arena inspired deathmatch maps with fair map design and weapon layout. That of say a quake or UT type of map designs. Thanks, and NukeM out!
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RE: Project Ideas

#442

Post by Lollipop » Wed May 14, 2014 7:13 pm

Suicide Slim wrote:build them with others
If there is one thing I thing would be awesome to have on google docs...
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RE: Project Ideas

#443

Post by Vincent(PDP) » Wed May 14, 2014 7:51 pm

Lollipop wrote:
Suicide Slim wrote:build them with others
If there is one thing I thing would be awesome to have on google docs...
Oui!
Or just multiclient support in general for DB2
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RE: Project Ideas

#444

Post by Slim » Wed May 14, 2014 7:58 pm

Vincent(PDP) wrote:
Lollipop wrote:
Suicide Slim wrote:build them with others
If there is one thing I thing would be awesome to have on google docs...
Oui!
Or just multiclient support in general for DB2
What I meant was, get other's opinions and ideas whilist building maps. Showing them WIP screenshots and whatnot.
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RE: Project Ideas

#445

Post by Vincent(PDP) » Wed May 14, 2014 8:01 pm

Suicide Slim wrote:
Vincent(PDP) wrote:
Lollipop wrote:
Suicide Slim wrote:build them with others
If there is one thing I thing would be awesome to have on google docs...
Oui!
Or just multiclient support in general for DB2
What I meant was, get other's opinions and ideas whilist building maps. Showing them WIP screenshots and whatnot.
We understood that, but literally building maps with others would be great!
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RE: Project Ideas

#446

Post by Slim » Wed May 14, 2014 8:15 pm

Vincent(PDP) wrote:


We understood that, but literally building maps with others would be great!
Yeah it would, a lot more maps would be done. That's for sure. :D
Last edited by Slim on Wed May 14, 2014 8:15 pm, edited 1 time in total.
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"Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5
Spoiler: Quotes (Open)
5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
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RE: Project Ideas

#447

Post by ZZYZX » Wed May 14, 2014 8:30 pm

Suicide Slim wrote:
Vincent(PDP) wrote:


We understood that, but literally building maps with others would be great!
Yeah it would, a lot more maps would be done. That's for sure. :D
Not sure about "more", but those will definitely be better at least in design. Also sector-by-sector map building community events will be a lot easier to accomplish.

Looks at Cube 2, the only known game with multiclient level editor
Last edited by ZZYZX on Wed May 14, 2014 8:32 pm, edited 1 time in total.

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RE: Project Ideas

#448

Post by Ænima » Wed May 14, 2014 10:11 pm

Circunei Z wrote:
Suicide Slim wrote:
Vincent(PDP) wrote:


We understood that, but literally building maps with others would be great!
Yeah it would, a lot more maps would be done. That's for sure. :D
Not sure about "more", but those will definitely be better at least in design. Also sector-by-sector map building community events will be a lot easier to accomplish.

Looks at Cube 2, the only known game with multiclient level editor
Or Minecraft. *shot*
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RE: Project Ideas

#449

Post by Tsukiyomaru0 » Wed May 28, 2014 4:45 am

Maybe a silly idea, but why not a Gauntlet mod for Zandronum, perhaps with randomized dungeons and loot (if possible)? You know, Gauntlet is that marvelous Arcade game also seen in a variety of consoles and even portables.

And an interesting idea for anyone making a coop game with multiple maps interconnected: when someone attempts to trigger the Exit to another area, have it create a prompt in everyone's screen counting from 5. During that time, if one (or perhaps over 50% of the in-game players) presses to vote "no", the map transition is canceled and can only be retried after ten seconds.

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RE: Project Ideas

#450

Post by kaypee » Mon Jun 23, 2014 2:56 pm

Another silly idea, probably not suited to the sprite-based Doom engine, but I'm tempted to share:

Most players are tiny bugs, some can fly. A couple of players are life-sized exterminators. Exterminators are equipped with bug spray and have limited ammo. When ammo is exhausted, bugs win.

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RE: Project Ideas

#451

Post by gamevoin » Tue Jul 01, 2014 3:17 pm

A Prince Of Persia like map-pack with parkour (parkmore), and using a sword to fight (Burl Tumd slot 1, Inquisitor) againist medievial monsters. (sunmadcat's monsters)

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RE: Project Ideas

#452

Post by Lord_of_D: » Tue Jul 01, 2014 6:01 pm

gamevoin wrote: A Prince Of Persia like map-pack with parkour (parkmore), and using a sword to fight (Burl Tumd slot 1, Inquisitor) againist medievial monsters. (sunmadcat's monsters)
a Parkour-Combat themed wad would be a good idea, like Jump Maze, but close combat mechanism
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RE: Project Ideas

#453

Post by madcat » Sat Jul 12, 2014 9:11 pm

Gamevoin, if you suggest a Prince of Persia-like mod, then Im sure I can create some swordsman monsters for it - if you want. I have tried to create a Prince of Persia mod two times before so I have some resources for that already.

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RE: Project Ideas

#454

Post by Fabysk » Mon Jul 14, 2014 1:39 am

Rock Band: Keyboard. I know this sounds reidiculous, but I had the idea in mind for quite a while. If I or anyone becomes successful in developing this "mod", then it will be the first music doom "mod".

How is this going to work? Within Slade KEYCONF, I will have the keys "A" through "L" set to default for the mod. Then with the key is pressed, it will "puke" a script raising the floor a few feet, corresponding with the key you pressed. Possibly an Imp fire ball will come down a row and when it gets close, you press the corresponding key to hit the note. Simple as that. If you have played Guitar Hero or Rock Band, you'll get the idea. Missing a note will cause the music to be slightly quiet.
Last edited by Fabysk on Mon Jul 14, 2014 1:46 am, edited 1 time in total.
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RE: Project Ideas

#455

Post by CloudFlash » Mon Jul 14, 2014 7:03 am

Fabysk wrote: Rock Band: Keyboard. I know this sounds reidiculous, but I had the idea in mind for quite a while. If I or anyone becomes successful in developing this "mod", then it will be the first music doom "mod".

How is this going to work? Within Slade KEYCONF, I will have the keys "A" through "L" set to default for the mod. Then with the key is pressed, it will "puke" a script raising the floor a few feet, corresponding with the key you pressed. Possibly an Imp fire ball will come down a row and when it gets close, you press the corresponding key to hit the note. Simple as that. If you have played Guitar Hero or Rock Band, you'll get the idea. Missing a note will cause the music to be slightly quiet.
Bind k "puke 1;puke 2;puke 3;puke 4; [...];puke 9"
Smash the k to win <3
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RE: Project Ideas

#456

Post by mr fiat » Mon Jul 14, 2014 10:21 am

Wouldnt wrong notes give you penaltys?

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RE: Project Ideas

#457

Post by Fabysk » Mon Jul 14, 2014 5:53 pm

mr fiat wrote: Wouldnt wrong notes give you penaltys?
That's what I have been thinking before I went to sleep. Pressing a note too early or too late or wrong notes will cause your "Rock Meter" (Floor for now: experimental) to fall, once it reaches to the bottom, you loose. So spamming keys can't save you. I have already been developing it. I'll have to make a video to demonstrate what I've done so far.
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RE: Project Ideas

#458

Post by Fabysk » Mon Jul 14, 2014 7:46 pm

Here's a demonstration video
Still not done with the song. (The mod is playing for me in this video)
I'm sorry if you dislike this song from the start. Rock Band 3 had keyboard support for it. Although the chart isn't as accurate as the real chart, but it's close to it.
phpBB [video]
The [video] tag is deprecated, please use the [media] tag
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RE: Project Ideas

#459

Post by CloudFlash » Mon Jul 14, 2014 8:04 pm

AWESOME
https://i.imgflip.com/i5tpe.jpg
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RE: Project Ideas

#460

Post by XutaWoo » Mon Jul 14, 2014 8:28 pm

Seems very much like a classic ZDoom mod what with how much of it ( basically everything ) is composed of level geometery.

Good job!
[spoiler]Image[/spoiler]
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