Project Ideas

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Post Reply
User avatar
Disguise
Forum Regular
Posts: 359
Joined: Thu May 24, 2012 10:00 pm
Location: Romania
Contact:

Project Ideas

#1

Post by Disguise » Mon Jun 04, 2012 4:26 pm

Hello and welcome to the Project Ideas Breeding Center! :cool:

Jokes aside, you can use this thread to post your ideas on projects (just like the old one from Skulltag) that you currently have on your mind and who knows maybe someone will decide on actually making it!

Use this thread only for suggesting or discussing project ideas related to DooM, Heretic, HeXen, Strife or any other IWAD.

Keep the thread clean, if possible.
Last edited by Disguise on Thu Jun 14, 2012 12:10 pm, edited 1 time in total.
Image

User avatar
TheCitrusKiwi
 
Posts: 49
Joined: Sat Jun 02, 2012 8:38 pm
Location: On Earth
Clan: European Legacy
Clan Tag: EL

RE: Project Ideas

#2

Post by TheCitrusKiwi » Mon Jun 04, 2012 4:43 pm

An Zandronum Announcer pack would be nice :D

Twister
Banned
Posts: 48
Joined: Mon Jun 04, 2012 1:48 pm
Location: Next door
Contact:

RE: Project Ideas

#3

Post by Twister » Mon Jun 04, 2012 4:45 pm

Ill work on it right away. but first... what about the skulltag game mode? Should it still be called that?

User avatar
Tux
Forum Regular
Posts: 510
Joined: Mon Jun 04, 2012 1:18 pm
Location: satan's gaping anus
Contact:

RE: Project Ideas

#4

Post by Tux » Mon Jun 04, 2012 5:05 pm

Hello, i think that zan needs an option to have custom exes that will be downloaded directly (by the wad downloading programs) from the site of the server (just like wads) and be added manually to the wadlist. They will be used automatically when joined a server that requires them. This will disallow sprite changers to do their job and making the game easier by eliminating them.

Just imagine that situation, one class is little and transparent then someone changes it to BIG ASS PURPLE CUBE...

Twister
Banned
Posts: 48
Joined: Mon Jun 04, 2012 1:48 pm
Location: Next door
Contact:

RE: Project Ideas

#5

Post by Twister » Mon Jun 04, 2012 5:10 pm

INB4 exploited feature

User avatar
Tux
Forum Regular
Posts: 510
Joined: Mon Jun 04, 2012 1:18 pm
Location: satan's gaping anus
Contact:

RE: Project Ideas

#6

Post by Tux » Mon Jun 04, 2012 5:16 pm

Why? Its anti-exploit that does not allow cheating... Also you can only join to a server with proper EXE.

User avatar
Qent
Addicted to Zandronum
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: Project Ideas

#7

Post by Qent » Mon Jun 04, 2012 5:18 pm

Twister wrote:Ill work on it right away. but first... what about the skulltag game mode? Should it still be called that?


Yes, please.

User avatar
Devon
Forum Regular
Posts: 136
Joined: Mon Jun 04, 2012 2:13 pm
Location: Britville, Britland

RE: Project Ideas

#8

Post by Devon » Mon Jun 04, 2012 5:22 pm

Zandronum DM, CTF, TLMS (etc) maps that will be in the Zandronum.exe, just like in the Skulltag.exe with the ST DM, CTF, TLMS maps.

User avatar
Warfare
New User
Posts: 4
Joined: Tue Jun 05, 2012 6:22 am
Location: Santiago - Chile

RE: Project Ideas

#9

Post by Warfare » Tue Jun 05, 2012 6:30 am

obviously should change all, absolutely all about skulltag. This name should disappear
J... just give me the 300 dollars... i have his brain's frags*HEADSHOT*Image

User avatar
Monsoon
 
Posts: 81
Joined: Mon Jun 04, 2012 7:09 am
Location: USA

RE: Project Ideas

#10

Post by Monsoon » Tue Jun 05, 2012 10:49 am

i agree with warefare, what seriously the hell guys? is skulltag going to be called zandronum from now on?

User avatar
Synert
Forum Regular
Posts: 228
Joined: Mon Jun 04, 2012 12:54 pm
Contact:

RE: Project Ideas

#11

Post by Synert » Tue Jun 05, 2012 2:20 pm

The game mode's name won't be changed afaik

User avatar
Torr Samaho
Lead Developer
Posts: 1458
Joined: Fri May 25, 2012 6:03 pm
Location: Germany

RE: Project Ideas

#12

Post by Torr Samaho » Tue Jun 05, 2012 7:30 pm

I don't see any reason to rename the game mode and have no plans to do so.

User avatar
Theshooter7
Forum Regular
Posts: 262
Joined: Wed Jun 06, 2012 2:15 am

RE: Project Ideas

#13

Post by Theshooter7 » Wed Jun 06, 2012 3:27 am

Tux wrote:Hello, i think that zan needs an option to have custom exes that will be downloaded directly (by the wad downloading programs) from the site of the server (just like wads) and be added manually to the wadlist. They will be used automatically when joined a server that requires them. This will disallow sprite changers to do their job and making the game easier by eliminating them.

You can use a setting to force everyone's skin to be the default Base skin.

However, this brings up something; I'd still love to see a system where SkullTag could use custom DLLs (likely on the server end but I'm not too sure how it'd work, havent' thought about it much). Basically, a modder could use a DLL API with SkullTag and load in their own game modes or changes to the game this way. But it'd be too much work at current I imagine, and not really worth it all that much, especially with the current state of the project just starting off.

I'd work on such a thing myself but have my own projects to focus on, along with the reasons mentioned above.
Image

User avatar
Shoggy
 
Posts: 65
Joined: Tue Jun 05, 2012 11:42 pm
Location:
Contact:

RE: Project Ideas

#14

Post by Shoggy » Wed Jun 06, 2012 4:32 am

I hope someone update ZBlood to bring back alt fire to all weapons, fix gameplay bugs, hopefully hi res textures and add missing weapons+maps from the original game.
Last edited by Shoggy on Wed Jun 06, 2012 4:32 am, edited 1 time in total.

User avatar
Monsoon
 
Posts: 81
Joined: Mon Jun 04, 2012 7:09 am
Location: USA

RE: Project Ideas

#15

Post by Monsoon » Thu Jun 07, 2012 4:25 am

Shoggy wrote:I hope someone update ZBlood to bring back alt fire to all weapons, fix gameplay bugs, hopefully hi res textures and add missing weapons+maps from the original game.


ZBlood X?

User avatar
Catastrophe
ZanStuff Reviewer
Posts: 2536
Joined: Sat Jun 02, 2012 2:44 am
Clan: Incredible

RE: Project Ideas

#16

Post by Catastrophe » Thu Jun 07, 2012 2:15 pm

My brain came up with an idea.

Two teams, the US border patrol and one team called the mexicans. The teams will be assigned automatically, more Mexicans than border patrol. Before the round starts each team has 5 minutes to prepare, the border patrol team can set up traps, and barriers. While the mexicans can do odd jobs to make money and buy weapons. It'll be on TLMS with lives, the border patrol is slow but strong, however the mexicans are fast yet weak. For the border patrol to win you must detain all the mexicans, for the mexicans to win you must cross the fence all the way at the end of the map. Also, the more ground the mexicans cover, the farther out they will spawn.

Another idea I got from playing MC with exwiz and friends was "save the marine", There will be two teams, Jail breakers, and gaurds. Jail breakers will outnumber gaurds because of the gaurds being very strong. One random person from the jailbreakers team will be jailed in the gaurds prison, the jailbreakers will have to do odd jobs to make money for money/armor and powerups and breach into the jail and then find switches to unlock the chamber which holds the prisoner(You don't know which chamber he's in). Once your friend has escaped you must make it out of enemy territory with the escapee still alive(You can die). It would be wise to gaurd him since he has no weapons, but you can toss him weapons for him to use. IF the escapee dies, he is returned to his chamber with one of the doors locked again. For the gaurds you win, you must hold the jailbreakers off until the time runs out(Set by server host). For jailbreakers to win, get your friends ass outta the jail!
Youtube Channel
Projects: Super Demon | Idiotic LMS | ZCC | Cata WeaponZ

Currently hooked on Overwatch and PUBattlegrounds.

User avatar
Devon
Forum Regular
Posts: 136
Joined: Mon Jun 04, 2012 2:13 pm
Location: Britville, Britland

RE: Project Ideas

#17

Post by Devon » Thu Jun 07, 2012 3:56 pm

Sounds like a horrible mash-up between Synert's Splinter Doom and Hellrear's HvR to me.

User avatar
Zeberpal
Forum Regular
Posts: 455
Joined: Mon Jun 04, 2012 6:55 am

RE: Project Ideas

#18

Post by Zeberpal » Sat Jun 09, 2012 2:36 pm

Can someone make the Racing mod already? lol Ijon where are you
Last edited by Zeberpal on Sat Jun 09, 2012 2:37 pm, edited 1 time in total.
Image Image

doomero
Forum Regular
Posts: 131
Joined: Tue Jun 05, 2012 3:45 am

RE: Project Ideas

#19

Post by doomero » Mon Jun 11, 2012 7:49 pm

add the flags a_setproperty(height,"ammount") / for crouch (monsters actors) and a_setactorvelocity(x,y,z) / (jumps) for create fighting games for zandronum.

User avatar
TheBladeRoden
 
Posts: 30
Joined: Thu Jun 07, 2012 10:33 am

RE: Project Ideas

#20

Post by TheBladeRoden » Mon Jun 11, 2012 8:35 pm

I had an idea to do a remake of Turok: Rage Wars, which is basically just deathmatch with more cerebral bores and chronosceptors

Post Reply