Thanks for the link. I won't focus right now on muzzle flashes at the moment since Im going to add more weapons and finish the zombie maps by implementing the new weapons.Angel_Neko_X wrote: There's topic for the muzzle flashes : http://forum.zdoom.org/viewtopic.php?f=37&t=37753
Project 115: Version 1.6
RE: Project 115 Zandronum WAD
Last edited by Fabysk on Thu Jan 23, 2014 2:16 pm, edited 1 time in total.
- NachtIntellect
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RE: Project 115 Zandronum WAD
I haven't even bothered to touch my maps for a month for the other Nazi zombies project, I did have a promotional picture for it and all but then cubasy went real quiet, if he was still talking to me I could ask him to give you a little bit of a hand if needed.
Did you just bite me? Come here, I will bite you back bastard.
RE: Project 115 Zandronum WAD
The irony in this one is strong.
Last edited by dylstew on Thu Jan 23, 2014 4:51 pm, edited 1 time in total.
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RE: Project 115 Zandronum WAD
If you want, for the invasion mode, I can afford you the zombies sprites used in Nazi zombies DOOM edition, and if you want more maps, I rather show some of my work
RE: Project 115 Zandronum WAD
I think I'm good with the sprites I'm using currently. I would like to see your maps. I am picky when someone offers something to me, but if the maps are amazing looking, then I'll use it in my mod. Credit will be given.Angel_Neko_X wrote: If you want, for the invasion mode, I can afford you the zombies sprites used in Nazi zombies DOOM edition, and if you want more maps, I rather show some of my work
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RE: Project 115 Zandronum WAD
I'll send you the mappack in PM!
RE: Project 115 Zandronum WAD
More update pictures
Showing the Remington 870 MCS Shotgun and 6 Perks
From left to right: Quick Revive, Juggernog, Stamin Up, Blood Rush, Deadshot Daiquiri, and Doubletap Root Beer.
Aiming down the sights
Showing the Remington 870 MCS Shotgun and 6 Perks
From left to right: Quick Revive, Juggernog, Stamin Up, Blood Rush, Deadshot Daiquiri, and Doubletap Root Beer.
Aiming down the sights
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RE: Project 115 Zandronum WAD
This promises to be amazing!
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RE: Project 115 Zandronum WAD
What about removing crosshair while aiming down the sights
Stiffstuff
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
Zombie Horde:
> ZE14 - Jailbreak PART 1 (Done) (Upcomming update)
> ZM14 - Jailbreak PART 2 (Done)
> ZE19 - Total Destruction PART 1 (Done) (Upcomming update)
> ZE25 - Total Destruction PART 2 (Done)
> ZEXX - Total Destruction PART 3 (Deprecated)
> ZE27 - Lava Temple (Done) (Upcomming update)
RE: Project 115 Zandronum WAD
I'm currently trying to do that. Using the checkweapon script with a hudmessage script to take over the crosshairs ID isn't working. Still looking to accomplish that.Stiff wrote: What about removing crosshair while aiming down the sights
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RE: Project 115 Zandronum WAD
I can help you for the weapons, as improve the decorate and put some features (but I don't like the recoil).
RE: Project 115 Zandronum WAD
Add the MSMC Submachine Gun. Really effective against fighting high wave zombies.
Notice the bus now has windows?
Notice the bus now has windows?
Last edited by Fabysk on Mon Feb 03, 2014 4:11 am, edited 1 time in total.
RE: Project 115 Zandronum WAD
Added a new gun! The Chicom CQB: A three round burst submachine gun only obtainable from the Mystery Box
Also made the upgraded version of the Tac 45 starting pistol called Beast
Chicom CQB upgraded - Chicom Catacyclism Quadruple Burst
Also made the upgraded version of the Tac 45 starting pistol called Beast
Chicom CQB upgraded - Chicom Catacyclism Quadruple Burst
RE: Project 115 Zandronum WAD
Added the RPG Rocket Launcher. Got working sounds with a custom projectile using the Doom rocket but replaced the sounds with the ones used in Black Ops 2. Still working on its upgraded form
The [video] tag is deprecated, please use the [media] tag
RE: Project 115 Zandronum WAD
Finally, Version 1.4 is now available. Use the new weapons against the unlimited zombie horde, as well as coming across new features. Download it today!
Last edited by Fabysk on Tue Feb 18, 2014 12:16 am, edited 1 time in total.
RE: Project 115 Zandronum WAD
I decided to make a trailer for version 1.4
What do you think of it?
What do you think of it?
The [video] tag is deprecated, please use the [media] tag
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RE: Project 115 Zandronum WAD
seems decent, but that song is anything but fitting.Fabysk wrote: I decided to make a trailer for version 1.4
What do you think of it?The [video] tag is deprecated, please use the [media] tag
RE: Project 115 Zandronum WAD
Well, I'm sorry for that. I thought it would go good with the video...mr fiat wrote: seems decent, but that song is anything but fitting.
RE: Project 115 Zandronum WAD
it does go good its just that fiat doesnt know the difference between good music and terrible music (rubber band music)
<----- Dont Pretend