True, I believe the two links below are the latest:arghghg wrote: Is it just me, or do the dropbox links in the OP go to a 404 page?
http://www.[bad site]/download?file= ... av0.11.pk3
http://www.[bad site]/download?file= ... us_v10.pk3
True, I believe the two links below are the latest:arghghg wrote: Is it just me, or do the dropbox links in the OP go to a 404 page?
Thanks for the feedback!Decay wrote: Got around to trying these out. I'm not much for survival/coop/invasion, so I can't comment too much on the actual mechanics.... Some nitpicky details though.
There are several maps with instances of bumpy floors. Floor detailing is cool and all, but if you do a lot of it, it's going to get bumpy. Add invisible 3d floors or transfer heights to smoothen things out while retaining the detail you want.
Instances of getting caught up on things and walls. Impass lines that should be. On the other hand, ie in map02 (i didn't pay attention to the map ##, just went through in whatever order the alpha has), there are impass lines where they probably shouldn't be, for example where the monster spawns are. It's slightly jarring to hit an invisible wall like that!
Decoration, like http://i.imgur.com/DmvOiOx.png got me stuck.
I liked a lot of the new sprites, I haven't seen many of the monsters before and some were kinda neat. http://i.imgur.com/fq62RK9.png this fucker however... seems overbright and didn't have smooth animations at all. Maybe something is up in the decorate?
Map01 seemed kinda bland for a map01. The accessible cliffs on the outside... http://i.imgur.com/77YZRdh.png You might consider making an additional set of cliffs to avoid this while still being able to rj up there. Maybe there was another way of getting there? I didn't see it.
http://i.imgur.com/97Msxuw.png woo. Also, http://i.imgur.com/MRw1bkS.png caution tape on the understand here might look better, there was so much gray I thought I was in some 1930s movie.
http://i.imgur.com/3M1erAA.png Sprite doesn't fit quite properly and even managed to lag me, which was surprised (I play in software with capped fps) considering this is a pretty strong laptop. This sprite problem was universal in all maps were used.
The caves map (map03 iirc) was actually awful to play. As noted, there was always some monster missing and I never knew where the hell I was. http://i.imgur.com/IFU4ID6.png this area was also extremely loud. The mechanics on this map kinda sucked, ie boring because the spawn spots were mostly the same. Too many things coming out of the same spots, snoozefest. Translucent demons in the caves, oh my. Never see them. I ended up having to nextmap this one because there was some stray demons and "kill monsters" never occurred to me until later. sv_fastweapons 2, http://i.imgur.com/tHabSRe.png this weapon spazzed the fuck out moving over terrain, holy shit. Also, that sprite has the shotgun shell hull ejection port moving, but it doesn't eject empty hulls, nor does it move back far enough to give the illusion of ejecting hulls.
http://i.imgur.com/JWOQ6eM.png why the FUCK can't I walk up these steps? And actually I couldn't seem to escape this area even with jumping, why? That's bad news bears. Areas like this should really be mostly walkable, it sucks to play jump maze when you're dodging shit.
Those lost souls that emit green gas, holy shit that gas lingers a long time and does so much damage. Maybe tone it down?
http://i.imgur.com/zjMONWb.png Check those. Also, with a map like this, the big square area should be the last area (last 2 waves). To spend a whole map in here is kinda eh, but this is a room that could potentially be very grand and make a big impression. Is this anyway that this could be done?
Untrustable's map was awful, took me down to 6 fps. Ho Lee Shit. After that I was done.
The firefly cannon is pretty cool, slow start up though. Needs a new sprite, and probably should add sounds to it.
You wouldn't happen to watch TheRadBrad on youtube, have you? He does say it a lot in his game playthoughs.Decay wrote: ... That's bad news bears. ...
Spoiler: Screenshots (Open)
Spoiler: INVUX01 (Open)
Spoiler: INVUX02 (Open)
Spoiler: INVUX03 (Open)
Spoiler: INVUX06 (Open)
You can thank abbuw for that.fr blood wrote: The details of this screen is sure at another level. Well done!
omg u alive. Maybe i still have that map i made like 2 years ago for this mod, i can retouch it and add some stuff, but as before i would like to have a resource file from the base pk3, if theres no problem of course.mifu wrote:Still being worked on. Dont worry lads :P