Marty Kirra wrote:
Zeke for instance, sounds like a cannon.
It does not. I can barely hear the firing sound, which is absolutely absurd considering that I can hear the pump sound perfectly. I.e. pump is louder than shooting by a rather large degree.
Marty Kirra wrote:
I realize that I did advertise the mod as being part of the Weaselverse but the mod is only grouped together in terms of story. ... but I'm not carrying a torch from Diaz or any of the other projects within the 'verse, if that makes any sense.
Funny thing - when my friend dropped this on me I thought it's Weasel's shenanigans again until the very moment I stopped by the thread on ZDoom and found out that it's not. This mod is very reminiscent of Diaz and other projects of the verse, whether intentional or not. It's not just the weapon sounds, either.
Marty Kirra wrote:
The pistol does have a set fire-rate meaning you can't just mash and expected it to shoot every time you hit the button, but it is quite responsive otherwise.
It is possible to have the pistol have a set fire-rate yet make it more responsive than it is now. As of right now, if you clcik the fire button when pistol is not ready for fire yet, it will simply discard the click and pretend you never did anything. What would be nice is that if you would press the fire button when pistol is not yet ready for fire the game would fire the pistol as soon as it is ready. This might create some awkwardness but in my opinion it's better what it is now. Ditto for the shotgun.
Shotgun IMO is not powerful enough to necessariate unresponsiveness to balance. With near-perfect timing, it's only a bit more powerful than the normal doom shotgun; without it, it's more worthless than the pistol.
Marty Kirra wrote:
The armor system in TSP encourages close combat so a little bit of that is intentional, but as I've stated above this is only an alpha so the weapon balance isn't all there yet.
Seeing as how I tend to use melee in 95% of fights on maps where armor is an incredibly rare sight, no, it's not only armor.
That being said, I'm not really a fan of armor system - with it having 100% protection rate, it just practically turns into extra HP, with the added penalty of removing pain flashes thus making it harder to figure out what the hell is chewing on you right now.
Marty Kirra wrote:
The feature needed to pull it off is only available in (G)ZDoom, unfortunately. Hopefully that will change soon! :)
Which one we are talking about here? Perhaps there is a possible zan-compatible workaround for it, or if there really isn't, perhaps you could leave a suggestion on the tracker for an out of date backport.