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[UPDATE] Escape From The Laboratory
Posted: Sat Jul 20, 2013 11:41 am
by Vincent(PDP)
WAD Information
Type: PWAD
Maps: 2
Size: 5,87 MB
Gamemodes: Singleplayer, Multiplayer Cooperative
New Monsters: Yes
New Items: No
New Pickups: Yes
New Powerups: Yes
New Weapons : No
Required Resources:
TNT.WAD
skulltag_actors.pk3
skulltag_data.pk3
Creator:
Visual Vincent
Story
You're on a mission to stop an evil computer from killing humans inside the UAC Laboratory.
While you're searching for the computer's "lair" the computer tries to kill you by letting you into some extreme monster traps...
Monsters And Pickups
Monsters And Pickups Information
Downloads
Laboratory.wad
Laboratory Gore Addon
Updates
Screenshots
http://www.mydoomsite.com/info/Laborato ... shots.html
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 3:21 pm
by BloodyAcid
Hi, welcome to the forums. Could you please post some screenshots/videos of this mod?
Also, all the links to "mydoomsite" are broken for me.
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 3:25 pm
by Vincent(PDP)
Sure i can post some screenshots.
Are the links broken? I tested them 3 times... I'm going to check that
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 4:41 pm
by Mr.Man
ooh, did you finish it? lemme try it :D
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 4:43 pm
by Espio
Why is the entire TNT.wad contents packed into here making it larger than 800 KBs?
Also, basically like Portal right? Except without the portal gun.. puzzles.. etc.
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 4:58 pm
by Vincent(PDP)
1. Because i use skies and stuff inside it, why i imported it all i actually don't know. :/
2. Yes it's pretty much based on Portal :D
Please give me your feedback after Trying it Mr. Man :D
I am actually working on a part 2 :D
This was released about 1,5 month ago...
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 5:07 pm
by elmo
seems like a nice wad
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 5:39 pm
by SpaceMarine
Ehm, what can I see from the screenshot is that it needs detailing, I don't know about the rest of the map though :P
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 5:39 pm
by Vincent(PDP)
Yea, Well... In the beginning i just built it for fun, i didn't thought i would make such a big project of it. The first rooms aren't so Good designed because i was pretty new to Doom map Creation at the time. :/
RE: Escape From The Laboratory
Posted: Sat Jul 20, 2013 10:24 pm
by Ruin
Vincent(PDP) wrote:
1. Because i use skies and stuff inside it, why i imported it all i actually don't know. :/
Sorry to inform you, but having the entire TNT.wad in your project is not gonna fly. Find a way to get the textures you need without including an entire commercial product. Feel free to repost your project after that's all sorted out :)
EDIT: sorted out. Moved back to Projects forum.
RE: [UPDATE] Escape From The Laboratory
Posted: Sun Jul 21, 2013 10:39 am
by Vincent(PDP)
Ok the TNT stuff is fixed now :)
The only things left from TNT are 4 images, like the Intermission pic, and 3 lumps:
ENDOOM
GENMIDI
DMXGUSC
RE: [UPDATE] Escape From The Laboratory
Posted: Sun Jul 21, 2013 11:27 am
by Mr.Man
alright i triet what i didnt do yet, and i really liked it :D
nice use of new sprites and such, it was nicely balanced. It was intimidating which didnt make it boring.
I really liked the way you use the camera and scripts at points, i really got to figure how to do that xo
Overall, i think you should really keep going with this :p
RE: [UPDATE] Escape From The Laboratory
Posted: Sun Jul 21, 2013 5:27 pm
by Vincent(PDP)
Thank you for you feedback! ^_^
If you need help with cameras and such just ask me. :)
RE: [UPDATE] Escape From The Laboratory
Posted: Thu Jul 25, 2013 7:35 am
by Vincent(PDP)
I'm sorry for not posted any screenshots yet... This week I've been pretty busy. But i will post them as soon as i get time :P