[REL] MadcatSieges
Posted: Tue Jul 09, 2013 5:05 pm
I have been working with The 13th warrior on this LMS mod for more than 2 years and now I think that it is fully playable.
The mod is similar to Zdwars, but much, much more complicated. A player must gather resources such as gold, stone or wood to build some walls or weapon smith's buildings that provide weapons for his monsters.
The inventory in this mod works like a menu - there are 3 main items in the inventory:
Economy buildings item
Weapon smith item
Create a weapon item
Using "Economy buildings" opens a file with lumber camps, gold mines, wheat mills and so on. Once summoned, a lumber camp starts to convert trees into wooden log pick-ups, a mill starts converting wheat into bread, etc., but only on a short range. The wood is needed for buildings and siege weapons, gold for monsters, siege weapons and mercenaries, bread for militias, stone for walls and towers and iron for metal weapons and armors.
To create a bow for example, a player chooses "Weapon smiths" first and chooses an item that looks like a bow. That spawns a Fletcher's workshop. Then, the player chooses "create a weapon" and then an item that looks like "a wooden log with red arrow pointing to a bow". This spawns a wooden log that will be converted into a bow pick-up by Fletcher's workshop. When the player picks it up, the amount of bows should be shown on the HUD. Creating any other weapon or armor is done by the very same way, just armors, maces and swords require iron logs instead of wooden logs.
When I started working on this mod, i took an inspiration from games Age of Empires II and Stronghold Crusader.
All the monsters a player can summon have been made by myself.
The mod is still not finished, but it is fully playable already.
So that's all I can say about this mod for now.
Version from 20th November 2017 : https://www.dropbox.com/s/wzaqflkc3yx6g ... .wad?raw=1
Some music of this mod have been composed by Prem Huml and SkoroPaladin.
The mod is similar to Zdwars, but much, much more complicated. A player must gather resources such as gold, stone or wood to build some walls or weapon smith's buildings that provide weapons for his monsters.
The inventory in this mod works like a menu - there are 3 main items in the inventory:
Economy buildings item
Weapon smith item
Create a weapon item
Using "Economy buildings" opens a file with lumber camps, gold mines, wheat mills and so on. Once summoned, a lumber camp starts to convert trees into wooden log pick-ups, a mill starts converting wheat into bread, etc., but only on a short range. The wood is needed for buildings and siege weapons, gold for monsters, siege weapons and mercenaries, bread for militias, stone for walls and towers and iron for metal weapons and armors.
To create a bow for example, a player chooses "Weapon smiths" first and chooses an item that looks like a bow. That spawns a Fletcher's workshop. Then, the player chooses "create a weapon" and then an item that looks like "a wooden log with red arrow pointing to a bow". This spawns a wooden log that will be converted into a bow pick-up by Fletcher's workshop. When the player picks it up, the amount of bows should be shown on the HUD. Creating any other weapon or armor is done by the very same way, just armors, maces and swords require iron logs instead of wooden logs.
When I started working on this mod, i took an inspiration from games Age of Empires II and Stronghold Crusader.
All the monsters a player can summon have been made by myself.
The mod is still not finished, but it is fully playable already.
So that's all I can say about this mod for now.
Version from 20th November 2017 : https://www.dropbox.com/s/wzaqflkc3yx6g ... .wad?raw=1
Some music of this mod have been composed by Prem Huml and SkoroPaladin.