Caco Invasion V9.4
RE: Caco Invasion V3
When I try to start it it says ''Script error, "CacoInvasion_V3ZA.pk3:CacoInvasionCCC_B2.wad:MONSTERS" line 232:
Parent type 'Cacolantern' not found in Cacolantern1
Execution could not continue.
Script error, "CacoInvasion_V3ZA.pk3:CacoInvasionCCC_B2.wad:MONSTERS" line 232:
Replaced type 'Cacolantern' not found in Cacolantern1
''
Parent type 'Cacolantern' not found in Cacolantern1
Execution could not continue.
Script error, "CacoInvasion_V3ZA.pk3:CacoInvasionCCC_B2.wad:MONSTERS" line 232:
Replaced type 'Cacolantern' not found in Cacolantern1
''
RE: Caco Invasion V3
Your missing skulltag data and skulltag actors, they are needed to run caco invasion.
I just now realized I didn't explain that you needed those to run the wad in the first post, my apologies.
I just now realized I didn't explain that you needed those to run the wad in the first post, my apologies.
Last edited by Evilm0nk on Wed Jan 22, 2014 5:22 pm, edited 1 time in total.
RE: Caco Invasion V3
It works, but there's only a .PK3 file, so how do I get the maps?
I'm trying to start it using rocketlauncher.
I'm trying to start it using rocketlauncher.
Last edited by dylstew on Wed Jan 22, 2014 5:38 pm, edited 1 time in total.
RE: Caco Invasion V3
The pk3 contains everything, not sure what you mean?
Maps 1-13 are playable
Maps 1-13 are playable
Last edited by Evilm0nk on Wed Jan 22, 2014 6:12 pm, edited 1 time in total.
RE: Caco Invasion V3
Well, in the rocket launcher you have to pick an Iwad, than a Pwad.
So I pick DOOM.wad as the iwad and as CacoInvasion_V3ZA as the Pwad, and I add the actors/data pk3's as pwads.
I start it, and the hud for your mod appears. However, I'm still on the normal doom maps. So how do I pick the maps made for your mod?
I'm not that familiar with doom sourceport stuff..
So I pick DOOM.wad as the iwad and as CacoInvasion_V3ZA as the Pwad, and I add the actors/data pk3's as pwads.
I start it, and the hud for your mod appears. However, I'm still on the normal doom maps. So how do I pick the maps made for your mod?
I'm not that familiar with doom sourceport stuff..
Last edited by dylstew on Wed Jan 22, 2014 6:27 pm, edited 1 time in total.
RE: Caco Invasion V3
Load the pwads in this order:
Skulltag data wad/pk3
Skulltag actor wad/pk3
Cacoinvasion_V3ZA.pk3
That should do it, I usually run it on doom2 iwad, but I doubt the doom iwad Makes a difference.
I am not familiar with that launcher but after looking it up, doesn't look too different from IDE or doom seeker.
Skulltag data wad/pk3
Skulltag actor wad/pk3
Cacoinvasion_V3ZA.pk3
That should do it, I usually run it on doom2 iwad, but I doubt the doom iwad Makes a difference.
I am not familiar with that launcher but after looking it up, doesn't look too different from IDE or doom seeker.
RE: Caco Invasion V3
It worked. thank you ^.^.
You probably don't know of it because it's not a server browser with a launcher, it's just a launcher for singleplayer only.
You probably don't know of it because it's not a server browser with a launcher, it's just a launcher for singleplayer only.
Last edited by dylstew on Wed Jan 22, 2014 8:07 pm, edited 1 time in total.
- mattbratt11
- Forum Regular
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RE: Caco Invasion V3
Have you added Caco Carnage yet?
That would be awesome.
BTW, I have ideas for other titles for Caco Invasion:
Caco Chaos
Caco Inferno
Caco Revenge
Caco Madness
Caco Insanity
Caco Mayhem
Caco Overload
Thy Caco Consumed
Caco Hardcore
Caco Overkill
Caco Cruelty
Caco Mania
Which title did you like the most?
Once you're done with Caco Invasion's 3 Episodes, I think you may start some progress on Caco Carnage as an expansion, then start with more expansions using those titles.
That would be awesome.
BTW, I have ideas for other titles for Caco Invasion:
Caco Chaos
Caco Inferno
Caco Revenge
Caco Madness
Caco Insanity
Caco Mayhem
Caco Overload
Thy Caco Consumed
Caco Hardcore
Caco Overkill
Caco Cruelty
Caco Mania
Which title did you like the most?
Once you're done with Caco Invasion's 3 Episodes, I think you may start some progress on Caco Carnage as an expansion, then start with more expansions using those titles.
I'm sure that fluffy could add the LegendaryIconOfSin Monster in the new Nexus Update any day...
RE: Caco Invasion V3
Well, I like it but some of them are just..waaaaay too fast. Just why? 0.o
RE: Caco Invasion V3
Caco Carnage was a failed project that tried to recreate cacoconflict andmattbratt11 wrote: Have you added Caco Carnage yet?
That would be awesome.
BTW, I have ideas for other titles for Caco Invasion:
Caco Chaos
Caco Inferno
Caco Revenge
Caco Madness
Caco Insanity
Caco Mayhem
Caco Overload
Thy Caco Consumed
Caco Hardcore
Caco Overkill
Caco Cruelty
Caco Mania
Which title did you like the most?
Once you're done with Caco Invasion's 3 Episodes, I think you may start some progress on Caco Carnage as an expansion, then start with more expansions using those titles.
cacocorruption on zdaemon for skulltag. It was scrapped for the most part and eventually turned into cacocontamination.
Caco Invasion doesn't need anymore titles or expansions. It itself will be its own megawad once its complete with 30-35 maps. I made it into 3 chapters to somewhat resemble the originals I made so many years ago.
Last edited by Evilm0nk on Fri Jan 24, 2014 2:59 am, edited 1 time in total.
- fr blood
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RE: Caco Invasion V3
Omg a cacodemon, noo, 2 cacodemons, nooooo, 3 !!!
Oh btw this mod is nice.
Oh btw this mod is nice.
RE: Caco Invasion V3
Thanks!
Here is version 4
http://www.mediafire.com/download/le887 ... n_V4ZA.zip
Bugfixes:
Now I forgot to make a changelog until recently, so there is alot of changes that aren't here.
But I added the major fixes here.
-New Map (11)
-New Fire Type Cacos
-New Boss for the new map
-Minor weapon fixes and improvements across all weapons.
-Texture Fixes
-Map 15 (used to be map13) now has new additions.
-Minor fixes to across all cacodemons.
-New Horde System, Basically the more players, the more cacos.
-Abaddon and CacoLantern recreated through translations.
-Keys get removed from inventory upon the exit of the sewer level.
-there is a flashlight now for dark levels
-Added some humans to some maps that will either attack the cacos or hurt the player.
Here is version 4
http://www.mediafire.com/download/le887 ... n_V4ZA.zip
Bugfixes:
Now I forgot to make a changelog until recently, so there is alot of changes that aren't here.
But I added the major fixes here.
-New Map (11)
-New Fire Type Cacos
-New Boss for the new map
-Minor weapon fixes and improvements across all weapons.
-Texture Fixes
-Map 15 (used to be map13) now has new additions.
-Minor fixes to across all cacodemons.
-New Horde System, Basically the more players, the more cacos.
-Abaddon and CacoLantern recreated through translations.
-Keys get removed from inventory upon the exit of the sewer level.
-there is a flashlight now for dark levels
-Added some humans to some maps that will either attack the cacos or hurt the player.
RE: Caco Invasion V5
Here is Version 5
https://www.mediafire.com/?tin93vy9k8lpi29
this version has many bug fixes that I may have forgot to note, but here are the big changes:
-New Maps: Map09A, Map07A, Map08A, Map21, Map22
To keep the path a little nonlinear, There will be a secondary exit on one of the levels on each chapter which will lead you through 3 other maps before returning to the original path.
-New cacos introduced: Zombie Defiler, GhostCacodemon, Blinder, and a few others.
This project will now begin to slow down for the summer as I will focus more on bossbattles.
https://www.mediafire.com/?tin93vy9k8lpi29
this version has many bug fixes that I may have forgot to note, but here are the big changes:
-New Maps: Map09A, Map07A, Map08A, Map21, Map22
To keep the path a little nonlinear, There will be a secondary exit on one of the levels on each chapter which will lead you through 3 other maps before returning to the original path.
-New cacos introduced: Zombie Defiler, GhostCacodemon, Blinder, and a few others.
This project will now begin to slow down for the summer as I will focus more on bossbattles.
RE: Caco Invasion V5
Jesus I totally forgot about this. Glad to see it still getting updated.
https://youtu.be/qbgpcemxVPA?t=8s "Get the fuck up."
https://www.mediafire.com/?kb7sf1nizgwvqsr My custom music wad for Doom I & II - 166 MEG WARNING
<Dark-Slayer>CorpseGr1nder, get a job
<Konar6>blow*
(09:58:54)<BlueCool>think of all the stuff i couldve done in thoes 5 second
(09:59:05)<BlueCool>1. bake cookies
(09:59:16)<BlueCool>2. eat cookies
RE: Caco Invasion V5
Can I use your cacodemon classes in my own mod? It says in the readme that I need permission.
I'll probably strip lots of states and change them a bit to make them compatible with normal weapons and normal maps. They will be randomized with a RandomSpawner that replaces Cacodemon.
I'll probably strip lots of states and change them a bit to make them compatible with normal weapons and normal maps. They will be randomized with a RandomSpawner that replaces Cacodemon.
RE: Caco Invasion V5
Didn't think it said it needs permission lol, must have forgotten to update it. By all means go for it!
RE: Caco Invasion V5
My bad, it's only the Cacodads code that I can't use. I saw 'Cacodemon code'
Last edited by Zom-B on Wed Jul 02, 2014 5:20 pm, edited 1 time in total.
RE: Caco Invasion V5
Last edited by Evilm0nk on Fri Jul 25, 2014 8:02 pm, edited 1 time in total.
RE: Caco Invasion V5
Looks nice, hope to play it soon somewhere.
EDIT: Why would you make a lame ass introduction for a good looking mod like this? That silly jumpscare was so unnecessary...
EDIT: Why would you make a lame ass introduction for a good looking mod like this? That silly jumpscare was so unnecessary...
Last edited by Ivan on Fri Jul 25, 2014 2:43 am, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===
RE: Caco Invasion V5
I didn't make the trailer, I found the intro interesting and funny but I do see you're point why its not needed here.