Superfast Speedmapping: Deathmatch Edition
Posted: Fri Jul 05, 2013 11:36 pm
SUPERFAST Speedmapping
Deathmatch Edition
-DOWNLOAD THE FINAL VERSION HERE-
TSPG mirror
Idgames
-Summary-
Me and Argentum made a speedmap pack a while ago where we made a bunch of duel maps in very, very short timelimits based on the map number (map01 took 1 minute, map05 took 5 minutes etc). The results ranged from a bunch of bad maps in the low mapnumbers to some good ones in the higher map ranges. So this time we are going to make another pack with a more realistic, but still fast, time limit of 1 hour per map. Another thing we'll do this run is actually fix errors in maps after they are completed too, so a map isn't ruined by an easily solved flaw. Also, if you want to help out and make a few maps, you can too; just follow the rules and sign up for a slot or two.
-Screenshots-
Deathmatch Edition
-DOWNLOAD THE FINAL VERSION HERE-
TSPG mirror
Idgames
-Summary-
Me and Argentum made a speedmap pack a while ago where we made a bunch of duel maps in very, very short timelimits based on the map number (map01 took 1 minute, map05 took 5 minutes etc). The results ranged from a bunch of bad maps in the low mapnumbers to some good ones in the higher map ranges. So this time we are going to make another pack with a more realistic, but still fast, time limit of 1 hour per map. Another thing we'll do this run is actually fix errors in maps after they are completed too, so a map isn't ruined by an easily solved flaw. Also, if you want to help out and make a few maps, you can too; just follow the rules and sign up for a slot or two.
-Screenshots-
Spoiler: SFDM01 - Combinebobnt (Open)
Spoiler: SFDM02 - Argentum (Open)
Spoiler: SFDM04 - one_Two (Open)
Spoiler: SFDM05 - Combinebobnt (Open)
Spoiler: SFDM07 - Shane (Open)
Spoiler: SFDM09 - W1D3A55 (Open)
Spoiler: SFDM10 - Combinebobnt (Open)
Spoiler: SFDM19 - 75 (Open)
Spoiler: SFDM22 - Argentum (Open)
Spoiler: SFDM28 - Shane (Open)
-Pre-Release Stuff & Map Information-
[spoiler]-Rules-
- 1 Hour to make each deathmatch map
- Name maps as SFDM## (replace ## with the map number)
- Boom Format
- Make your map for 16+ players.
- No prefabs or copy pasting other stuff into your map
- Pick a Title/Song/Sky for your map; anything you leave out, we will fill in
- Use only Doom2 Textures and the few we have selected in the pack
- Make sure the map works without jump, crouch, or freelook.
- Don't put exits in the map.
- Name maps as SFDM## (replace ## with the map number)
- Boom Format
- Make your map for 16+ players.
- No prefabs or copy pasting other stuff into your map
- Pick a Title/Song/Sky for your map; anything you leave out, we will fill in
- Use only Doom2 Textures and the few we have selected in the pack
- Make sure the map works without jump, crouch, or freelook.
- Don't put exits in the map.
-Slots-
Red: Map is unfinished
Orange: Map has not been edited/tested at all.
Yellow: Map is ready for online testing.
White: Map is finished
Red: Map is unfinished
Orange: Map has not been edited/tested at all.
Yellow: Map is ready for online testing.
White: Map is finished
Spoiler: Map Slots (Open)
-Tips-
- Optimal time management should be 30-40 mins on the layout, 10 minutes on the item placement, and the rest on texturing/detailing.
- Don't bother too much with aligning every texture perfectly or with bunches of little detail sectors. Detailing really should just be selecting textures and maybe aligning the ones that need it most.
- Having everything already planned out before starting is a good idea.
- Don't waste too much time trying to create perfect geometery.
- 1 hour is not an excuse to make a lazy or purposely bad map. Make sure you are still putting in effort.
A Small Guide I wrote in an Hour[/spoiler]
- Don't bother too much with aligning every texture perfectly or with bunches of little detail sectors. Detailing really should just be selecting textures and maybe aligning the ones that need it most.
- Having everything already planned out before starting is a good idea.
- Don't waste too much time trying to create perfect geometery.
- 1 hour is not an excuse to make a lazy or purposely bad map. Make sure you are still putting in effort.
A Small Guide I wrote in an Hour[/spoiler]