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big pack Wdi

Posted: Mon Jun 24, 2013 10:00 pm
by PREPPER
Zeberpal Wrote: when I quit game it quits with a crash. I'm lazy to write about it in bugtracker, but this happens because server hosts 13(!) additional wads.
This bug happened to me when ZH hosted the same ammount of wads.

Whoever makes those additional patches, please merge maps in one package. I mean Cold Night or Egypt. Also only Jigsaw's map uses just 2(!)skulltag textures and yet server forces .exe to load up load a bunch of unused content, instead of adding those textures into fix. "
I'm making one single file or .pk3 with all the recent maps of wdi the list is the next :
map name map status
WDI05 "Men's Night Out" fixed
WDI08 St. Mercy Hospital fixed
WDI09 "Sewer Showdown" fixed
WDI13 "Echo Ridge" fixed
WDI14 "Cold Night" fixed
WDI16 "The Tomb of Ramses II" fixed
WDIADD01 "Halls of Silence" fixed
WDIADD02 "Castaway" fixed
WDIEX_FIX2B "wdiex01,wdiex02,wdiex03" none
WDI_DOOMED "Doomed" none


I have spoken and modified some of the following maps with their respective authors and permits to create one single file.

I'll post the pk3 here, when I finish . If the owners have their own version of his own map fixed. Plz let me know here, I will not change or fix maps without permission.
The list with status "none" no will have changes in their respective maps.

If you have a map ready to be launched. plz add your map add it to this pack.

thats all. Questions suggestions will be accepted. thanks

RE: big pack

Posted: Mon Jun 24, 2013 10:07 pm
by darkstar64
Ok, you can't post a project here and just not show any pictures or videos. Just post it when it's finished or you have something to show, otherwise you're just wasting my time.

RE: big pack

Posted: Mon Jun 24, 2013 10:13 pm
by PREPPER
i have some problems to post this. i tried but no let me delete it even i post it in


[REL] WhoDunIt - Finally Released! but my msg no appear

RE: big pack

Posted: Tue Jun 25, 2013 12:45 am
by BloodyAcid
What's fixed?

RE: big pack

Posted: Tue Jun 25, 2013 2:05 am
by Sicamore
I don't remember you asking to fix my map. Ehh :|

RE: big pack

Posted: Tue Jun 25, 2013 2:41 am
by PREPPER
jeje you spoke with roman, no? if your are not agree and you have your own fix you can send me your map , if not I'm not gonna add any fix, if you want the laggs, and the spam berth and the ppl flying will be forever.

About the fix of other maps are many stuffs for example bad textures, 3ds floors overwrites, laggs, bad lines and other stuffs i cant detail all but maybe you see it in my first fix pack or the problems of some of these maps.

My intention is not to change sectors or add more scripts or change the intension of the author only provide solution to errors in old maps with permission of their owners.

RE: big pack Wdi

Posted: Tue Jun 25, 2013 3:11 pm
by Sicamore
Image

As much as I support the idea of ONE pk3 file to avoid the mess of a million addons, we cannot do this. TheShooter7 specifically said that he doesn't allow any releases that replace whodunit.pk3 as a whole. This is the reason why me and Jigsaw halted the whole idea of a fixed, cleaned up file with no extra textures or images or sound that could take up space in the first place.

In my opinion, this would be great - it would provide an archive that would be (if cleaned and recompiled nicely) less than 50 mb surely, and would remove any bugs forever. The chainsaw fix could also be added to officially stop the bug once and for all, and addon maps, if needed, would then be added on to the server list. In the end, one main pk3 plus another pk3 that would contain addons would take us down to only 2 files. Great idea.

However, we're not allowed, and I respect that. Partly because if we change the pk3, people will never know what was the original, and even though the community requires new content and patches after a while, a new pk3 is at the full discretion of the one who created it.

RE: big pack Wdi

Posted: Tue Jun 25, 2013 4:55 pm
by PREPPER
My idea is not create a whodunit_fixed3.pk3 with this, i know the rules of the shooter, I just want to create a second file clean with all addons and fixes of all old maps all in one with the pack of zeberpal wdi_exmappack_2a.pk3 out, because have a big size 68mb, is difficult to be agree with all the ppl for this, but at the end is necesary, because the game is growing with new maps and listed problems like those mentioned by zeberpal are a headache. About if you and jigsaw will made a clean versión of wdi is unknow for me.

RE: big pack Wdi

Posted: Tue Jun 25, 2013 5:06 pm
by Jigsaw
Sicamore is right. We had the all-fixed pk3 planned with him, but we do not have permission - and you don't either.
[quote=PREPPER]WDIADD01 "Halls of Silence" fixed[/quote]

[quote=Sicamore]I don't remember you asking to fix my map. Ehh :| [/quote]
Same here. You maybe asked some people for permission, but not us for sure.
To be honest, I don't even know what to fix on my map - AFAIK it runs perfectly, but correct me if it doesn't.

If we had the permission, the pk3 would be probably out. But we don't, so we cannot work on it, simple as that. Remember how LightDunIt ended up? You don't want that to happen to your pk3, especially if it turns out good.

RE: big pack Wdi

Posted: Tue Jun 25, 2013 5:33 pm
by PREPPER
well in first place , I say: "I'm not gonna fix any map without permission " Im agree with you on that i dont want to waste my time fixing maps for nothing, if you don't want a map fixed by me is right, but is a problem yet . because we have more addons out with crashes and laggs problems and ppl flying . other thing ur map have many problems with 3ds floors and textures ppl dont see that but causes laggs.

RE: big pack Wdi

Posted: Tue Jun 25, 2013 5:54 pm
by Sicamore
PREPPER wrote: My idea is not create a whodunit_fixed3.pk3 with this, i know the rules of the shooter, I just want to create a second file clean with all addons and fixes of all old maps all in one with the pack of zeberpal wdi_exmappack_2a.pk3 out, because have a big size 68mb, is difficult to be agree with all the ppl for this, but at the end is necesary, because the game is growing with new maps and listed problems like those mentioned by zeberpal are a headache. About if you and jigsaw will made a clean versión of wdi is unknow for me.
Oh really?

RE: big pack Wdi

Posted: Tue Jun 25, 2013 6:11 pm
by PREPPER
Jigsaw wrote: Sicamore is right. We had the all-fixed pk3 planned with him, but we do not have permission - and you don't either.
I'm not right? and what's "all-fixed"pk3?

RE: big pack Wdi

Posted: Tue Jun 25, 2013 8:09 pm
by Zeberpal
Exmappack should be standalone, there are few reasons. First, it differs from normal maps with detailing and gameplay change. Second, there are people beside me, who're interested it to be standalone.
Third, I release updates and fixes of it more frequent then any normal wdi updates, so there is no really a point. Finally it's about size.

My vision, how WDI structure shouyld look like

*Skulltag files ( no matter how I'm against it because of those 2 damn textures, I guess it should be)
*Whodunit_fixed2 (Core WDI file)
*Whodunit patch (pseudo-official fix, it would be updated, once new or few map were released or some gameplay changes)
*Exmappack
*ExFixes (to avoid updating 60MB file time to time)
?Recent map/s or hotfix/es
?Music addon (which is so totally pointless, as really, ask yourself, how often you changemus from here, except for admins?)

RE: big pack Wdi

Posted: Tue Jun 25, 2013 9:36 pm
by Theshooter7
I appreciate the idea behind this. Creating a sort of "bundle pack" with all the addons included in one is actually a good idea. But I definitely suggest you go about asking each respective addon author if they'd like their stuff in the pack. You should also get in contact with them about any proposed fixes or changes so that either you can make them (with their permission) or they can do it and give you an updated copy. This just avoids problems for everyone. :)

On that note, "Castaway" can be freely modified and put into your pack. Personally I'd love for somebody to change the map to allow more flow and easier transition between areas (especially a better way to cross the large crevice in the center of the map; jumping across it from the lava cavern is sometimes too difficult if you aren't the murderer and there is really only one or two ways across from the beach (south) side).

RE: big pack Wdi

Posted: Tue Jun 25, 2013 9:49 pm
by Sicamore
I think what he wants to do is merge everything into one. An addon pack is fine, but putting everything into on pk3 will change original files.

RE: big pack Wdi

Posted: Wed Jun 26, 2013 3:16 am
by roman6a
to clarify a few things:
-this pack isn't gonna have touchup, nor it is going to have the WDIEX pack, those would be standalone, we will just add all the addon maps into one pack (wdiadd01/02, wdi14, wdi16, wdiab01 and others that come around) and the mapsfix by prepper (which has the fixes for wdi05, wdi09 wdi13 and wdiadd01)
-prepper din't mean to fix all maps, maps marked as "none" just means he won't be fixing those maps/isn't allowed to
-wdiadd01 had a couple of bad texturing around the bar safe area and some others, he just put the right texture on them and changed a few of the key locations as they are just simply too close to the safe (he din't moved the one behind the piano though)
-wdi05 he just changed the murdhole on the first floor near the m1 to avoid the berth-grab exploit and fixed the ladders to make it harder to perform the "fly hack" bug on those (to the point of where 1 out of 10 rounds on the map there would be a guy flying around for no reason, instead of every single time)
-wdi13 he made it not lag as badly and fixed a few stuff on the map (even though he broke up the white skybox, but eh)
-wdi09 he fixed a few murdholes as they could simply be opened by innocents and lowered the lag on a few areas of heavy trafic, also removed a few damaging sectors that were not needed
-he is in NO WAY going to edit a map without permission, and this is NOT going to be whodunit_fixed3.pk3.
-the pack is made to FIX maps and keep them organized in one pk3, as it seems that loading tons of separate wads on the server creates problems for some people (as in the main post shows, zeberpal crashing on quitting and some other werid stuff)


i am so sorry for all the confusion caused by this, also this is a new thread because he couldn't post on the main who dun it thread because the forum has some bugs and what not, again i'm so sorry if anyone has any questions please post them and i'll answer them as soon as i can (or PM me or message me on irc, whatever you please)

also i'm going to remove the wdi_music_r6av3.wad from the server as it has no uses other than supporting for wdi14(coldnight) with a song on one of the coin-operated machine secrets, i shall be putting that song in the pack and dish out the music wad entirely.

RE: big pack Wdi

Posted: Wed Jun 26, 2013 3:31 am
by PREPPER
I appreciate all this roman, I guess everything is clear and what are my intentions with this.

RE: big pack Wdi

Posted: Wed Jun 26, 2013 4:54 am
by Dark-Assassin
I'd personally stick with separate packs, simply to maintain easy updates. I'd rather redownload one small pack of something rather than one large pack of everything just for an update.

RE: big pack Wdi

Posted: Wed Jun 26, 2013 2:33 pm
by Sicamore
roman6a wrote: to clarify a few things:
-this pack isn't gonna have touchup, nor it is going to have the WDIEX pack, those would be standalone, we will just add all the addon maps into one pack (wdiadd01/02, wdi14, wdi16, wdiab01 and others that come around) and the mapsfix by prepper (which has the fixes for wdi05, wdi09 wdi13 and wdiadd01)
-prepper din't mean to fix all maps, maps marked as "none" just means he won't be fixing those maps/isn't allowed to
-wdiadd01 had a couple of bad texturing around the bar safe area and some others, he just put the right texture on them and changed a few of the key locations as they are just simply too close to the safe (he din't moved the one behind the piano though)
-wdi05 he just changed the murdhole on the first floor near the m1 to avoid the berth-grab exploit and fixed the ladders to make it harder to perform the "fly hack" bug on those (to the point of where 1 out of 10 rounds on the map there would be a guy flying around for no reason, instead of every single time)
-wdi13 he made it not lag as badly and fixed a few stuff on the map (even though he broke up the white skybox, but eh)
-wdi09 he fixed a few murdholes as they could simply be opened by innocents and lowered the lag on a few areas of heavy trafic, also removed a few damaging sectors that were not needed
-he is in NO WAY going to edit a map without permission, and this is NOT going to be whodunit_fixed3.pk3.
-the pack is made to FIX maps and keep them organized in one pk3, as it seems that loading tons of separate wads on the server creates problems for some people (as in the main post shows, zeberpal crashing on quitting and some other werid stuff)


i am so sorry for all the confusion caused by this, also this is a new thread because he couldn't post on the main who dun it thread because the forum has some bugs and what not, again i'm so sorry if anyone has any questions please post them and i'll answer them as soon as i can (or PM me or message me on irc, whatever you please)

also i'm going to remove the wdi_music_r6av3.wad from the server as it has no uses other than supporting for wdi14(coldnight) with a song on one of the coin-operated machine secrets, i shall be putting that song in the pack and dish out the music wad entirely.

A nice, English explanation that has made everything finally clear. God bless you Roman. I was against this for the longest time because I couldnt understand what the hell the meaning behind a "fix" actually meant.

RE: big pack Wdi

Posted: Wed Jun 26, 2013 3:33 pm
by PREPPER
.
roman6a wrote: -the pack is made to FIX maps and keep them organized in one pk3, as it seems that loading tons of separate wads on the server creates problems for some people (as in the main post shows, zeberpal crashing on quitting and some other werid stuff)
Dark when the people do not update their maps frequently create future problems. I think some people don't have time to do this. but there are maps without any update. like wdi013 and wdi09 or "Cradle Under The Star" (i love the video promo) losing rotation and skipping the map, I'm trying to safe those maps, giving them more time to their owners so that, they can update their maps after. There are other old maps with updates but with bugs and they don't return to update again. So that your proposal is correct, as long as you update the map, but it is not.