Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
-
Doomkid
- Frequent Poster Miles card holder
- Posts: 943
- Joined: Sun Nov 25, 2012 2:04 am
- Location: Aussie Land
- Clan: UniDoom
- Clan Tag: [UD]
-
Contact:
#41
Post
by Doomkid » Fri Jun 07, 2013 5:23 pm
I would love to have my Beavis and Butthead skins made from the SNES game included in this. Although I made them a few years back, they could use a good home. I souped them up specifically for Zanny use, having more soundbites than they could possibly ever need:
http://www.mediafire.com/download/mmn51 ... avbutt.wad
In use:
http://www.youtube.com/watch?v=oZacnzZYq-Y
I really like this idea, glad to see skins getting some attention!
[Offtopic crap below]
I don't know if this is really needed, but that old "skins.wad" that infests Zdaemon servers has been souped up beyond belief too with "Newskins.wad", some players may be interested in it. The main thing is it takes out all the trash or fixes it up quite a lot, nothing in there is crap quality. It also uses a few skins I threw together:
http://www.mediafire.com/download/k9cib ... wSkins.zip
Holy crap, best Mario/Luigi skins I've seen yet. The HUD face you have is great too, but I made another one for Mario where I got pretty gratuitous with the blood while try to stay semi detailed:
http://www.mediafire.com/download/2jq3k ... ri_HUD.wad
I don't think I'll have another opportunity to post this anyway, so there it is. If you want to use it at all please feel free. :p
Last edited by
Doomkid on Fri Jun 07, 2013 5:55 pm, edited 1 time in total.
-
Echo
- Forum Regular
- Posts: 135
- Joined: Fri Mar 15, 2013 3:23 am
- Clan: Red Bullet Pact
- Clan Tag: [RBP]
#42
Post
by Echo » Fri Jun 07, 2013 7:25 pm
Ænima wrote:
Howbout this?
Looks good as a proof-of-concept, but will it look good once the helmet has been scaled-down properly to match the rest of the sprites?
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
-
The Blue Panther
-
- Posts: 31
- Joined: Sun Jun 17, 2012 12:54 am
- Location: Argentina
#43
Post
by The Blue Panther » Fri Jun 07, 2013 9:49 pm
It does look better
Edit: (Joking aside :P) I was also thinking of something more cyborg-looking
Last edited by
The Blue Panther on Sat Jun 08, 2013 7:43 am, edited 1 time in total.
-
Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#44
Post
by Ænima » Fri Jun 07, 2013 10:28 pm
The Blue Panther wrote:
It does look better
I was also thinking of something more cyborg-looking
Me too. Maybe something closer to an Xtacle from Frisky Dingo?
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
-
Doomkid
- Frequent Poster Miles card holder
- Posts: 943
- Joined: Sun Nov 25, 2012 2:04 am
- Location: Aussie Land
- Clan: UniDoom
- Clan Tag: [UD]
-
Contact:
#45
Post
by Doomkid » Sat Jun 08, 2013 1:49 am
Echo wrote:
Ænima wrote:
Howbout this?
Looks good as a proof-of-concept, but will it look good once the helmet has been scaled-down properly to match the rest of the sprites?
I think if the rest of the body was scaled up and ever so slightly blurred, that it would make a great 'high definition' skin.
-
scalliano
-
- Posts: 75
- Joined: Wed Jun 06, 2012 12:13 am
- Location: Ireland
#46
Post
by scalliano » Sat Jun 08, 2013 10:38 am
doom_kid92 wrote:
I think if the rest of the body was scaled up and ever so slightly blurred, that it would make a great 'high definition' skin.
NOOOOOOOOOOOOO!!!!!!!!!!!!!!
Upscaling + shitty blur filters
≠ high definition.
Last edited by
scalliano on Sat Jun 08, 2013 10:39 am, edited 1 time in total.
-
Echo
- Forum Regular
- Posts: 135
- Joined: Fri Mar 15, 2013 3:23 am
- Clan: Red Bullet Pact
- Clan Tag: [RBP]
#47
Post
by Echo » Sat Jun 08, 2013 10:43 am
Ewww, pseudo-HD skin. No thanks.
Scaling the head down would be much better. Not to mention drawing the head for each rotation would be much easier.
EDIT:
Okay, the Barry Burton skin is pretty much done. Just checking frames for consistency now (probably all sorts of leftover pixels from Base Doomguy), then I'll add the taunts (although they're more like buffoonish soundbites) and post the result. Here's what it generally looks like so far:
I wasn't at any point about to try and scribble S.T.A.R.S. on his back though. Fuck that, way too much trouble for something that would look like total shit anyway.
Last edited by
Echo on Sat Jun 08, 2013 11:35 am, edited 1 time in total.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
-
mr fiat
- Frequent Poster Miles card holder
- Posts: 858
- Joined: Tue Jun 05, 2012 3:28 pm
- Location: netherlands
#48
Post
by mr fiat » Sat Jun 08, 2013 11:12 am
i was actualy working on a zandroman skin but i finished like 3 rotations, il have to look for the file tho. also its not very pretty either being made entirely in paint :s
-
Doomkid
- Frequent Poster Miles card holder
- Posts: 943
- Joined: Sun Nov 25, 2012 2:04 am
- Location: Aussie Land
- Clan: UniDoom
- Clan Tag: [UD]
-
Contact:
#49
Post
by Doomkid » Sat Jun 08, 2013 1:38 pm
scalliano wrote:
NOOOOOOOOOOOOO!!!!!!!!!!!!!!
Upscaling + shitty blur filters ≠ high definition.
I agree, but I just don't think there's any way to get the Zandro helmet looking half decent when it's scaled down so small. There may be another way to do this, but I think it will look far too blurry and indistinguishable if shrunken so much.
Echo wrote:
Ewww, pseudo-HD skin. No thanks.
Plenty of "Hi Def" (using this term very loosely, by the way) skins look great. There's the scout and engineer from TF2 in skin form somewhere around, they're hi res and look great in game.
Last edited by
Doomkid on Sat Jun 08, 2013 1:41 pm, edited 1 time in total.
-
Echo
- Forum Regular
- Posts: 135
- Joined: Fri Mar 15, 2013 3:23 am
- Clan: Red Bullet Pact
- Clan Tag: [RBP]
#50
Post
by Echo » Sat Jun 08, 2013 3:14 pm
doom_kid92 wrote:
I agree, but I just don't think there's any way to get the Zandro helmet looking half decent when it's scaled down so small.
lrn2pixels ;)
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
-
Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#51
Post
by Ænima » Sat Jun 08, 2013 3:18 pm
Echo wrote:
doom_kid92 wrote:
I agree, but I just don't think there's any way to get the Zandro helmet looking half decent when it's scaled down so small.
lrn2pixels ;)
Looks pretty good, except the cracks and stuff aren't visible, and the "eyes" aren't as distinct.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
-
Medicris
- Forum Regular
- Posts: 614
- Joined: Mon Jun 04, 2012 5:29 am
#52
Post
by Medicris » Sat Jun 08, 2013 9:58 pm
Ænima wrote:
Echo wrote:
doom_kid92 wrote:
I agree, but I just don't think there's any way to get the Zandro helmet looking half decent when it's scaled down so small.
lrn2pixels ;)
Looks pretty good, except the cracks and stuff aren't visible, and the "eyes" aren't as distinct.
In my opinion, they don't have to be. It doesn't look like the logo wasn't exactly made to be an actual helmet more than an alienware-esque "badge" of sorts, so some artistic license is to be expected (especially when needing to work a flat icon into a complete 3d shape to do rotations).
On another note, the shoulders and boots could have more contrast and given more sheen to match the helm.
Last edited by
Medicris on Sat Jun 08, 2013 10:01 pm, edited 1 time in total.
-
Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#53
Post
by Ænima » Sun Jun 09, 2013 1:49 am
Medicris wrote:
Ænima wrote:
Echo wrote:
doom_kid92 wrote:
I agree, but I just don't think there's any way to get the Zandro helmet looking half decent when it's scaled down so small.
lrn2pixels ;)
Looks pretty good, except the cracks and stuff aren't visible, and the "eyes" aren't as distinct.
In my opinion, they don't have to be. It doesn't look like the logo wasn't exactly made to be an actual helmet more than an alienware-esque "badge" of sorts, so some artistic license is to be expected (especially when needing to work a flat icon into a complete 3d shape to do rotations).
On another note, the shoulders and boots could have more contrast and given more sheen to match the helm.
Yeah I see where you're coming from ... It would be a real bitch to try and make rotations for a 2D icon, although I'm sure it's possible with enough effort. (I was thinking a shape along the lines of a paintball helmet.)
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
-
Slim
- Zandrone
- Posts: 1112
- Joined: Sat Mar 16, 2013 7:11 am
- Location: Zero Space
- Clan: Can't fit it in here
- Clan Tag: -=FSR=-
-
Contact:
#54
Post
by Slim » Sun Jun 09, 2013 7:40 am
How's this look? I'm constructing a skin for this pack:
I call him, Super Strife Guy. :D
Not sure when I'll be done though. :P
"
Your childish antics grow tiring. If you dare to fight me, then I accept your challenge: Anytime, anywhere." - Zero, Megaman X5Spoiler: Quotes (Open)5:54 PM - Slim: you're complaining about something so small that
5:54 PM - Lance: so? we do that all the time
5:55 PM - Lance: we're a bunch of losers complaining at a bar minus the bar
Spoiler: Galactus tried evading (Open)
-
Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#55
Post
by Ænima » Sun Jun 09, 2013 2:33 pm
Suicide Slim wrote:
How's this look? I'm constructing a skin for this pack:
I call him, Super Strife Guy. :D
Not sure when I'll be done though. :P
Cool! Looks pretty badass.
Can't wait for it to be finished. As soon as it is, I'll add it. Same goes for Echo's "variant" marine and his Barry skin as well.
Last edited by
Ænima on Sun Jun 09, 2013 2:34 pm, edited 1 time in total.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
-
Doomkid
- Frequent Poster Miles card holder
- Posts: 943
- Joined: Sun Nov 25, 2012 2:04 am
- Location: Aussie Land
- Clan: UniDoom
- Clan Tag: [UD]
-
Contact:
#56
Post
by Doomkid » Sun Jun 09, 2013 5:06 pm
Echo wrote:
lrn2pixels ;)
I'm glad/surprised by how nicely it turned out, looking forward to seeing the remaining rotations, and the shoulder pads having some sheen would add a lot to it as well.
Last edited by
Doomkid on Sun Jun 09, 2013 5:08 pm, edited 1 time in total.
-
katZune
- Forum Regular
- Posts: 470
- Joined: Mon Jun 04, 2012 9:41 pm
- Location: Mexico! aka the hell gate
#57
Post
by katZune » Sun Jun 09, 2013 5:18 pm
I dont think that fit in doom guy skin, need something like a robot, or make the skins parts metalic or something else
Last edited by
katZune on Sun Jun 09, 2013 5:20 pm, edited 1 time in total.
Whitout a good PC ATM, i will back when 2.0 come out, :)
Spoiler: The True (Open)Ijon Tichy wrote:
Catastrophe wrote:
Banned on grandvoid for trolling Zombie Horde and all out war (blocking, destroying my own base, etc)
Kicked from El Zoido's all out war for nuking our teams base
Kicked again from el Zoido's server for fucking up the warfactory so bad that mechs couldn't spawn anymore
I see no offenses here
only
justice
-
Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#58
Post
by Ænima » Sun Jun 09, 2013 5:34 pm
doom_kid92 wrote:
Echo wrote:
lrn2pixels ;)
I'm glad/surprised by how nicely it turned out, looking forward to seeing the remaining rotations
I don't think he's gonna finish it. It was just an example. :p
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
-
Echo
- Forum Regular
- Posts: 135
- Joined: Fri Mar 15, 2013 3:23 am
- Clan: Red Bullet Pact
- Clan Tag: [RBP]
#59
Post
by Echo » Sun Jun 09, 2013 6:48 pm
Well, I can do all the rotations, as long as they are without the forward-facing head!
In other words, if someone can come up with decent angles for the Zandronum 'helmet', then I don't mind pissing around and dishing out headless pieces to attach them to. It'll be like a collaborative effort with elements of Frankenstein.
H ELLO AM 48 YEAR MAN FROM SOMALIA. SORRY FOR BAD ENGLAND. I SELLED MY WIFE FOR INTERNET CONNECTION FOR PLAY AND I WANT TO BECOME THE GOODEST PLAYER LIKE YO U
-
Ænima
- Addicted to Zandronum
- Posts: 3523
- Joined: Tue Jun 05, 2012 6:12 pm
#60
Post
by Ænima » Sun Jun 09, 2013 7:13 pm
Echo wrote:
It'll be like a collaborative effort with elements of Frankenstein.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community