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Doom Builder 2, Issue With Alignment

Posted: Thu May 30, 2013 7:40 pm
by Stru
Just started out using Doom Builder last night, learning fairly quickly (kind of). Never built maps before and browsing some YT tutorials got me making some neat stuff. I'm having a few issues though that nobody seems to cover. This is one of them. The teleporter sector is all over the place!

Image

I know the shortcuts on aligning textures, but these don't seem to align properly with those shortcut keys. In fact, nothing happens at all. The only way to align it is to properly adjust it to the main grid. But why does my texture have to be aligned to the entire grid when it's just a part of a sector? Is there a way to bypass this other than realigning my entire map?

RE: Doom Builder 2, Issue With Alignment

Posted: Thu May 30, 2013 8:11 pm
by Sicamore
You cannot change the floor/ceiling offsets in your map. The original Doom never implemented different coordinate offsets for flats because that would require loads more memory, something we didn't have the luxury of back then.

THERE IS however a way to do this today. It's called UDMF, and it's a map format. Use it for it is modern and supported by every modern sourceport, including ZDoom and Zandronum obviously. You can change offsets, and alot more in that format. Considering this map is in Doom2 format however, you may want to play around and learn the basics of mapping before attempting UDMF; the layout is harder and how you map is different and more advanced.

RE: Doom Builder 2, Issue With Alignment

Posted: Thu May 30, 2013 8:33 pm
by Stru
Ahh, wonderful. Thank you for the support!

RE: Doom Builder 2, Issue With Alignment

Posted: Thu May 30, 2013 8:40 pm
by katZune
yeah, UDMF is pretty good for make advanced maps, but as sicamore said, try to learn first doom in doom format and next UDMF, or if you can, first Doom in Hexen format

RE: Doom Builder 2, Issue With Alignment

Posted: Sun Jun 02, 2013 6:10 am
by Peanut
katZune wrote: ...but as sicamore said, try to learn first doom in doom format and next UDMF...
And once that day comes where you are fluent in UDMF, I'd have to recommend that you check out this little piece of program.

Good luck! :winkyface :heart :heart :heart :penis

RE: Doom Builder 2, Issue With Alignment

Posted: Sun Jun 02, 2013 3:19 pm
by katZune
oh yeah, GDB is pretty good, may think is only to make Opengl maps but no, its perfect for make every type of map because it have more features than the original DB2

RE: Doom Builder 2, Issue With Alignment

Posted: Mon Jun 03, 2013 8:01 pm
by Cruduxy
Floor and ceiling : Use the grid to effectively place them.. or learn a better format
Wall textures : I always cheat and click shift+A.. :(

RE: Doom Builder 2, Issue With Alignment

Posted: Mon Jun 03, 2013 8:28 pm
by mr fiat
the easiest way to align flats in vanilla doom is to set your grid in doombuilder to 64 this way you never get a unaligned teleport texture but it might be tricky to place said texture on the location you want it to be.