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3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 1:50 am
by katZune
Hello, i'm searching 3D models packs for zandronum, but tbh i dont find a good one, so if you guys can help me with this :) (or at least weapons pack)
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 1:57 am
by Ænima
http://www.youtube.com/watch?v=MKmeTw7Mx-U
Links in description. See if you like those. If not, look around Youtube some more.
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 3:17 am
by katZune
thanks they pretty, but is a shame that some them look cut :/
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 3:20 pm
by Doomkid
It seems nearly impossible to find really crisp models for Doom, but I really like the positioning on the ones in that video. It's been years since I've tried any out, I think it's time to give them another whirl.
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 3:42 pm
by DTDsphere
My friend is working on one. Here's the BFG which is looking awesome at the moment.

RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 4:08 pm
by Dark-Assassin
That is the pack I put together.
A more updated version for Zandro is still on my SVN, but I haven't touched in a while.
Code Page:
https://code.google.com/p/ds-models/
SVN Stuff:
https://code.google.com/p/ds-models/source/checkout
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 6:45 pm
by katZune
they look nice DTD :D, tell when they are done, and DA, i dont find any link to download them :/ just a TXT
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 6:57 pm
by Guardsoul
I saw this video some time ago that shows skulltag monsters/weapons models. Links are still working.
The [video] tag is deprecated, please use the [media] tag
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:28 pm
by katZune
looks like the first but centered heh ;) and with new things
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:29 pm
by ibm5155
http://www.mediafire.com/download/91fuo ... mplete.pk3
It was the latest update compiled that I did from ds-models (with st models)
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:32 pm
by Dark-Assassin
katZune wrote:
they look nice DTD :D, tell when they are done, and DA, i dont find any link to download them :/ just a TXT
They have to be checked-out through SVN.
1: Download and install TortiseSVN. You may be required to restart after installation.
2: Right click in any folder and click
TortoiseSVN > Checkout...
3: Add this in the "URL of Repository" box:
http://ds-models.googlecode.com/svn/trunk/ ds-models-read-only and click OK.
4: Wait for it to finish downloading everything
5: Run these batch files to build the pk3:
Build-GZ.bat Build-Zan.bat and
Build-ST.bat
6: Copy them to your skins folder, or wherever else
7:
8: Profit
Build-GZ.bat packages all the models that can work with both Zandro and GZDoom.
Build-Zan.bat only packages the extra models that will only work with Zandronum.
Build-ST.bat builds all the Skulltag specific models.
There is an old Readme.txt in there for building instructions, but it's just very simple.
For ST-Models.pk3, you will also need to load skulltag_actors.pk3 and skulltag_data.pk3 otherwise the game will not start.
Sorry, no linux support yet. Best to run the batch file under WINE and see how that goes.
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:38 pm
by Ænima
DTDsphere wrote:
My friend is working on one. Here's the BFG which is looking awesome at the moment.
I've always wondered:
What the hell are those hinged thingies at the back of the BFG, where the stock should be on a normal rifle?
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:46 pm
by Dark-Assassin
Well, IDK how to exactly explain it exactly, but those black padded things rest on the front of your shoulders, so the weapon is actually centred when it is held.
They look like they help support the weight a little, and reduce recoil.
Everyone had it wrong apparently. It is a body supported weapon, you cannot hold it like a rifle in your arm.
That just makes it seem a bigger weapon than originally anticipated.
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:50 pm
by katZune
wow, I never thought that!
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 8:56 pm
by Monsterovich
3D models in GZDoom sucks because:
1.No lighting - all polygons are colored in single color, it looks awful
2.Models lagging - my fps is very very very low (bad model rendering with GL_BEGIN)
3D models in Zan sucks because:
1.No offsets for X Y coordinates (This feature is missing, ETA 1 year)
2.No +CLIENTSIDE flag
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 9:01 pm
by Dark-Assassin
Well, there is no need for a CLIENTSIDE flag. Everything is loaded by the client anyway. Servers do not send model data, other than the pk3 file.
Also, I didn't know that GZDoom had X/Y/Z Offset. Last I heard, it only had Z Offset like Zandro does.
And to top the rest off, blame Graf?
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 9:08 pm
by Monsterovich
-=Dark-Assassin=- wrote:
Well, there is no need for a CLIENTSIDE flag.
For example:I want to create models for other modifications. I'll move them to the skins folder. If I will play other wads, then I'll get "authentication failed".
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 9:30 pm
by Empyre
Here's an idea I just thought of. Make a batch file to move the models into the skins folder, connect directly to the server, and after exiting zandronum, move the models back out of the skins folder, something like this:
Code: Select all
cd c:\zandronum
<command(s) to move the models to skins folder>
start /WAIT zandronum.exe <paramaters to connect directly to the server>
<command(s) to move the models out of the skins folder>
The start /WAIT in front of zandronum.exe will wait until Zandronum exits before moving on to the next line in the batch file. Otherwise, the files would be moved out of the folder immediately after launching Zandronum.
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 10:28 pm
by Dark-Assassin
Monsterovich wrote:
-=Dark-Assassin=- wrote:
Well, there is no need for a CLIENTSIDE flag.
For example:I want to create models for other modifications. I'll move them to the skins folder. If I will play other wads, then I'll get "authentication failed".
Strange, I don't get that.
The server must have sv_pure enabled, which disallows the client side use of Models and Actor Sprite replacers.
RE: 3D models pack for zandronum/GZdoom
Posted: Mon May 27, 2013 10:31 pm
by ibm5155
maybe because the models have skulltag models and the mod doen´t load skulltag data?