Mercenaries - progress? suuuuure ...
- DevilHunter
- Zandronum Tester
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RE: Mercenaries v2.0 - alpha to be released July 4th!
LIES ALL LIES... but srsly Yes I know. I thought he was talking bout 1.9.. Leave me alone :|
RE: Mercenaries v2.0 - alpha to be released July 4th!
I've got a Saiga-410 with dual 15 round mags. Its purely sexual. Been thinking about getting the new Vepr-12 if I can get a hold of one. Favorite handgun I've fired is my Browning HPÆnima wrote: I've always wanted to fire a semi shotgun but I was never able to get my hands on one.
I've fired an AR15, many different civilian pistols including Glocks, S&W's, and Berettas, a civvie G3, a non-auto AK, a few different sport shotguns, and a billion .22 rifles and pistols. :p
I've always wanted to try: Any 30.06, a M1911, an auto-shotty, and an XM8 (out of sheer curiousity).
Last edited by DR_FUZZY on Wed Jun 27, 2012 3:20 am, edited 1 time in total.
RE: Mercenaries v2.0 - alpha to be released July 4th!
Where the hell are you allowed to own these? :p
The gun laws in my state are mostly pretty strict.
The gun laws in my state are mostly pretty strict.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Mercenaries v2.0 - alpha to be released July 4th!
Kentucky. You can pretty much own anything that's not automatic, suppressed, shortened past a specific length, tracer ammunition, or armor piercing ammunition. You can pay to get stamps that let you own some of that though, I'm probably going to buy a suppressor for my HP or Saiga eventually. Suppressed Saiga sounds incredibly fun.
Last edited by DR_FUZZY on Wed Jun 27, 2012 10:08 pm, edited 1 time in total.
RE: Mercenaries v2.0 - alpha to be released July 4th!
I didn't even know that was possible. :p
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- ALIENwolve
- Posts: 60
- Joined: Sun Jun 10, 2012 1:14 am
RE: Mercenaries v2.0 - alpha to be released July 4th!
It doesn't work nearly as well, since subsonic shotgun shells isn't much of a thing.Ænima wrote: I didn't even know that was possible. :p
RE: Mercenaries v2.0 - alpha to be released July 4th!
Ah. Yeah that makes sense.
Anyways, getting back on topic: I added descriptions for the weapons and items in the buy menu. I'll post a few screenies later. c:
Anyways, getting back on topic: I added descriptions for the weapons and items in the buy menu. I'll post a few screenies later. c:
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
- ALIENwolve
- Posts: 60
- Joined: Sun Jun 10, 2012 1:14 am
RE: Mercenaries v2.0 - alpha to be released July 4th!
Excellent! I cannot wait to see how you're going to explain gangsta grip on a micro UZI makes its wounding more consistent. Or why that's a benefit.Ænima wrote: Ah. Yeah that makes sense.
Anyways, getting back on topic: I added descriptions for the weapons and items in the buy menu. I'll post a few screenies later. c:
RE: Mercenaries v2.0 - alpha to be released July 4th!
Spoiler: a few random screenshots of item descriptions (Open)
Last edited by Ænima on Sun Jul 01, 2012 9:26 pm, edited 1 time in total.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Mercenaries v2.0 - alpha to be released July 4th!
IRL it was a technique used to put the recoil to use. Recoil pulls upwards in most weapons because the barrel is offset from what is stopping the gun (be it the stock, grip, etc), if you turn it sideways it will climb sideways. With a really high rate of fire, it is super effective for taking out a group of targets while maintaining control of the weapon without burst firing.ALIENwolve wrote:Excellent! I cannot wait to see how you're going to explain gangsta grip on a micro UZI makes its wounding more consistent. Or why that's a benefit.Ænima wrote: Ah. Yeah that makes sense.
Anyways, getting back on topic: I added descriptions for the weapons and items in the buy menu. I'll post a few screenies later. c:
Would be a cool feature to make the uzi pull back the crosshair if held upright or spray wide and flat if held in the 'gangster' position.
- President People
- Forum Regular
- Posts: 394
- Joined: Tue Jun 05, 2012 8:12 am
RE: Mercenaries v2.0 - alpha to be released July 4th!
I think you just gave yourself the reason there. 'Cuz it's gangsta! ;)ALIENwolve wrote:Excellent! I cannot wait to see how you're going to explain gangsta grip on a micro UZI makes its wounding more consistent. Or why that's a benefit.
***MARATHON SKINS PACK V1.0.7***
I have been Roland, Beowulf, Achilles, Gilgamesh.
I have been called a hundred names and will be called
a thousand more before the world goes dim and cold.
RE: Mercenaries v2.0 - alpha to be released July 4th!
That buy system looks fantastic! Really looking forward to the 4th now. :3
RE: Mercenaries v2.0 - alpha to be released July 4th!
ALPHA 1 RELEASED!
See the first post.
See the first post.
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !
ZandroSkins: a pack made by our community
RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
I'm probably doing something painfully wrong, but when I try to run SST in Zandronum I get the following error:
Script error, "sst_v1.4rc3.pk3:sst_v1.4rc3.wad:MINIGUN" line 1:
Replaced type 'Minigun' not found in SSTMinigun
Since SST won't load for me, it makes it impossible for me to load Mercs too. I've got what I believe to be the latest version of Zandronum, and I have skulltag_data.pk3 too. Not sure what the issue is.
Script error, "sst_v1.4rc3.pk3:sst_v1.4rc3.wad:MINIGUN" line 1:
Replaced type 'Minigun' not found in SSTMinigun
Since SST won't load for me, it makes it impossible for me to load Mercs too. I've got what I believe to be the latest version of Zandronum, and I have skulltag_data.pk3 too. Not sure what the issue is.
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- Forum Regular
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RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
Did you load it in this order?
If you didn't, then there's your problem.
Code: Select all
skulltag_data.pk3
sst_v1.4rc3.pk3
mercs2-alpha1.pk3
If you didn't, then there's your problem.
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- Posts: 36
- Joined: Sat Jun 09, 2012 8:02 am
- Location: Ohio
RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
Do you have skulltag_data.pk3 running as well? It does not auto load when you run Zandronum. Damn you beat me by a minute Yellowtail!
Last edited by Deathisnear24 on Thu Jul 05, 2012 12:34 am, edited 1 time in total.
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- Forum Regular
- Posts: 152
- Joined: Tue Jun 19, 2012 1:02 pm
RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
skulltag_data.pk3 isn't necessary, but if you want to play the SST maps, you need that file.
RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
I've gotten it working now. Everything was in the right order, but I had to add in skulltag_actors.pk3.
RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
Been Playing Mercenaries for a while now. still havent found a reason to dislike and or get bored of it. Good Job.
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RE: Mercenaries v2.0 - FIRST ALPHA RELEASED!
After picking up or buying a backpack and having my max ammo capacity increased, I still can't buy extra ammo past the original max ammo capacity. E.g. if I have 200/400 9mm rounds, attempting to buy more 9mm rounds will say "You have enough of this item"
Last edited by Animal Mother on Thu Jul 05, 2012 2:49 am, edited 1 time in total.