Spriting Carnival

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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CWolfRU
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Re: Spriting Carnival

#641

Post by CWolfRU » Thu Apr 14, 2016 7:24 pm

Image

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Re: Spriting Carnival

#642

Post by enderkevin13 » Thu May 12, 2016 12:00 am

Which is better guys?

This? (Older)
Image

Or this? (New)
Image

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Re: Spriting Carnival

#643

Post by enderkevin13 » Fri May 13, 2016 2:51 am

Image
Image

More sprites, I think you know what this is from...

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Re: Spriting Carnival

#644

Post by President People » Fri May 13, 2016 7:59 am

Somewhere in the heavens…
Spoiler: There are really tall fonts (Open)
Image

Image

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Re: Spriting Carnival

#645

Post by enderkevin13 » Fri May 13, 2016 8:27 pm

Image

Raygun sprite.

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Re: Spriting Carnival

#646

Post by enderkevin13 » Fri May 13, 2016 9:17 pm

More frames!

ImageImage

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Ænima
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Re: Spriting Carnival

#647

Post by Ænima » Fri May 13, 2016 11:37 pm

Awesome! Have you coded it yet?
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Re: Spriting Carnival

#648

Post by enderkevin13 » Sat May 14, 2016 12:04 am

Ænima wrote:Awesome! Have you coded it yet?
I'm currently adding iron sights, but I'm almost there!

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Re: Spriting Carnival

#649

Post by enderkevin13 » Sun May 15, 2016 12:57 am

Here are some FN-FAL sprites to use.

Angled view:
Image

Centered view:
Image

Iron sights view:
Image

Pickup:
Image

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Re: Spriting Carnival

#650

Post by enderkevin13 » Sun May 15, 2016 5:19 am

I finished the sprites my dudes.

Angled:
Image

Angled firing:
Image

Centered:
Image

Centered firing:
Image

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Re: Spriting Carnival

#651

Post by enderkevin13 » Sun May 15, 2016 6:23 am

Image
Image

Some thundergun sprites!

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Re: Spriting Carnival

#652

Post by Ænima » Sun May 15, 2016 11:59 am

enderkevin13 wrote:I finished the sprites my dudes.

Angled:
Image

Angled firing:
Image

Centered:
Image

Centered firing:
Image
Looks kinda huge, like a cannon. Either that or the Doomguy suddenly has midget hands. :P
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Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Re: Spriting Carnival

#653

Post by enderkevin13 » Sat May 21, 2016 4:19 am

ImageImage
ImageImage

Some other sprites.

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Re: Spriting Carnival

#654

Post by enderkevin13 » Sun May 22, 2016 2:11 am

Image
A color fix to the Hacx hand.

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Re: Spriting Carnival

#655

Post by Fritog » Sat Jul 30, 2016 9:43 pm

dead.png
Just created something when i was bored.
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Re: Spriting Carnival

#656

Post by President People » Sun Jul 31, 2016 12:57 am

Some sprites for my second DUMP weapon entry:

Image

Based on OSJClatchford's Megashotty, and Cage's Doom64 reload sprites. (Both being based on the Doom64 shotgun)
Spoiler: The lights design may or may not be familiar to you (Open)
Image
Last edited by President People on Sun Jul 31, 2016 8:48 am, edited 1 time in total.

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Re: Spriting Carnival

#657

Post by Ænima » Sun Jul 31, 2016 1:57 am

President People wrote:Some sprites for my second DUMP weapon entry:

Image

Based on OSJClatchford's Megashotty, and Cage's Doom64 reload sprites.
Spoiler: The lights design may or may not be familiar to you (Open)
Image
I'd love to use these when you're done, if that's okay with you.
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


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Re: Spriting Carnival

#658

Post by Fritog » Sun Jul 31, 2016 5:04 pm

Like this ?
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Re: Spriting Carnival

#659

Post by President People » Sun Jul 31, 2016 10:51 pm

Ænima wrote:I'd love to use these when you're done, if that's okay with you.
Alright by me. Are you able to wait until DUMP 3 releases?

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Re: Spriting Carnival

#660

Post by Ænima » Mon Aug 01, 2016 12:42 pm

President People wrote:
Ænima wrote:I'd love to use these when you're done, if that's okay with you.
Alright by me. Are you able to wait until DUMP 3 releases?
Thanks!

And lol, probably. When is that, though?
­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­ ­
Doom64: Unabsolved: New weapons, monsters, and gameplay features for coop !


ZandroSkins
: a pack made by our community

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