PSX Doom/Final Doom TC [Zandronum Edition]
Posted: Thu May 09, 2013 5:18 am
I have gotten permission from the creator of the TC to edit this mod as long as I give proper credit to all the creators and contributors.
This is the PSX Doom TC that was made by fenderc01 and the additions to it by others, converted to work with Zandronum. Everything works fine as far as I've tested except the hud but there is a ACS version available for those who want to see it. Also a warning the ACS hud doesn't work as intended in multiplayer, you can't make it disappear by changing the screensize. So if you decide to use it you're stuck with it on the hud, it does work in Singleplayer though.
If you find any bugs or problems then message me and I'll see if I can fix it
UPDATE: I was able to fix the hud so you now no longer need to download the ACS version.
UPDATE #2: Fixed the hud font being all squished up and small, fixed the ssg acting like the normal shotgun, and fixed the deathmatch hud
Downloads:
[PSX Doom]
[PSX Doom Music]
Credits:
Mattfrie1 (Project Coordinator)
fenderc01 (Maker of PSX DOOM TC/Resources/Tester)
Dragonsbretheren (Updated TC Maker/Tester)
Gez (Assistance with weapon and monster coding)
Scottgray (Lead Programmer on PSX Final Doom maps)
Omnipotus (PSX Final Doom Converter)
lafoxxx (Rerecorded Music/Tester)
unknownna (Multiple Bugfix Updates)
scalliano (Credits roll/Tester)
Sodaholic (Sprite/Palette Conversion)
Pictures:
Ultimate Doom

Doom 2

Master Levels

TNT

Plutonia

Original Thread & Post:
http://www.doomworld.com/vb/wads-mods/5 ... -released/
This is the PSX Doom TC that was made by fenderc01 and the additions to it by others, converted to work with Zandronum. Everything works fine as far as I've tested except the hud but there is a ACS version available for those who want to see it. Also a warning the ACS hud doesn't work as intended in multiplayer, you can't make it disappear by changing the screensize. So if you decide to use it you're stuck with it on the hud, it does work in Singleplayer though.
If you find any bugs or problems then message me and I'll see if I can fix it
UPDATE: I was able to fix the hud so you now no longer need to download the ACS version.
UPDATE #2: Fixed the hud font being all squished up and small, fixed the ssg acting like the normal shotgun, and fixed the deathmatch hud
Downloads:
[PSX Doom]
[PSX Doom Music]
Credits:
Mattfrie1 (Project Coordinator)
fenderc01 (Maker of PSX DOOM TC/Resources/Tester)
Dragonsbretheren (Updated TC Maker/Tester)
Gez (Assistance with weapon and monster coding)
Scottgray (Lead Programmer on PSX Final Doom maps)
Omnipotus (PSX Final Doom Converter)
lafoxxx (Rerecorded Music/Tester)
unknownna (Multiple Bugfix Updates)
scalliano (Credits roll/Tester)
Sodaholic (Sprite/Palette Conversion)
Pictures:
Ultimate Doom

Doom 2

Master Levels

TNT

Plutonia

Original Thread & Post:
http://www.doomworld.com/vb/wads-mods/5 ... -released/
DOWNLOAD LINKS TO TC (Copied from ScottGray's post)
PSX Doom TC Version 2.1
PlayStation Doom + Final Doom Episodes (PSXDoom 2.1.zip) (24MB)
http://www.mediafire.com/?8j5jte1e8dwuk98
GAME MUSIC (PSXTCMUS.PK3) (76.5MB)
http://www.mediafire.com/download.php?w1uo81ee7ikc7kb
UPDATE: fenderc01 (Who made the original PSX Doom TC) has kindly made a mediafire page which compiles all the files (including the most recent TC update) related to this project on one page. here is the link for those who are interested.
Here's the link to ScottGray's original post which also contains links to download GZdoom (required to play TC) and the Playstation startup sequence for a more authentic experience. Check his post as well as this one, because he will always have his post updated with the most recent version of the TC. Also, check the most recent page of the thread for unknowna's most recent update patch. It replicates the monster behavior of PSX Doom, as well as other various other nuances exclusive to the PSX Doom engine.
Credits
Mattfrie1 (Project Coordinator)
fenderc01 (Maker of PSX DOOM TC/Resources/Tester)
Dragonsbretheren (Updated TC Maker/Tester)
Gez (Assistance with weapon and monster coding)
Scottgray (Lead Programmer on PSX Final Doom maps)
Omnipotus (PSX Final Doom Converter)
lafoxxx (Rerecorded Music/Tester)
unknownna (Multiple Bugfix Updates)
scalliano (Credits roll/Tester)
Sodaholic (Sprite/Palette Conversion)
Testers:
francis247uk
buttspit
GBT3
Hellknight2012
Charu
nirv
ORIGINAL POST
I made this proposal in a thread that recently got PH'ed (I guess the op posted warez), but would anyone be interested in making a TC that recreated Playstation Final Doom for the PC?
For those that might not know, Final Doom on the Playstation stores it's maps in some kind of a ROM format, different from the original PSX Doom that stored it's maps in the traditional WAD format.
Because of this, Kaiser's PSXMAKE tool (which fueled the creation of the PSX Doom TC) doesn't effectively work on Final Doom levels, as they are compressed in a different way. I PM'ed Kaiser recently on the matter, and he told me that he no longer had the resources to edit the PSXMAKE program to recognize PSX Final Doom levels.
So, it seems to me that the only way to actually get these levels on the PC would be to edit the PC versions of the maps so they resemble their PSX counterparts. I started to edit Attack.wad from the Master Levels for Doom II, and it definitely seems possible that something of this nature can be done, even if it seems rather tedious. However, it would be better if multiple mappers worked on converting the levels, as it can be a long process for one person to try and notice every little detail that was changed for the PSX version.
As for myself, I'd be more than willing to assist in the project in any way possible. I am still sort of a n00b on using Doombuilder, but I'm sure I could at least edit 1 or 2 levels.
So, would anybody be interested in the idea?