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RE: Community Domination pack

Posted: Fri Apr 05, 2013 4:51 pm
by Guardsoul
Ill join this, but I still dont understand very well the main objective of the game even reading the topic that you posted about it (capture sectors maybe?).

Dont worry about my maps skills, those are some maps that I have done if you want to check it out:
http://aow2.drdteam.org/forum/viewtopic.php?f=12&t=1131
http://zandronum.com/forum/showthread.p ... 63&page=13
http://zandronum.com/forum/showthread.php?tid=1646

My map will be probably a tech-base with some outdoors areas :P

RE: Community Domination pack

Posted: Fri Apr 05, 2013 5:05 pm
by Combinebobnt
Awesome, the gamemode is getting the attention it deserves with these new map packs.

RE: Community Domination pack

Posted: Fri Apr 05, 2013 5:11 pm
by Qent
Guardsoul wrote: I still dont understand very well the main objective of the game even reading the topic that you posted about it (capture sectors maybe?).
Domination is a built-in gamemode. A Domination map has one or more capture points indicated by colored fog. Capture sectors simply by entering them. Relevant to mappers is that Domination uses team starts, so you will either need a base for each team (a la STDom) or just put a Blue and Red (and Green and Gold) team start in the same spot for each player start (ZanDom).

RE: Community Domination pack

Posted: Fri Apr 05, 2013 8:13 pm
by W1D3A55
The link for STDomination you gave doesn't work (or at least for me). Can you fix it please?

OT: I might as well join. I've got nothing else really to do.
Spoiler: Proof I'm not some random mapping newbie (Open)
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RE: Community Domination pack

Posted: Fri Apr 05, 2013 8:35 pm
by HeavenWraith
Ok, so I have this map I've made for Sabbat Martyr II (which went nowhere) and I could give it to this project after applying some first aid.
Spoiler: Screenshots (Open)
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RE: Community Domination pack

Posted: Fri Apr 05, 2013 8:39 pm
by Guardsoul
Qent wrote: Relevant to mappers is that Domination uses team starts, so you will either need a base for each team (a la STDom) or just put a Blue and Red (and Green and Gold) team start in the same spot for each player start (ZanDom).
I see, well, is there a map for a demo just to see how does it works exactly in somewhere? Also, are UDMF format maps supported by this?
W1D3A55 wrote: Proof I'm not some random mapping newbie
Rofl, just seen your posting historial everybody wont think that you are a newbie mapper :P

RE: Community Domination pack

Posted: Fri Apr 05, 2013 9:49 pm
by Disguise
I see some nice screenshots in here. Also you can never have enough domination maps, so I'm glad it gets some more attention!

Best of luck with the project! :smile:

RE: Community Domination pack

Posted: Sat Apr 06, 2013 10:59 am
by HeavenWraith

RE: Community Domination pack

Posted: Sat Apr 06, 2013 12:49 pm
by Guardsoul
Very early screenshot of my map: main entrance of nuclear reactor (blue base)

[spoiler]Image[/spoiler]

RE: Community Domination pack

Posted: Sat Apr 06, 2013 1:41 pm
by W1D3A55
^^ Woah. Nice screenie. Lol Doom Builder 1.

Can you make the screenshot into a spoiler maybe? Its massive.

EDIT: Also Decay, is there any sort of date our maps have to be due by?

RE: Community Domination pack

Posted: Sat Apr 06, 2013 3:37 pm
by Guardsoul
W1D3A55 wrote: Lol Doom Builder 1.
1? Its DB2, previous version has a different icon :hmm:

RE: Community Domination pack

Posted: Sat Apr 06, 2013 11:52 pm
by Grymmoire
I've got a map prepared for this.

A domination map I made a while ago that never found a home.
Spoiler: Screenshots (Open)
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RE: Community Domination pack

Posted: Sun Apr 07, 2013 1:42 am
by Marcaek
oh hey, i remember that

RE: Community Domination pack

Posted: Sun Apr 07, 2013 2:20 am
by W1D3A55
Room #1 down. Only 50386 more to go
[spoiler]Image[/spoiler]

RE: Community Domination pack

Posted: Mon Apr 08, 2013 1:53 am
by Medicris
Alice map was best map. That thing was glorious. Hope to see some quality maps to challenge it!

RE: Community Domination pack

Posted: Tue Apr 09, 2013 7:08 am
by Guardsoul
Is there any size limit with the music file?

RE: Community Domination pack

Posted: Tue Apr 09, 2013 10:31 am
by Ænima
Guardsoul wrote: Is there any size limit with the music file?
I'd vote on the side of common sense. The music lump for any one map shouldn't be any bigger than 2 or maybe 3 MB. I'd try to compress it as much as possible.

RE: Community Domination pack

Posted: Tue Apr 09, 2013 11:08 am
by Guardsoul
Ænima wrote: I'd vote on the side of common sense. The music lump for any one map shouldn't be any bigger than 2 or maybe 3 MB. I'd try to compress it as much as possible.
Yeah, but maybe we can only use MIDIS or extremely small music files (less than 500KB), thats why I have asked that.

Anyways, some ingame screenshots (30% - 35% done of the map):

[spoiler]Hell valley (contains no-deep lava pools and some 3D-floors (no spam))
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Nuclear reactor antechamber
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Nuclear reactor (blue base)
Image[/spoiler]

RE: Community Domination pack

Posted: Tue Apr 09, 2013 11:30 am
by Zeberpal
You should keep in mind that there is a lot of people playing zandronum in software render. 3D slopes doesn't work in software.

RE: Community Domination pack

Posted: Tue Apr 09, 2013 11:35 am
by Guardsoul
Zeberpal wrote: You should keep in mind that there is a lot of people playing zandronum in software render. 3D slopes doesn't work in software.
I havent used any 3D slopes :hmm: , also, in my ZH map I was the only mapper that didnt use any 3D floors :P