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Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Guardsoul
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RE: Community Domination pack

#1

Post by Guardsoul » Fri Apr 05, 2013 4:51 pm

Ill join this, but I still dont understand very well the main objective of the game even reading the topic that you posted about it (capture sectors maybe?).

Dont worry about my maps skills, those are some maps that I have done if you want to check it out:
http://aow2.drdteam.org/forum/viewtopic.php?f=12&t=1131
http://zandronum.com/forum/showthread.p ... 63&page=13
http://zandronum.com/forum/showthread.php?tid=1646

My map will be probably a tech-base with some outdoors areas :P
Last edited by Guardsoul on Fri Apr 05, 2013 4:53 pm, edited 1 time in total.

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Combinebobnt
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RE: Community Domination pack

#2

Post by Combinebobnt » Fri Apr 05, 2013 5:05 pm

Awesome, the gamemode is getting the attention it deserves with these new map packs.

Qent
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RE: Community Domination pack

#3

Post by Qent » Fri Apr 05, 2013 5:11 pm

Guardsoul wrote: I still dont understand very well the main objective of the game even reading the topic that you posted about it (capture sectors maybe?).
Domination is a built-in gamemode. A Domination map has one or more capture points indicated by colored fog. Capture sectors simply by entering them. Relevant to mappers is that Domination uses team starts, so you will either need a base for each team (a la STDom) or just put a Blue and Red (and Green and Gold) team start in the same spot for each player start (ZanDom).
Last edited by Qent on Fri Apr 05, 2013 5:11 pm, edited 1 time in total.

W1D3A55
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RE: Community Domination pack

#4

Post by W1D3A55 » Fri Apr 05, 2013 8:13 pm

The link for STDomination you gave doesn't work (or at least for me). Can you fix it please?

OT: I might as well join. I've got nothing else really to do.
Spoiler: Proof I'm not some random mapping newbie (Open)
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HeavenWraith
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RE: Community Domination pack

#5

Post by HeavenWraith » Fri Apr 05, 2013 8:35 pm

Ok, so I have this map I've made for Sabbat Martyr II (which went nowhere) and I could give it to this project after applying some first aid.
Spoiler: Screenshots (Open)
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[18:55] <Decay> if you're upset, it is your obligation to make someone else upset

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Guardsoul
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RE: Community Domination pack

#6

Post by Guardsoul » Fri Apr 05, 2013 8:39 pm

Qent wrote: Relevant to mappers is that Domination uses team starts, so you will either need a base for each team (a la STDom) or just put a Blue and Red (and Green and Gold) team start in the same spot for each player start (ZanDom).
I see, well, is there a map for a demo just to see how does it works exactly in somewhere? Also, are UDMF format maps supported by this?
W1D3A55 wrote: Proof I'm not some random mapping newbie
Rofl, just seen your posting historial everybody wont think that you are a newbie mapper :P
Last edited by Guardsoul on Fri Apr 05, 2013 8:40 pm, edited 1 time in total.

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Disguise
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RE: Community Domination pack

#7

Post by Disguise » Fri Apr 05, 2013 9:49 pm

I see some nice screenshots in here. Also you can never have enough domination maps, so I'm glad it gets some more attention!

Best of luck with the project! :smile:
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HeavenWraith
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RE: Community Domination pack

#8

Post by HeavenWraith » Sat Apr 06, 2013 10:59 am

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[18:55] <Decay> if you're upset, it is your obligation to make someone else upset

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Guardsoul
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RE: Community Domination pack

#9

Post by Guardsoul » Sat Apr 06, 2013 12:49 pm

Very early screenshot of my map: main entrance of nuclear reactor (blue base)

[spoiler]Image[/spoiler]
Last edited by Guardsoul on Sat Apr 06, 2013 3:35 pm, edited 1 time in total.

W1D3A55
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RE: Community Domination pack

#10

Post by W1D3A55 » Sat Apr 06, 2013 1:41 pm

^^ Woah. Nice screenie. Lol Doom Builder 1.

Can you make the screenshot into a spoiler maybe? Its massive.

EDIT: Also Decay, is there any sort of date our maps have to be due by?
Last edited by W1D3A55 on Sat Apr 06, 2013 1:43 pm, edited 1 time in total.
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Guardsoul
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RE: Community Domination pack

#11

Post by Guardsoul » Sat Apr 06, 2013 3:37 pm

W1D3A55 wrote: Lol Doom Builder 1.
1? Its DB2, previous version has a different icon :hmm:

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Grymmoire
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RE: Community Domination pack

#12

Post by Grymmoire » Sat Apr 06, 2013 11:52 pm

I've got a map prepared for this.

A domination map I made a while ago that never found a home.
Spoiler: Screenshots (Open)
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Marcaek
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RE: Community Domination pack

#13

Post by Marcaek » Sun Apr 07, 2013 1:42 am

oh hey, i remember that

W1D3A55
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RE: Community Domination pack

#14

Post by W1D3A55 » Sun Apr 07, 2013 2:20 am

Room #1 down. Only 50386 more to go
[spoiler]Image[/spoiler]
Watermelon wrote: Stall is notorious for his D.
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Medicris
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RE: Community Domination pack

#15

Post by Medicris » Mon Apr 08, 2013 1:53 am

Alice map was best map. That thing was glorious. Hope to see some quality maps to challenge it!

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Guardsoul
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RE: Community Domination pack

#16

Post by Guardsoul » Tue Apr 09, 2013 7:08 am

Is there any size limit with the music file?

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Ænima
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RE: Community Domination pack

#17

Post by Ænima » Tue Apr 09, 2013 10:31 am

Guardsoul wrote: Is there any size limit with the music file?
I'd vote on the side of common sense. The music lump for any one map shouldn't be any bigger than 2 or maybe 3 MB. I'd try to compress it as much as possible.
Reinforcements: midgame Survival joining/respawning
Doom64: Unabsolved: Doom64 + Diablo II
ZandroSkins: a pack made by our community
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Guardsoul
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RE: Community Domination pack

#18

Post by Guardsoul » Tue Apr 09, 2013 11:08 am

Ænima wrote: I'd vote on the side of common sense. The music lump for any one map shouldn't be any bigger than 2 or maybe 3 MB. I'd try to compress it as much as possible.
Yeah, but maybe we can only use MIDIS or extremely small music files (less than 500KB), thats why I have asked that.

Anyways, some ingame screenshots (30% - 35% done of the map):

[spoiler]Hell valley (contains no-deep lava pools and some 3D-floors (no spam))
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Nuclear reactor antechamber
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Nuclear reactor (blue base)
Image[/spoiler]
Last edited by Guardsoul on Mon Apr 22, 2013 7:40 am, edited 1 time in total.

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Zeberpal
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RE: Community Domination pack

#19

Post by Zeberpal » Tue Apr 09, 2013 11:30 am

You should keep in mind that there is a lot of people playing zandronum in software render. 3D slopes doesn't work in software.
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Guardsoul
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RE: Community Domination pack

#20

Post by Guardsoul » Tue Apr 09, 2013 11:35 am

Zeberpal wrote: You should keep in mind that there is a lot of people playing zandronum in software render. 3D slopes doesn't work in software.
I havent used any 3D slopes :hmm: , also, in my ZH map I was the only mapper that didnt use any 3D floors :P

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