Plasmid dm features pack of 6 new weapons which replace doom 2 firearms (fist and chainsaw aside as I weren't able to figure out anything to suit graphical style):
-Plasmid Niddler shotgun:
Basic weapon which replaces both pistol and shotgun. Shoots out 4 plasmid niddles.
Spoiler: (Open)-Plasmid Niddler double shoutgun
Double barreled shotgun. Same deal but spits out 8 niddles.
Spoiler: (Open)-Plasmid Niddler Chaingun
Typical chaingun with spinup. After clicking mouse ones it spits out only one pellet and then stops. You need to hold button down to spin it - after 7 shots it goes double speed, after 20 shots - triple speed. Each niddle shot consumes 2 niddle charges but does same damage (motor takes charge ).
Spoiler: (Open)-Plasmid Blaster
Local analog of missile launcher. Fires faster, does more damage, but has smaller aoe, so technically it is a weapon for skirmish rather than battle. Despite that - quite useful. Each shot consumes 3 HCEU (high charge energy units) 25*1d8 damage
Spoiler: (Open)-Plasmid Longsword
Railgun. Nothing more, nothing less. Has low recharge speed, does 80 damage, consumes 9 HCEU on shot.
Spoiler: (Open)-Plasmid beamer
Something like plasmagun but spews a crapton of projectiles, making it a beam weapon. Unlike BFG, it doesn't have any AOE but rather high amount of crap down opponent's neck. Spits out 12 projectiles, each one dealing 12*1d8 damage. Each projectile eats 1 EU. Projectiles move not that fast, so it is reasonable to use it in close-mid quarters.
Spoiler: (Open)Every weapon in this mod (railgun aside) is projectile based. First 3 using niddle charge which has speed of 95 units so it does work like hitscan in close distance, but not so on long one giving players ability to maneuver.
Here is info about charges:
-Plasmid niddle charge:
Small plasma pellet. Each does 5*1d8 damage.
-Plasmid high charge:
Advanced charge, last 3 weapons use it differently, generating their owns type of charge.
All sprites are scaled down 2 times (chaingun 2.5 times) with TEXTURES, to fit 320x200 internal resolution yet maintain high res of sprite.
Each weapon has up to 40 frames of animation so it all looks very smooth while shooting.
The pack itself was intended for Deathmatch, but obviously can be used with SP maps, although weapons are a bit overpowered for monsters.
P.S. for skulltag-based maps (grenade launcher, chaingun, BFG10k) I insist users to use PlasmidDM_STADD as it replaces those 3 with custominventories which give Blaster, Plasmid chaingun and beamer respectively. (because fuck bfg10k and also local chaingun is more fun than skulltag's one)
P.P.S also forgot to mention - i am using samsara's q1 recoil - to turn it off set samsara_cl_norecoil 1
1.1 is out
Changelog:
In this version, by popular demand i added speed to railgun and (for obvious reasons) got fist back as starting weapon. It is still default as i have no ideas for replacement.
DOWNLOAD:
Plasmid dm 1.1
Addon For skulltag maps
P.P.ShP.S. niddle is a cool 90s retard way of spelling needle. think kombat or lazer.