Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

Re: Ghouls vs Humans: Legacy of Darkness /w Addon

#421

Post by Ivan » Sun Jun 12, 2016 11:49 am

Here's a new patch! Lots of long awaited changes with some very poor testing (Not enough time, yeah...). Enjoy and share your feedback! This has most of the changes made by LifeStyle's addon, so please include NO OTHER addon than this while hosting.

Link: DOWNLOAD
Spoiler: Changelog (Open)
LEGEND:

- NERF
+ BUFF
* TWEAK

======= CHANGELOG FOR THE ADDON v1.3 ========

RUNDOWN: Expect lots of changes that pave the way to eliminate stalling. Some interesting changes are sure to change playstyles a bit.

=== GENERAL ===

* Aligned the alt ammo number x-offset to match the normal ammo one for the fullscreen hud.

=== MARINE ===

* Shotgun graphics are now from Brutal Doom. (Johnny's version)
+ Shotgun spread changed to 5.6 x 4.2 from 7 x 7.
* Shotgun damage changed to -> 10 pellets doing random(3, 4) * random(1, 2) damage from 7 pellets doing 5 * random(1, 3).
- Shotgun now has to reload after firing 6 shells. You reload the same way you'd reload your pistols.
- Pistols do a flat 5 damage now.
+ Pistol accuracy made into a fixed 0.5 x 0.5 from random(0, 1) x 1.

=== HUNTER ===

- Slowed movement speed by 3.5%.
- Now takes 15% more damage from all of Nightmare's attacks.

=== CYBORG ===

- Fuel cap lowered to 24.
+ Gains 3 fuel per charge up.
+ Fuel will now always recharge.
+ Upward dashing also takes 8 fuel (same with all others), down from 10.
* Fixed a bug where Cyborg could get the charging achievement earlier than he should.

=== ENGINEER ===

- Upgraded Nailgun: Clip reduced to 16.
- Pulverizer: Has now an ammo of 1.
- Pulverizer: Needs to wait 5 seconds to get a new ammo. You don't have to have it equipped or stand still for this.
+ Drone: Damage increased by 1.

=== WITCH HUNTER ===

- Casks: Slowed down throw speed by 35%.

=== WARLOCK ===

- Ice Hands: Shoots only 5 ice projectiles instead of 13.
+ Ice Hands: Damage per ice projectile for primary attack increased to 9 from 5.
+ Changed his rewards to allow access earlier. Gets rewards at 2, 4 and 6 kills respectively.

=== PLANESWALKER ===

- Dash cooldown increased to 6 seconds from 5.

=== PROTECTOR ===

- Slowed down his movement speed by 2.5%.
- Armor reduces 25% of the damage, down from 50%.
+ Can dash while firing.
- Can now dash only while using the Shock Rifle.
- Shock Rifle: Charges 5 cells instead of 8.
+ Shock Rifle: The circular beam that goes a short distance when you fire goes a bit farther now.
+ Shock Rifle: The upgraded attack deals a fixed 10 damage, instead of random(8, 10).
+ Missile Launcher: New Alternate Fire: Launches only one, fast missile.
- Missile Launcher: No longer auto aims.
- Missile Launcher: Damage of rocket direct hits changed to random(10, 16) from 3. (Doom range)
+ Missile Launcher: Explosion damage up to 5 from 3.
* Missile Launcher: Fixed the super fast ammo recharge. Now gains 4 missiles every 56 tics.
+ Lightning Gun: Bounce count up to 4 from 3. It's up to 5 from 4 for the powered up version.
- Lightning Gun: Now recharges every 60 tics instead of 20 tics, when upgraded.
+ Fixed a bug where you wouldn't get any rockets from the dispenser.

* Reworked the upgrade system. You still get a level per kill. Here's how it works now:
* Level 1: Makes you regenerate 8 cells instead of 5 for the Shock Rifle.
* Level 2: Makes your Shock Rifle shoot a bigger, more damaging projectile.
* Level 3: Makes your Missile Launcher fire faster. Also allows recharging of the Missile Launcher and Lightning Gun.
* Level 4: Your dash deals damage to where you were before you use it, and after you use it.
* Level 5: Your dash range is increased.





=== SJAS ===

+ Has 25% damage resistance against Ghostbuster's Expander shots.
+ Now moves 2.5% faster.

=== JITTERSKULL ===

+ He will no longer be stopped when he directly hits a human. (Meaning he will keep crunching humans if they are close by!)

=== CREEPER ===

- Radius increased by 1.
- Can now recharge at most 12 stun balls in a game.
+ Gains an extra charge per kill.
+ There is no cap to how many extra charges he can gain.

=== CHOKE ===

+ Has 15% damage resistance against Protector's missiles.
* Made his bloodfeast special attack prettier.

=== FROSTBITE ===

* Changed his weapon sprite to a better looking one. (Thanks to Bloax)

=== NIGHTMARE ===

- No longer gains cloak charges for standing still.
- Jump height reduced to 10 from 11.
- While cloaked, takes 25% less damage down from 40%.
+ Cloak charges are consumed every 1.5 seconds instead of every second.
+ Gains 8 cloak charge per kill.
+ Can store 24 cloak charges max up from 20.
+ Dim Vision affected player kills also restore 24 cloak charges up from 20.
+ Dim Vision duration extended to 5 seconds up from 4.
- Scale increased by 1.25%.
+ Smokes generated while moving/standing will no longer block your vision. (Not as often as before)
+ Melee damage increased to 50 from 45.

+ New Alt Fire: Nightmare is frozen in place, doing very quick melee attacks all around it each doing around 10 to 14 damage. Enemies can be hit by multiple instances of these.
* For each successful hit, gains 1 cloak charge.
* Can be used while doing a melee attack. Will NOT interrupt the melee attack sequence.
* However, you can't melee if you have used this attack until it is over.

=== IMPALER ===

+ Spike radius increased by 1.
+ Spike damage increased to random(12, 18) from random(10,15).
+ Now also resistant against Protector Lightning Gun by 70%. (Impaler has 70% resist against any kind of lightning)

=== MOHOPH ===

* Now has weapon messages for the morphed (disguised) weapons as well. (SO PLEASE, STOP THINKING THEY DO DAMAGE!)
* Fixed all inconsistencies between class weapons and morphed versions of those.

=== MORGWYR ===

- His bats no longer auto aim.
+ His lunge damage radius increased by 8.
+ Gains 2 bat charges if he uses his displace.
+ Tightened his bat spread by 3 horizontally and 6 vertically.
+ Bat speed increased to 40 from 12.
+ Bat Damage increased by 2.
+ Bat starting ammo is now 6. This is also the new cap.
- You can no longer lunge + displace + lunge again to cover large distances.
* You can now only displace by using the primary fire after lunging.

* New special ability: Time Shift. When used, teleports Morgwyr 2 seconds back in time to where he was. He also has his
health set to the value it was at that time.
- Can't be used before 2 seconds into the game.

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#422

Post by Konda » Sun Jun 12, 2016 2:36 pm

Interesting changes, especially for creeper, jitterskull, and nightmare. However:
+ Fuel will now always recharge.
rip

Let's hope that 24 ammo limit actually balances this out properly.

Catastrophe
Retired Staff / Community Team Member
Posts: 2559
Joined: Sat Jun 02, 2012 2:44 am

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#423

Post by Catastrophe » Sun Jun 12, 2016 6:37 pm

Looks good but
- Can now recharge at most 12 stun balls in a game.
Doesn't sound like a good idea tbh. Oh also you should fix the topic, its a mess.

User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#424

Post by Ivan » Sun Jun 12, 2016 7:02 pm

Catastrophe wrote:Looks good but
- Can now recharge at most 12 stun balls in a game.
Doesn't sound like a good idea tbh. Oh also you should fix the topic, its a mess.
I can't fix the topic, forum bugs...

User avatar
Combinebobnt
Retired Staff / Community Team Member
Posts: 1893
Joined: Mon Jun 04, 2012 3:37 am
Location: Erth
Contact:

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#425

Post by Combinebobnt » Sun Jun 12, 2016 8:24 pm

I'm worried this wad won't quite be as good as multiverse and nordic saga. When are you going to release the new nordic saga update anyway?

Mobius
Banned
Posts: 815
Joined: Wed Jun 13, 2012 3:43 am
Location: The center of the A3's controversial and machiavellian conspiracy
Clan: Cube
Clan Tag: Aᵌ
Contact:
Banned: Permanently

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#426

Post by Mobius » Sun Jun 12, 2016 8:25 pm

Combinebobnt wrote:I'm worried this wad won't quite be as good as multiverse and nordic saga. When are you going to release the new nordic saga update anyway?
dewsome: i can do this all day
dewsome: do you think you're somehow special? i spent years arguing with nostar, jenova, mobius
<+Thomas13> Mobius u r inferior, go outside and get beaten up
Alfonzo ~ "I wonder who will hear him trash talk when the dirt closes over him?"

User avatar
Frits
Forum Regular
Posts: 298
Joined: Fri Jun 01, 2012 9:04 pm

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#427

Post by Frits » Mon Jun 13, 2016 1:30 pm

I agree with cata about the creeper change and I don't think protector's dash needs a buff.
Curious how the other changes play out.

Konda
Forum Regular
Posts: 487
Joined: Thu Jun 07, 2012 5:22 pm

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#428

Post by Konda » Wed Jun 15, 2016 2:55 pm

Just noticed that choke doesn't drop any blood when hit by the new riotgun.
Also, jitterskull can now blast creepers away with its attack.

User avatar
WickedlyVile
New User
Posts: 4
Joined: Thu Jun 30, 2016 6:53 pm

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#429

Post by WickedlyVile » Mon Jul 04, 2016 3:21 am

Hey man the links are broken, would be nice if you fixed them ya know.
So Vile, So Wicked
Image

User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#430

Post by Ivan » Mon Jul 04, 2016 10:26 am

WickedlyVile wrote:Hey man the links are broken, would be nice if you fixed them ya know.
Thanks for reminding me. They should be up soon.

EDIT: Done. Let me know if there are any problems.

User avatar
WickedlyVile
New User
Posts: 4
Joined: Thu Jun 30, 2016 6:53 pm

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#431

Post by WickedlyVile » Mon Jul 04, 2016 9:38 pm

Ivan wrote: Thanks for reminding me. They should be up soon.

EDIT: Done. Let me know if there are any problems.
Got a link?


EDIT: Didn't realize you updated the main links, thanks Ivan.
So Vile, So Wicked
Image

User avatar
Ivan
Addicted to Zandronum
Posts: 2219
Joined: Mon Jun 04, 2012 5:38 pm
Location: Omnipresent

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.3

#432

Post by Ivan » Mon Aug 28, 2017 2:37 pm

Here's the new update to fix many of the bugs and imbalances. Download here: CLICK

There's also no need to include any other patch, most of the current patches out there are already integrated to this.

Code: Select all

LEGEND:

- NERF
+ BUFF
* TWEAK

=======  CHANGELOG FOR THE ADDON v1.4  ========

=== GENERAL ===

* Cooldown text now disappears at proper times. (They don't linger anymore for a few more seconds)
* We now have a team balancer! A proper one too...

=== MARINE ===

* Shotgun reverted to old one.
* Shotgun now shows weapon tip properly.
* Grenades now go through allies.

=== HUNTER ===

+ Super fire arrow spawns one more magma ball.
+ Super lightning arrow does 60 damage up from 55.
* Fire and super fire arrows go through allies.

=== CYBORG ===

+ Fuel cap increased to 32 from 24.
+ Now gains 4 fuel per charge up from 3.
+ Plasma speed increased to 35 from 30.
+ Plasma now does 30 - 35 - 40 damage.
+ Cyborg pulse damage is now 32 per 4 tics instead of 24 per 4 tics. (Total 128 up from 96)
+ Weak plasma damage increased to 10 from 9.
* Fixed a bug where Cyborg couldn't get his no jetpack use achievement.
* Fixed the cyborg fuel desync.

=== GHOSTBUSTER ===

+ Expander weapon spread reduced to 3.2 x 2.2 from 4.8 x 3.8.
+ Expander explosion deals full damage in 28 unit radius now.
+ Expander uses 3 ammo instead of 4.
+ Sonic echo bounces 2 more times now.
* Ghostbuster Nightmare power now rips.
- Ghostbuster Nightmare power does 3 damage instead of 7.
* Ghostbuster traps should activate properly now. (Random fucks ups could happen, allegedly)
* Rocks go through allies.

=== ENGINEER ===

+ Nailgun clip size increased to 18 from 16.
+ Nailgun MG clip size increased to 24 from 18.
+ Normal nails do 20 and 16 damage now.
+ Upgraded nailgun nails do 18 and 15 damage now. (Primary and alt)
+ Pulverizer ball does full damage in 24 unit radius now.
+ Pulverizer ball explosion does total of 128 up from 64 damage but in intervals of 4 tics instead of 2.
+ Pulverizer ball explosion does full damage in 32 unit radius.
+ Sentry healths are now as follows: 250, 375 and 500.
+ Sentry bullet damages are now as follows: 8, 10 and 12. (Previously had some randomization)
+ Starts with 150 metal up from 100.
* Adding missing reload counters to doom hud.

=== WITCH HUNTER ===

+ Death cask souls do 5 more damage now.
+ Death cask heals by 5 up from 2.
- There is now a brief delay (a bit less than half a second) for the explosion of the death cask.
+ Dart damage increased to 6 from 4.
+ Now starts with 25 heartseeker ammo instead of 20.
- Heartseeker projectile speed reduced to 54 from 64.
+ Laser altfire now shoots 5 projectiles instead of 3.
* Fixed the obituary bug of his laser.
* Player sprites are now affected by your color!
* Remade the poison cask. It now creates the same amount of gas clouds but the clouds do 2 damage in 64 unit radius every 2 tics. It also poisons you for 15 damage. (Less than before)
	- So, now it's more dangerous if you stay inside. Previously it was touch once and you could lose as well as 50 health.
	- It also doesn't hurt the Witch Hunter anymore.

=== WARLOCK ===

+ Normal fireball speed increased to 56.
+ Ice primary fire does 10 damage per projectile now up from 9.
- Ice primary speed lowered to 40 from 42.
+ Mini ice shard damage increased to 12 from 10.
* Warlock lightning altfire changed! Now the ball will instead circle around the area you created it for two seconds. Orbit radius is 64 units.
+ Warlock lightning altfire now uses 1 ammo.
* Warlock altfire does 8 damage in 64 unit radius as it travels.
* Flamepillar shouldn't fail spawn at slopes now. (Hopefully)
* Fixed a bug where "No Souls Captured" text wouldn't show on ice hands weapon.
* His souls are automatically used now.
* Protector's armor no longer overried or messes up your boneshield.
* Boneshield explosion is made more responsive and can't fail to spawn anymore. (It could fail to appear before)

=== PROTECTOR ===

+ Mini-missiles now do 16 damage instead of random(10, 16).
+ Mini-missiles explode for 16 damage instead of 5.
* Tooltip for missile launcher and lightning gun fixed. Now mentions you can't dash.




=== SJAS ===

+ Sjas now moves 7.75% faster. (This is only 2.25% less than v2b9).
+ Scream now does 164 damage instead of 144, and has radius of 130 up from 120. (Only 16 damage less than v2b9)
+ Scream speed increased by 7 tics.

=== JITTERSKULL ===

* Now has changes from kpatch.
- Now weaker by 25% against Warlock's ice. (Matches what he has against Hunter now, total 50%)

=== CREEPER ===

+ Increased maximum creeper ball use chances to 30 from 12.
* Attack turned into limited range bullet attack. (Should help unlagged users now, behaviorally it should be identical)
* HUD now displays the number of creeper balls in reserve that can be recharged. (Kpatch)
* Creeper can no longer fire heal balls if the remaining number of heal balls is 0. (Kpatch)

=== CHOKE ===

* Fixed a bug where he wouldn't be healed properly when attacking Warlock. (Sometimes)
* No longer has autoaim.

=== FROSTBITE ===

+ Melee damage increased to 80 from 72.
+ Frozen wind does 4 damage up from 3.
+ Health regen limit increases by 5 per each kill instead of flat 20 now. (So for example if you get a kill, you can heal up to 25 health if you're lower than 25 etc)
+ Glacial mortar creates much more winds now and they cover a wider space, but the winds lose speed as they travel.
* No longer has autoaim.
* Glacial bomb no longer gets triggered by ally ghouls. (Kpatch)
* Glacial bomb has better bounce, doesn't go off by randomly bouncing from walls. (Kpatch)
* Frostbite's ice balls and the frozen wind from ice balls now tranfer kills to the player 100% of the time. (Kpatch)

=== NIGHTMARE ===

- Nightmare no longer does two attacks on his primary attack.
- You now get healed for 25 per dim vision kill.
+ Your dim vision kill heal can heal up to 300 now instead of 125.
+ Dim vision initially lasts 6 seconds up from 5.
* Nightmare melee does 75 damage now. (It was previously 150 due to a bug)
* Nightmare melee is now a limited range bullet. (Should be identical to it's previous behavior)
* Nightmare altfire now unleashes waves of shadow explosions in front of it, dealing massive damage at the end of it's range.

=== IMPALER ===

+ Has 85 hp up from 80.

=== MOHOPH ===

* Ranged attack now goes through allies.
* Mohoph should hopefully not randomly get thruster power from killing other humans.
* Fixed inconsisten Warlock ice hand weapon with morph.

=== MORGWYR ===

- Morgwyr now makes noises as it moves and lands from jumping.
+ Morgwyr attack cooldown reduced to 3 seconds from 4. (Kpatch)
- Morgwyr shoots 6 bats down from 8. (Kpatch)
* Morgwyr no longer jumps to the missing saw death state upon death by saws. (Kpatch)
* Fixed a bug where he could dash across the map if pressing altfire as well as primary.
* Made his blood a bit more visible.
* Morgwyr should hopefully not get stuck at random places when he teleports now.
* Player sprites are now affected by your color!
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

User avatar
Afrit
 
Posts: 83
Joined: Mon May 13, 2013 1:15 pm

Re: Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

#433

Post by Afrit » Wed Aug 30, 2017 1:08 am

Not gonna go into detail but this one thing in particular, its this one that i feel the urge to make clear.

Spinning Warlock Thunder is just silly.

I just spammed it in a room in megadeth map and i got 4 kills with 0 effort whatsoever.

Post Reply