Ghouls vs Humans: Legacy of Darkness /w Addon: v1.4b -- NEW!

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Xan
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#381

Post by Xan » Fri Sep 13, 2013 5:52 pm

Also, the name for the GB Nightmare upgrade is still the old one from Icefiend, so you might fix that while you're at it

And Mohoph doesn't recharge its ranged shots at all, is that by design?
Last edited by Xan on Fri Sep 13, 2013 5:58 pm, edited 1 time in total.

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Ivan
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#382

Post by Ivan » Fri Sep 13, 2013 6:19 pm

Updated the OP with the fixed code file. Thanks for the report.

Mohoph recharges, but he randomly starts recharging slower than others. You have to keep moving a little bit and then stop at random to make it recharge, due to a bug. (I don't know how to fix it)
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
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=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#383

Post by CloudFlash » Fri Sep 13, 2013 6:30 pm

Ranged ghoul. Here we go again...
https://i.imgflip.com/i5tpe.jpg
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#384

Post by Tux » Fri Sep 13, 2013 6:57 pm

Ivan wrote: Updated the OP with the fixed code file. Thanks for the report.

Mohoph recharges, but he randomly starts recharging slower than others. You have to keep moving a little bit and then stop at random to make it recharge, due to a bug. (I don't know how to fix it)
actually it's better this way! random recharging is the best IMAO.
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#385

Post by Deathskull » Sat Sep 14, 2013 6:03 pm

CloudFlash wrote: Ranged ghoul. Here we go again...
So I guess Creeper and Choke are both ranged ghouls too?

His ranged attack is low damage, slow, takes a significant time to charge and he can only carry 5 shots before needing to stop and recharge. Nowhere near as good a replacement for his melee attack as Choke bloodball or even Creeper stunballs are

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#386

Post by AnalOpportunist » Mon Sep 16, 2013 9:53 pm

I don't like the new D_LTHING at all. Original was way better.

In general, I like only a little bit about this new version. New ghouls are horrible, I get headaches from that techno-party offered by Mhozomorph or whatever his name was. Ninja rope is awesome, but I don't like the other weapons of new human class.

I don't want to hurt anyone's feelings, since it probably took you a while to create those classes and stuff, but I think previous version was the best version so far. It could be improved, but I believe you took the wrong direction.

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How to install?!

#387

Post by RogueEsp » Thu Jan 09, 2014 12:53 am

Hello.

- I have an little suggest; ¿How to play it? I download "The Core" and open it with Zandronum, Skulltag and ZDoom but none of these works. ¿How to play? Please help, the game looks pretty awsome :wonk: ...

Catastrophe
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#388

Post by Catastrophe » Thu Jan 09, 2014 2:57 am

Download the core, code, and maps. Then run them all together.

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#389

Post by ZzZombo » Thu Jan 09, 2014 9:42 am

Uh stupid question, but how do I kill as Monorph? When morphed you don't do any damage to humans... And there is no hints for new/remade classes that's a shame.
Last edited by ZzZombo on Thu Jan 09, 2014 10:07 am, edited 1 time in total.
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#390

Post by Laggy Blazko » Thu Jan 09, 2014 6:34 pm

You can't kill while morphed. Morphing is supposed to confuse humans, making them think you're one of them. Once you get close to them you have to quickly unmorph and attack.
Why is finding the user CP so hard?

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#391

Post by Catastrophe » Thu Jan 09, 2014 11:23 pm

I don't play mohoph myself, but when you're morphed you cannot hurt enemies. It's only there so you can try tricking them into thinking that you're their friend so you can kill them later. Otherwise mohoph would've been that ranged ghoul problem we had a while back.

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#392

Post by Ivan » Mon Mar 03, 2014 8:57 pm

I'm recently considering making a new addon for this with 2 additional classes, 1 for each team. I'm also thinking on improving a few other aspects, what do you guys think? Yes/No?
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#393

Post by Razgriz » Mon Mar 03, 2014 9:08 pm

Do it and name it new legacy of deep darkness
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#394

Post by CloudFlash » Mon Mar 03, 2014 9:17 pm

I'm pretty okay with this.
https://i.imgflip.com/i5tpe.jpg
*Hey, who wants to hear my solution to the modern world's problems? ^Me! %Me! @Me! #Me! *WELL TOO BAD @Did he just stab himself with this butcher knife? %Looks like it ^Hey, the pizza guy arrived! %Pizza! Yey

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#395

Post by Guardsoul » Mon Mar 03, 2014 9:44 pm

DO IT! It would be really nice if maps are finished at the same time as this.
I dont care about how bad your maps are. Everything can be improved.
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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#396

Post by Catastrophe » Mon Mar 03, 2014 10:02 pm

I'd help, but my interest in doom modding has all but died out. Good luck on this.

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#397

Post by GhostBusterFan » Fri Mar 07, 2014 4:15 pm

Since actor Harold Ramis (he played Egon in Ghostbusters) passed away...how about changing the current Ghostbuster sprite to that of his likeness. I'd be willing to recolor them all green & make additional sprites he is required for GvH (severed head etc). I thought it would be a nice tribute to the man.

[spoiler]Image[/spoiler]

I think it's a neat idea, but I know many players love the Bill Murray taunt which would need to be changed to fit Egon. I was going to make an unofficial add-on for myself, but I'm thinking GvH has a system which rejects add-on files so people don't make a creeper cheat file.

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#398

Post by Ivan » Fri Mar 07, 2014 4:37 pm

I guess if you made new sounds that'd work.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#399

Post by EnsaladaDeTomate » Wed Apr 23, 2014 1:53 am

Ivan wrote: I'm recently considering making a new addon for this with 2 additional classes, 1 for each team. I'm also thinking on improving a few other aspects, what do you guys think? Yes/No?
OFC YES!

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RE: Ghouls vs Humans: Legacy of Darkness v2.1 FINAL

#400

Post by Ivan » Mon Jun 30, 2014 8:05 pm

Alright, so I decided to release the addon. Here are the links:

lod-addon.pk3
lod-addon-maps.pk3

Load order is:
1. lod-corev1.2.pk3
2. lod-music.pk3
3. lod-mapsv1.6a.pk3
4. lod-addonv1.2.pk3
5. lod-addon-mapsv1.2.pk3

Recently added maps are GVH50-54

Have fun!
Last edited by Ivan on Mon Jun 30, 2014 8:07 pm, edited 1 time in total.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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