This map is still under construction.
But I set against video
Link (http://www.youtube.com/watch?v=yuutnjzp-hs) veiled and i hope that you will like this video
Metroide34french
uh what is the monster vanilla?-Jes- wrote: Not bad. However, you should probably replace the skulltag monsters with vanilla ones - otherwise your map will require the use of skulltag_* files.
Mm ok then I understood-Jes- wrote: Doom 2 monsters. NOT skulltag monsters like dark imp, belphegor, super shotgunner.
Spoiler: The True (Open)
Nah, we need more maps to use the Skulltag monsters. But you can copy them into your WAD it you want. (Ultimately that is the preferred way.)-Jes- wrote: Not bad. However, you should probably replace the skulltag monsters with vanilla ones - otherwise your map will require the use of skulltag_* files.
thank you there is nothing tokatZune wrote: as ibm said, it's very good for be your first map but i recommend you upload images, because its more easy and quick than see a video
Good Luck :D
but I'm doing the lift, an infirmary, a teleporter and even hell, but hell good is still workingdoom_kid92 wrote: This map feels like a solid map from ~15 years ago. I agree with mr fiat, something as simple as turning some corridors into stairways or the addition of elevators can go so far in making a level more interesting.
Mm I do agree Skulltag put more data but you can against me put the link to where I could put new monsters? it would be nice?
mm I understand and thank you for the linkQent wrote: http://realm667.com/index.php/repositor ... inmenu-105
But unless you can manipulate sprites and DECORATE yourself, you're probably better off keeping skulltag_data, IMHO.
Was this wad canceled? 8Umetroide34french wrote: uh I have bad news to tell you
Metroide34french


<AlienOverlord> Do you have any friends at all
<AlienOverlord> You play Doom