DM Revival - MANAGEMENT HELP NEEDED

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
Locked
User avatar
Dusk
Developer
Posts: 581
Joined: Thu May 24, 2012 9:59 pm
Location: Turku

RE: Deathmatch Revival - July 4th Release Date(?) Post and decide!

#201

Post by Dusk » Sat Jun 29, 2013 11:10 am

I really hope I'm not too late.. but I got my map done:

Image
https://dl.dropboxusercontent.com/u/660 ... on.wad.zip

Music is Ocean Moonlight by Jimmy.
Last edited by Dusk on Mon Jul 08, 2013 1:41 pm, edited 1 time in total.

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: Deathmatch Revival - July 4th Release Date Set+NEW BETA!

#202

Post by one_Two » Mon Jul 01, 2013 8:08 pm

doom_kid92 wrote: I've made this somewhat slower, changed up version of HITFLOOR.mid with a bit of a trancey vibe. I'm curious if you guys like it or not: http://www.mediafire.com/download/oh9pp ... _remix.mid

I made this for DMR, but you may also use it if you want to, Just make sure you note that "Doomkid made this remix" somewhere :) I posted it over at Doomworld as well but I'm shamelessly whoring it in this thread too. :wink:
I properly love this midi - like a fuckin rave mix.

User avatar
Doomkid
Frequent Poster Miles card holder
Posts: 943
Joined: Sun Nov 25, 2012 2:04 am
Location: Aussie Land
Clan: UniDoom
Clan Tag: [UD]
Contact:

RE: Deathmatch Revival - July 4th Release Date(?) Post and decide!

#203

Post by Doomkid » Tue Jul 02, 2013 2:48 pm

Hey there, Doomers and DMR participants. I'm sad to announce that due to some fairly serious life changing events - nothing very negative, I'm happy to say - I won't be able to do things like this for quite some time. I will not be able to continue managing the DMR project, and I was hoping to get a few participants to come together and make this project something better than it ever would have been anyway.

I'm sorry to announce this with such little pre-notice, I have got a further improved and developed version of DMR here, with accompanying text file: http://www.mediafire.com/download/nt9ca ... _Files.rar

I urge the participants to elect new project manager(s) make a new thread for this project, if you wish to do so. The amount of effort that has been put into this, and the potential these maps have would be a very shameful loss. There is a lot of unique and fun material here, that is a certainty.

I wish you all luck with this, A deathmatch version of CChest has always been a goal of mine since I found out about community projects as a wee one. I hope to see it fufilled at some point when my life becomes more well balanced again - And thank you all so much for participating in this. I've had a ton of fun!

:)

This project is also active over at Doomworld: http://www.doomworld.com/vb/wads-mods/6 ... needed/12/

[I'm really happy to see you've finished your map, Dusk. You are definitely not too late, the release date on this has just been thrown out the window more or less. :redface: one_Two, thanks for the feedback about the remix! I hope the best of luck to you all, and I'll still be popping in from time to time, just far more rarely.]
Last edited by Doomkid on Tue Jul 02, 2013 2:54 pm, edited 1 time in total.
Image
Image

RDMonkey
 
Posts: 23
Joined: Sun Jun 03, 2012 9:21 pm
Location: Institute of War, Valoran

RE: DM Revival - MANAGEMENT HELP NEEDED

#204

Post by RDMonkey » Wed Jul 10, 2013 10:31 am

Wincarthym said:
I was going to do a map for it, but I instead decided to write a review for this wad.

http://pastebin.com/Sv9qZJ0t

Do take this into consideration.
Somewhat disappointed that Doomkid didn't post my review of the wad. Anyways, this review is a little bit outdated and i don't know if the maps have been fixed yet, and I don't think i've played any new ones, but oh well, here it is. (I would've posted it sooner but i've been busy with life).

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: DM Revival - MANAGEMENT HELP NEEDED

#205

Post by one_Two » Wed Jul 10, 2013 10:47 am

RDMonkey wrote:
Wincarthym said:
I was going to do a map for it, but I instead decided to write a review for this wad.

http://pastebin.com/Sv9qZJ0t

Do take this into consideration.
Somewhat disappointed that Doomkid didn't post my review of the wad. Anyways, this review is a little bit outdated and i don't know if the maps have been fixed yet, and I don't think i've played any new ones, but oh well, here it is. (I would've posted it sooner but i've been busy with life).
Just read it :"The iron bars holding the green pillar-like areas together look pretty silly, I mean, you can try better than that to add some detail, honestly." The bars on my map aren't supposed to look like it's holding it up, they are so you can shootout but can't jump in through the windows.

RDMonkey
 
Posts: 23
Joined: Sun Jun 03, 2012 9:21 pm
Location: Institute of War, Valoran

RE: DM Revival - MANAGEMENT HELP NEEDED

#206

Post by RDMonkey » Wed Jul 10, 2013 10:58 am

one_Two wrote: Just read it :"The iron bars holding the green pillar-like areas together look pretty silly, I mean, you can try better than that to add some detail, honestly." The bars on my map aren't supposed to look like it's holding it up, they are so you can shootout but can't jump in through the windows.
No no no, I'm not talking about those bars. I'm talking about these support beams that go from pillar to pillar that hit the ceiling (or sky in this case). I think they're a little unneeded and that you could do better detail.
Last edited by RDMonkey on Wed Jul 10, 2013 10:58 am, edited 1 time in total.

ThinkCircle
New User
Posts: 11
Joined: Thu Apr 11, 2013 10:11 am

RE: DM Revival - MANAGEMENT HELP NEEDED

#207

Post by ThinkCircle » Wed Jul 10, 2013 6:02 pm

I can create a map ??

Dynamo
Retired Staff / Community Team Member
Posts: 154
Joined: Fri May 25, 2012 5:16 am

RE: DM Revival - MANAGEMENT HELP NEEDED

#208

Post by Dynamo » Wed Jul 10, 2013 6:19 pm

http://i.imgur.com/H2KEp7f.jpg

I think you should do something better than that.........
Image

one_Two
Addicted to Zandronum
Posts: 1753
Joined: Thu Jun 07, 2012 4:47 pm

RE: DM Revival - MANAGEMENT HELP NEEDED

#209

Post by one_Two » Wed Jul 10, 2013 6:26 pm

Dynamo wrote: http://i.imgur.com/H2KEp7f.jpg

I think you should do something better than that.........
Realistic as fuck.

ThinkCircle
New User
Posts: 11
Joined: Thu Apr 11, 2013 10:11 am

RE: DM Revival - MANAGEMENT HELP NEEDED

#210

Post by ThinkCircle » Wed Jul 10, 2013 7:12 pm

Can i create one map for this project please ??

User avatar
Marcaek
Forum Staff
Posts: 1093
Joined: Wed Jun 06, 2012 5:05 am

RE: DM Revival - MANAGEMENT HELP NEEDED

#211

Post by Marcaek » Wed Jul 10, 2013 7:21 pm


RDMonkey
 
Posts: 23
Joined: Sun Jun 03, 2012 9:21 pm
Location: Institute of War, Valoran

RE: DM Revival - MANAGEMENT HELP NEEDED

#212

Post by RDMonkey » Wed Jul 10, 2013 7:22 pm

one_Two wrote:
ThinkCircle wrote: Can i create one map for this project please ??
Idk man, I don't even know who's in charge of it anymore.
This should help clarify things.

Edit: Damn you guys beat me to it, hehe.
Last edited by RDMonkey on Wed Jul 10, 2013 7:22 pm, edited 1 time in total.

ThinkCircle
New User
Posts: 11
Joined: Thu Apr 11, 2013 10:11 am

RE: DM Revival - MANAGEMENT HELP NEEDED

#213

Post by ThinkCircle » Wed Jul 10, 2013 7:32 pm

Sorry but my english is very bad...i don't understand a lot what did he mean.

RDMonkey
 
Posts: 23
Joined: Sun Jun 03, 2012 9:21 pm
Location: Institute of War, Valoran

RE: DM Revival - MANAGEMENT HELP NEEDED

#214

Post by RDMonkey » Wed Jul 10, 2013 7:46 pm

ThinkCircle wrote: Sorry but my english is very bad...i don't understand a lot what did he mean.
Just click one of the links in the last posts and ask the new manager about it.

Qent
Retired Staff / Community Team Member
Posts: 1424
Joined: Tue May 29, 2012 7:56 pm
Contact:

RE: DM Revival - MANAGEMENT HELP NEEDED

#215

Post by Qent » Fri Jul 12, 2013 4:09 pm

To avoid confusion, please post anything relevant to this project in one of the new threads: Doomworld, Zandronum

Locked