DM Revival - MANAGEMENT HELP NEEDED
RE: Deathmatch Revival: Screenshots of progress!
Make the beta in 2 days (my map will be done by then), just send it to the mappers instead of making it public. Weve got plenty of participants that we can get opinions from, and besides Id rather leave the pack sorta as a surprise.
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RE: Deathmatch Revival: Screenshots of progress!
Yeah I'm fine with that, I should prob get a midi and inter pic for mine aswell. I tried it on oda and zd, seems to work fine.
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RE: Deathmatch Revival: Screenshots of progress!
That's a good idea, I'll only send it to the participants. Once I get your map and one_Two's midi, I'll go ahed and put it all together.W1D3A55 wrote: Id rather leave the pack sorta as a surprise.
RE: Deathmatch Revival: Screenshots of progress!
Welp. Finished my map (map07).
Spoiler: Some friggin screenies (Open)DL link:CLICK ME NAO PLS!!!
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
RE: Deathmatch Revival: Screenshots of progress!
I'm also gonna post the download link to one of my finished maps.
http://www.2shared.com/file/doWFf-4G/AlgaeWel.html
Hope ya'll like it.
http://www.2shared.com/file/doWFf-4G/AlgaeWel.html
Hope ya'll like it.
RE: Deathmatch Revival: Screenshots of progress!
Final version for you: http://www.mediafire.com/?5ot1cw3cf0pf922
Just put a midi and interpic in there, you can do with as you please, I dunno what naming or map number conventions you will be using.
Just put a midi and interpic in there, you can do with as you please, I dunno what naming or map number conventions you will be using.
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RE: Deathmatch Revival: Screenshots of progress!
Great maps guys. I'll go ahed and compile this all together now.
Once thing I'm very curious about - Is there a way to remove unused patches from a WAD file, or is there at least a way to identify every texture used in a map? Some people have used custom textures that come from a big resource file, most of which is unused which would lead to a huge waste of file space in the WAD. Any tips on how to trim away all the unneeded stuff? I dont want to have to go through by hand and identify every custom texture used in certain maps. Is there an easier way?
Once thing I'm very curious about - Is there a way to remove unused patches from a WAD file, or is there at least a way to identify every texture used in a map? Some people have used custom textures that come from a big resource file, most of which is unused which would lead to a huge waste of file space in the WAD. Any tips on how to trim away all the unneeded stuff? I dont want to have to go through by hand and identify every custom texture used in certain maps. Is there an easier way?
Last edited by Doomkid on Thu Mar 28, 2013 2:51 am, edited 1 time in total.
RE: Deathmatch Revival: Screenshots of progress!
You could just look through doom builder to see what custom textures they used. From there you can open up slade3 or slumped and essentially just drag and drop said textures from the resource wads.doom_kid92 wrote: Great maps guys. I'll go ahed and compile this all together now.
Once thing I'm very curious about - Is there a way to remove unused patches from a WAD file, or is there at least a way to identify every texture used in a map? Some people have used custom textures that come from a big resource file, most of which is unused which would lead to a huge waste of file space in the WAD. Any tips on how to trim away all the unneeded stuff? I dont want to have to go through by hand and identify every custom texture used in certain maps. Is there an easier way?
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
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RE: Deathmatch Revival: Screenshots of progress!
Wow, I've run into a strange hiccup with this. I open up the map in Doom Builder [ http://www.2shared.com/file/f-B-dKqa/Comfield.html ] but all textures that aren't from Doom2.wad don't show up. I've made sure to include the comfeild.WAD itself as an external resource, and even still it won't read the custom textures.
This wouldn't be a problem since the map runs fine in game, but Doom Builder won't list the unknown textures when I click one to change it, so I can't get a list of the used textures as easily as I thought.. What an annoyance. Any ideas what I can try?
This wouldn't be a problem since the map runs fine in game, but Doom Builder won't list the unknown textures when I click one to change it, so I can't get a list of the used textures as easily as I thought.. What an annoyance. Any ideas what I can try?
Last edited by Doomkid on Thu Mar 28, 2013 3:34 am, edited 1 time in total.
RE: Deathmatch Revival: Screenshots of progress!
Check what format you're opening in and check if forces patches/flats to be between markers(?) in the wad.
Last edited by one_Two on Thu Mar 28, 2013 3:34 am, edited 1 time in total.
RE: Deathmatch Revival: Screenshots of progress!
Try and ask the mapper as to what resource file they got their custom textures from as well as a dl link to it if its something like the gothicx texture pack. Also, can you clarify a bit? That post of yours seemed a but confusing to me.
Last edited by W1D3A55 on Thu Mar 28, 2013 3:43 am, edited 1 time in total.
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
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RE: Deathmatch Revival: Screenshots of progress!
I worded my post in a really confusing way, but this is exactly what I needed. Thanks for the help guys, now I can finally make this thing :)one_Two wrote: Check what format you're opening in and check if forces patches/flats to be between markers(?) in the wad.
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RE: Deathmatch Revival: Screenshots of progress!
Alrighty! The early beta was sent out, looking forward to reading everyone's opinions and thoughts.
RE: Deathmatch Revival: Screenshots of progress!
I put up a server: 94.102.147.2:10669 "Union Servers - DeathMatch Revival Testing". Played the first two, gotta say map02 is really nice, can see that being popular.
RE: Deathmatch Revival: Screenshots of progress!
I've played through all the custom maps fairly quickly, and here's my thoughts/suggestions on them.
Spoiler: If you're a mapper/contributor for this, take a read in me (Open)
Spoiler: Some tips for doom_kid92 (Open)
Last edited by W1D3A55 on Thu Mar 28, 2013 9:15 pm, edited 1 time in total.
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
RE: Deathmatch Revival: Screenshots of progress!
Map03 is more a novilty than anything, I don't think a cg would be worthwhile as you'd probably die within seconds in dm with any more than 3 players.
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RE: Deathmatch Revival: Screenshots of progress!
Thanks for such detailed feedback, this is exactly what we need. Also, thanks a lot to one_Two for hosting that server.W1D3A55 wrote: Remove the red dynamic lighting after you shoot a barrel. Not only is it pointless, it sorta interferes with the map look overall. That and I'm not sure if Odammitex or Zdaemon will render dynamic lights. Also, please change the gun sounds on the BFG and pistol/chaingun, as well as the player death gib sound. They sorta sound lame and annoying.
The dynamic lights after you shoot a barrel is actually funky Zandronum glitch. I noticed it when playing reagular old Doom a few months ago, I meant to post about it but totally forgot.
Entrymake 3 will definitely go, It's just a bit to unispired. I kinda whacked it on to the old 3-map demo to show everyone :P But you can get the blue armor via the bfg secret :)
EDIT: a couple of the maps in there are still very unfinished, I think every map could use at least one or two alterations to play better. Thanks again guys.
Do you guys mind at all if I forward this to the Doomworld half of the team?
EDIT 2: Just so everyone knows, On Map06, press the RL switch. Run full speed to the blue armor, then run to the door on the outer wall facing the BFG pedestal - and have a well earned BFG spam. This secret is a real stretch, I need to make sure people cant RJ to places like that.
Last edited by Doomkid on Fri Mar 29, 2013 3:25 am, edited 1 time in total.
RE: Deathmatch Revival: Screenshots of progress!
Feel free to send the info man. And yeah that map06 method sounds impossible. Probably just skip the blue armor step, and make the bfg have 4 bars surrounding it when you spawn there. When you get it, the bars lower and then raise again. Simple fix. Also, ffor that map, easy on the barrels. Nobody needs negative frags.
Watermelon wrote: Stall is notorious for his D.
For the best song you'll ever hear, click this linkLollipop wrote: What does ETA mean? I'm sorry, but I don't get too much around on the internet.
I DARE YOU
RE: Deathmatch Revival: Screenshots of progress!
The name of mine is "oTwar" btw, like in the interpic.