Well, it looks like I'm going to update this thing two years after making the previous one again, but that's it guys, I'm still living in my parents house and they're a nightmare. I also had a pretty strange 2019, but strange on the good way, I changed my carrier and I started to have an actual social life.
But, nobody cares about my life so I'm going to get to the point: In the whole 2019 I didin't played Doom any time, I almost forgot absolutely everything about my modding proyects, but this shitty quarantine month I'm going back to play Doom and I remembered about how cool SST was and how high was my enthusiasm to make a mod inspired on it.
Anyway, I just played SST again and I used my "Extra Weapons" addon to play the SST maps, and I realized about many problems that existed on the v4, so I made little changes to patch those little bugs. I didn't added new guns so I not going to call this thing "a great update", just a fixed version, a "version 4b". Here is the link:
https://www.mediafire.com/file/5x3s15sx ... b.zip/file
The differences are:
- changes on the RandomSpawners, changing the frecuancy when the extra weapons are dropped.
- fixed the "infinite ammo" on the altfire on the Zombiemen Rifle. A beginer mistake, I see hehe...
- The "Revenant Rockets Ammo" was added now with an actual spawn state. Now it can be dropped by the Revenants frequently, just like the Mancubus can drop "Gas" tanks besides its arms.
- Minor balance things on the Melee atacks of the Arachnothron and on the Mancubus flames, being now less cheap enemies and being a more fair challenge.
I also added a "No recoil" version, just for the non "mouselookers" as me whom plays SST with vainilla controls:
https://www.mediafire.com/file/c9y6g257 ... l.zip/file
SSTNewWeapons hasn't been updated, but I'm planning to do a patch which can re-enable the recoil unable feature to the SST_v1.4rc7 version, just as a little extra gift to this wad that iI love so much. But first I want to beat the SST D2 maps so that's going to take me a while.
Talking about my personal project mod (that anti-brutal doom mod) I actually didn't started it at all, or maybe not just so much. I spent a little time just to understand SST and which things I could transfer for that mod when I really start working on it.
Fun fact: I started to make that mod calling it "Super Doom" but now I realized that already exist a doom mod called "Super Doom" which, ironically, it's also a TC (A Superhot TC). So I planned to rename it to avoid confusions. I planned to use "Hyper Doom" as the new name, but it's not definitve, at least for now.
Well, that's all for today. This was TheSuperPlayer trying to get back on the bussiness.