
Super Skulltag was started back in 2010 for Skulltag, the source port that came before Zandronum. The name was actually AlienWolve's idea. "What if we take everything in Doom2+Skulltag, and make it 'super'?" I wanted to call it "MiniMod" but I'm glad that didn't stick.
Originally conceived as a general-purpose enhancement mod, it eventually came to include a new campaign featuring reimagined Doom2 levels that make use of the Skulltag monsters, weapons, and items, as well as fancy sourceport features like 3D floors, slopes, deep water, sector portals, 3D models, and event scripting.
Present day:
The mod has been in a state of on-and-off development over the past 15 years and includes so many features that this post would turn into a lecture, but a few of the key features include:
- Smooth weapon animations, beautiful yet optional clientside effects for almost everything, cool blood effects, stuff that looks good but still fits Doom's original visual theme
- Customizable experience with a "SST Options" menu. Change your plasma color, HUD type, toggle various effects, choose your preferred PvP hitsound, choose your HP regen amount (if the server enables it)
- Immersive sound design -- echoes for distant gunfire and explosions, weapon sounds taken from actual recordings that dr_fuzzy made at his local firing range, ambient sounds for most maps
- Enhanced player animations, weapons are shown better than with PreferredSkin alone. For example, you can see other players reloading their SSG, pumping their shotgun, etc.
- New behaviors for some Doom2 monsters, better sprites and sounds for the Skulltag monsters
- Fun physics, "ragdolls" for players and monsters, and gib explosions that directly respond to the amount of force and direction a monster/player is hit from, which creates some hilarious moments
- Spraypaint the walls -- and the monsters!
- F I R E
- Random but rare chance of Skulltag monsters/weapons/items spawning in Doom2 or custom mapsets
- New maps, as mentioned before. The Doom2 "remake" campaign is 75% complete (24 out of 32 maps done), and there are a few extra "secret" maps as well!





Download version 2.0b
(3/1/2025)