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DOOM - Nightmare from Hell

Posted: Fri Mar 08, 2013 11:12 pm
by TRutH90
Hi everyone, I'd like to show you this mod for "DOOM II: Hell on Earth". It is going to be a Total Conversion, a kind of mod that will changes all the aspects of the game (gameplay, sprites, music... ).I and The_Spartan are still working on it, but, when we'll finish the tenth map (the first chapter), I'll release a demo of it.

Plot:
Year 2055. Few days after the disaster happened on Phobos, everyone knew of it. People are scared that the same thing could happen on another planet. You're a marine and you live, with other persons, in a base of the UAC, placed on Pluto. You have a new mission. All the contacts with the stations on Saturn were lost. Scare everyone telling false news is unacceptable; so you and some of your buddies have to go to check out the planet. Unfortunately, the surprise, that is waiting you, isn't so nice...


Modifications:

Gameplay:
- Added four new classes.
- Added limited sprint.
- Added night visor incorporated with the helmet.
- Added score pints (and score items).
- Added zoom for all the weapons (except meele weapons).
- Computers works like switches.


Maps:
- Finished the first six maps.
- Added a cutscene.


New weapons:
- Bayonet.
- Revolver.
- Semi-automatic shotgun.
- Dark claw.
- Minigun.
- Grenades Launcher.
- Railgun.

Old ones modified:
- Fists.
- Pistol.
- Shotgun.
- Super shotgun.
- Machinegun.
- Rocket launcher.
- Plasma rifle.
- BFG9000.


New enemies:
- Zombie Berserker.
- Zombie with pistol.
- Zombie with super shotgun.
- Zombie with chainsaw.
- Zombie with machinegun (not Heavy-weapons guy).
- Flying Imps.
- Male and female zombie scientist.
- Devil of the flaming comet.
- Azeral.
- Mecha Arachno Devil.
- Arachno Bruiser.
- Techno Bruiser.
- OctArachno.


Some of the originals changed:
- Imp.
- Demon.
- Zombie soldier.
- Zombie sergeant.
- Heavy-weapons guy.
- Baron of hell.
- Hell knight.
- Mancubus.
- Arch-Vile.
- Cacodemon.
- Lost soul.
- Spider Mastermind.
- Spectre.


HUD from alpha version:
- Added bars in the middle (health, amor, sprint).
- Added a time counter on the right (up).
- Added score counter on the right (down).
- Added icons of weapons.


More pickups:
- Unholy bible.
- Demonic dagger.
- Demonic jar (five differents sprites).
- Gemma-Chi.
- Bloddy receptable.
- Skull chest.
- Evil sceptre.
- Full armor.
- Hell armor.
- BFG plasma.
- BFG plasma pack.
- Ammo for "semi-automatic rifle" and "machinegun".
- Ammo pack for "semi-automatic rifle" and "machinegun".
- New medikits (two differents sprites)
- New key (commander's hand)

Old ones changed:
- Invincibility sphere.
- Soul sphere.
- Invisibility sphere.
- Medikits (all of them).
- Blue armor.
- Health bonus.
- Armor bonus.
- Ammo for "pistol" and "minigun".
- Box of bullets.
- Cells.
- Box of cells.
- Box of rockets.
- Backpack.
- Box of shells.


New objects:
- Chairs.
- Barrels.
- Zapper.
- Lamp.
- Emergency capsules.
- Red alert light.
- Toilet.
- Marines' dead bodies (more than twenty)
- Plants.


Textures:
- New flats (floors e ceilings).
- New patches.
- New switches.
- Added a dynamic sky.


Audios:
- Added sounds used for the new sprint system.
- Added music for the first six levels.


Texts:
- Changed enemies' names.
- Changed the names of the bonuses.
- Added the names of the score items.
- Changed "Quit messages".
- Changed the names of the levels.
- Added the names of the ammo.
- Added the names of the weapons.
- Added the names of the pickups.

Some screenshots:
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Credits: TRutH90 & The_Spartan[/font]

RE: DOOM - Nightmare from Hell

Posted: Fri Mar 08, 2013 11:32 pm
by darkstar64
Unable to see the images. I tried opening them in a new tab, but it seems I have to join a forum to view them. Would you mind posting them to imgur or something so everyone can see?

RE: DOOM - Nightmare from Hell

Posted: Fri Mar 08, 2013 11:55 pm
by Ænima
Sounds like another generic R667 ripfest, judging by the description ...

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 12:06 am
by TheMisterCat
new objects: toilet

flush all the r667 stuff into it

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 12:21 am
by one_Two
TMC give a g a chance.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 12:34 am
by Catastrophe
[quote=]
- Bayonet.
- Revolver.
- Semi-automatic shotgun.
- Dark claw.
- Minigun.
- Grenades Launcher.
- Railgun.
[/quote]

Lol R667

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 12:47 pm
by The_Spartan
I swear, this is not a Realm667 project. I'm into it, and i can clearly say that almost of the weapons were originally made by Thuth90 himself.

Before telling all the time that this is a realm667 project, wait for some new screens.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 2:02 pm
by Cruduxy
Well you didn't have to name every single thing in the desc. after something in R667

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 2:32 pm
by The_Spartan
Cruduxy wrote: Well you didn't have to name every single thing in the desc. after something in R667
Well, this is because of Thruth, i think he even doesn't know the existance of Realm667, excuse me for the misunderstanding ;)

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 3:27 pm
by Luke
TRutH90 wrote:- Added score points (and score items).
I don't like total conversions but this is a remarkable feature, in my opinion.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 6:05 pm
by darkstar64
I'm still waiting for fixed screenshots. I'm not joining a foreign message board just to view them.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 6:08 pm
by mr fiat
darkstar64 wrote: I'm still waiting for fixed screenshots. I'm not joining a foreign message board just to view them.
on the screenshot section I don't see anything at all, imo tinypic is a very good image host its what I use for quite a while and it works well.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 6:32 pm
by TRutH90
darkstar64 wrote: I'm still waiting for fixed screenshots. I'm not joining a foreign message board just to view them.
I've done it.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 6:46 pm
by darkstar64
Looks interesting. Maps could use some detailing and it doesn't look too much like another R667 collection. I'll give it a shot whena download link is ready.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 6:56 pm
by mr fiat
ah screens. this seems to use allot of recources from the doom alphas (even the HUD, but this one is fully functional tho) but like darkstar said this needs more detailing, and allot more height variation too.

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 7:50 pm
by The_Spartan
mr fiat wrote: ah screens. this seems to use allot of recources from the doom alphas (even the HUD, but this one is fully functional tho) but like darkstar said this needs more detailing, and allot more height variation too.
Everything will be fine. He made it by himself, i'll make a revision of all maps and detail them :)

RE: DOOM - Nightmare from Hell

Posted: Sat Mar 09, 2013 8:49 pm
by mr fiat
The_Spartan wrote:
mr fiat wrote: ah screens. this seems to use allot of recources from the doom alphas (even the HUD, but this one is fully functional tho) but like darkstar said this needs more detailing, and allot more height variation too.
Everything will be fine. He made it by himself, i'll make a revision of all maps and detail them :)
yea this has potential, hopefully you guys make something great.

RE: DOOM - Nightmare from Hell

Posted: Sun Mar 10, 2013 12:01 am
by agaures
Well, looks like someone just found the alpha versions of doom.

RE: DOOM - Nightmare from Hell

Posted: Sun Mar 10, 2013 3:48 am
by Ijon Tichy
dear god those maps

yeah I can safely say the project will be torn to shreds on the maps alone

RE: DOOM - Nightmare from Hell

Posted: Sun Mar 10, 2013 4:43 am
by W1D3A55
Ijon Tichy wrote: dear god those maps

yeah I can safely say the project will be torn to shreds on the maps alone
Agreed. Clrearly whoever made those maps has no idea about detailing, texture choice or dimensions.

Also, prety ugly hud (I know its from alpha doom but cmon, choose or make something that looks decent), mehish weapons (3rd screenshot is full of wat for that gun), and honestly looks like a rip and tear souce project.