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Ketchup - Universal Gore Mod Test 4
Posted: Sun Mar 03, 2013 7:20 pm
by Sergeant_Mark_IV
Download Test 4 here
Many people requested me a version of Brutal Doom without any gameplay modifications at all. I created Brutal Doom Lite, but it still had the custom deaths that would make TCs unplayable, plus modified enemy AI that would modify the gameplay.
Ketchup is a plain gore mod.
Nothing in the gameplay is changed. Just gibs and more gibs for your satisfaction. All enemies can be gibed. Even your chainsaw and plasma rifle can sometimes gib enemies.
So... why is this called an Universal Gore Mod? Because this is not a gore mod for Doom, it's a gore mod for any game that can run on the zdoom-based engines. It's a ludicrous gibs mod for Doom, Freedoom, Heretic, HeXen, Strife, and anything else in a single half mb file.
For now, Doom, Freedoom, HeXen, Heretic, and Chex Quest can be played with it. Strife and Hacx support is planned, and maybe modified versions to work with wads such as kdizd, NeoDoom, Return of the Triad, and others.
You can play this with Samsara, just make sure to load Samsara first, and make Ketchup stuff get loaded after it. The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod.
Spoiler: Pics (Open)
Spoiler: Credits (Open)Nash - The base Nashgore sprites used to create some gibs.
Jekyll Grim Payne - The gibbed corpses of large enemies.
Revilution - The blood pool models and the blood mist sprite.
Test 4 changelog:
- Modified some decals.
- Blood no longer creates splashes or step sounds on wads that have this kind of stuff in TERRAIN lumps.
- Improved compatibility with
Particle Fire Enhancer Mod
- [Doom] Increased gib health of Zombies and Imps from 9 to 11, and now they cant be gibed by pistols anymore.
- [Chex Quest] Added some junk pieces from Brutal Strife that are spawned when armoured enemies such as the Armored Bipedicus dies.
RE: Ketchup - Universal Gore Mod
Posted: Sun Mar 03, 2013 7:38 pm
by one_Two
Very nice :) BD was always a bit heavy going for me, especially on clustered maps but this is good.
RE: Ketchup - Universal Gore Mod
Posted: Sun Mar 03, 2013 8:03 pm
by Ænima
So ... basically like the first Brutal Doom version? (Which was just gore, IIRC.) :p
RE: Ketchup - Universal Gore Mod
Posted: Sun Mar 03, 2013 11:20 pm
by Tux
Spoiler: warning (Open)Spoiler: I warned you... (Open)
Does it halt computers with the amount of gibs and blood like BURL TUMD does?
edit: also no gibs as mage in hexen when you are hit
RE: Ketchup - Universal Gore Mod
Posted: Mon Mar 04, 2013 1:42 am
by Espio
I approve and am happy such a wad has been brought to life.
RE: Ketchup - Universal Gore Mod
Posted: Mon Mar 04, 2013 2:31 am
by President People
Sergeant_Mark_IV wrote:The only compatibility issue is that Chex Warrior will not able to teleport enemies, they will just die. But I think this is not an issue in a gore mod.
What if the gib pieces and blood zorched as they exploded?
RE: Ketchup - Universal Gore Mod
Posted: Mon Mar 04, 2013 3:14 am
by darkstar64
I approve of this. Can't believe I gibbed an enemy with the pistol.
RE: Ketchup - Universal Gore Mod
Posted: Mon Mar 04, 2013 2:12 pm
by AlfaWolf(MCZ)
Good for those who prefer no improvements, normal pace of the game and the orginal weapons.
RE: Ketchup - Universal Gore Mod
Posted: Mon Mar 04, 2013 4:37 pm
by Catastrophe
Chex quest gore is just snot right?
RE: Ketchup - Universal Gore Mod
Posted: Mon Mar 04, 2013 11:03 pm
by BlackFish
http://files.drdteam.org/index.php/file ... amsara.pk3 If anything, this fully works with Samsara (Class based Damagetypes still work).
RE: Ketchup - Universal Gore Mod Test 4
Posted: Fri Mar 08, 2013 1:51 am
by Sergeant_Mark_IV
Version 4 is up.
RE: Ketchup - Universal Gore Mod Test 4
Posted: Sat Mar 09, 2013 2:01 am
by BJ Vynz
Awesome, downloading
Yeah I too was never a fan of how BD made the game feel totally different. This is a great alternative
RE: Ketchup - Universal Gore Mod Test 4
Posted: Tue Jan 21, 2014 1:33 am
by Zand
I wish this had the dismemberment features of BD too. Is the mod abandoned?
RE: Ketchup - Universal Gore Mod Test 4
Posted: Tue Jan 21, 2014 2:02 am
by katZune
Zand wrote:
I wish this had the dismemberment features of BD too. Is the mod abandoned?
The author is banned from this and gzdoom page, so i guess no, IIRC he said that he abandoned the community
RE: Ketchup - Universal Gore Mod Test 4
Posted: Tue Jan 21, 2014 3:01 am
by Slim
katZune wrote:
Zand wrote:
I wish this had the dismemberment features of BD too. Is the mod abandoned?
The author is banned from this and gzdoom page, so i guess no, IIRC he said that he abandoned the community
Well "abandoned" is a stretch. More like he used his yapper the wrong way and he got barred in the zdoom and zan communites.
EDIT: Nice bump-a rooney.