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Sectorcraft [0.8.3] WELCOME TO THE NEW ERA!
Posted: Thu Feb 21, 2013 5:03 pm
by Monsterovich
Welcome to Sectorcraft!
This mod is based on KGBuild's idea but tries to implement it in a much better way. It is currently a work in progress and has bugs.
This mod is very similiar to KGBuild yet different in controls. If you don't know, KGBuild and SectorCraft consist of a huge square map divided into small square sectors. You can freely change floor and ceiling heights, textures and other properties of every sector.
There the similarities end. Unlike KGBuild, SectorCraft doesn't use lots of keybindings like “raise floor, raise ceiling, lower floor, lower ceiling, change floor texture, etc…”. Instead it has tools. Tools are weapons that edit the SectorCraft map. For example, instead of standing on some floor and pressing “lower floor” button you select the Height Tool and shoot the floor and it lowers. Other tools work similarly.
Download
Servers:
submarine.strangled.net:10668
Good luck!
RE: Sectorcraft [0.7]
Posted: Thu Feb 21, 2013 5:07 pm
by Hypnotoad
Sounds good, does it work okay online?
RE: Sectorcraft [0.7]
Posted: Thu Feb 21, 2013 5:07 pm
by one_Two
Looking smart man, might give this another look.
RE: Sectorcraft [0.7]
Posted: Thu Feb 21, 2013 5:11 pm
by Monsterovich
Hypnotoad wrote:
does it work okay online?
Yes, I'm host of server with sectorcraft.
RE: Sectorcraft [0.7]
Posted: Thu Feb 21, 2013 5:40 pm
by Catastrophe
This mod is so fun, too bad I got banned from any server hosting this
RE: Sectorcraft [0.7]
Posted: Fri Feb 22, 2013 7:11 pm
by W1D3A55
Ahh i remember playing this mod months back. Good to see its expanded further with colored sectors and such
RE: Sectorcraft [0.7]
Posted: Fri Feb 22, 2013 8:54 pm
by The Blue Panther
The tools and menus really make things easier, I found it really comfortable, just selecting the tool and left or right clicking, pretty straightforward... I could bind the fire keys to the mouse whe- Oh! but you can just hold fire, neat!
RE: Sectorcraft [0.7]
Posted: Tue Feb 26, 2013 7:54 pm
by W1D3A55
Glitch report (although it may be me but idk):when scrolling through the skulltag textures to choose, after a certain point zand freezes for a sec, then automatically closes up for no reason.
RE: Sectorcraft [0.7]
Posted: Sat Mar 02, 2013 10:28 am
by Monsterovich
You should try vid_hw2d false.
RE: Sectorcraft [0.7]
Posted: Sat Jul 13, 2013 10:53 pm
by Tomthetom
Someone should host a server.
RE: Sectorcraft [0.8.2]
Posted: Mon Nov 04, 2013 11:36 am
by Monsterovich
Enjoy the lastest version! :)
RE: Sectorcraft [0.8.2]
Posted: Mon Nov 04, 2013 2:30 pm
by Mr.Man
Good you still work on this ovich. You're one of the reasons i started mapping myself. Keep it going!
RE: Sectorcraft [0.8.2]
Posted: Mon Nov 04, 2013 2:37 pm
by Monsterovich
Mr.Man wrote:
Good you still work on this ovich. You're one of the reasons i started mapping myself. Keep it going!
It's strange that no one knows korshun, but he's author of sectorcraft!
RE: Sectorcraft [0.8.2]
Posted: Mon Nov 04, 2013 4:26 pm
by Mr.Man
Then mention his name. I thought you did it, just like your signature shows me
RE: Sectorcraft [0.8.2]
Posted: Tue Nov 05, 2013 12:24 pm
by Monsterovich
Mr.Man wrote:
Then mention his name. I thought you did it, just like your signature shows me
Yeah, may be you're right :D.
RE: Sectorcraft [0.8.2]
Posted: Tue Nov 05, 2013 1:03 pm
by L1T
Better idea. Go play minecraft, it's free. You're welcome.
RE: Sectorcraft [0.8.2]
Posted: Tue Nov 05, 2013 1:15 pm
by Monsterovich
L1T wrote:
Better idea. Go play minecraft, it's free. You're welcome.
Remember that Sectorcraft is not minecraft.
RE: Sectorcraft [0.8.2]
Posted: Fri Nov 15, 2013 5:06 am
by scroton
L1T wrote:
Better idea. Go play minecraft, it's free. You're welcome.
No, doom must encompass all games. Then doom played from inside doom must encompass all games.
The rabbit hole doesn't stop until we're 70 deep in recursive doom layers played from a holodeck by an emergent doomguy AI.
RE: Sectorcraft [0.8.2]
Posted: Sun Jul 06, 2014 1:18 am
by Cen Silver
Can't load map. Loads vanilla map no matter how I try and says "map unknown, enjoy the bugs".
Yes I already downloaded a ".ini" map and yes I tried running with it (Used Zandronum)
How do I load a blank new map?
Nvm. Figured it out
Gonna keep a suggestion here to PLEASE make a fill/bucket tool.
Thanks a lot and good mod.
RE: Sectorcraft [0.8.2]
Posted: Sun Jul 06, 2014 8:45 am
by Monsterovich
Cen Silver wrote:
Can't load map. Loads vanilla map no matter how I try and says "map unknown, enjoy the bugs".
Yes I already downloaded a ".ini" map and yes I tried running with it (Used Zandronum)
How do I load a blank new map?
Nvm. Figured it out
Gonna keep a suggestion here to PLEASE make a fill/bucket tool.
Thanks a lot and good mod.
It doesn't work on other maps except scraft01-03. (try "map scraft02")
Also, we are planning to use SQLite database in new zandronum (it might work faster than ini configs).