Advanced Skulltag Score Pillars

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Combinebobnt
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Advanced Skulltag Score Pillars

#1

Post by Combinebobnt » Fri Feb 15, 2013 8:59 pm

Download[/size]
Mirror Link

Put this wad on a skulltag gamemode server and it will do the following things to score pillars:

- Color the marble base according to what team can score there.
Red has a red marble base
Blue has a blue marble base
If both teams can score there, then it has a green marble base.

- Color the claw based on how many points that score pillar will give.
1 point: Gray claw
2 points: White claw
3 points: Golden claw
4 points or more: Emerald claw

Screenshots:
Spoiler: Idle Pillars (Open)
Image
Spoiler: Pillars With Skulls (Open)
Image
Spoiler: Pillars Clutching Skulls (Open)
Image

R2 Changes:

Code: Select all

- Cleaned up the sprites
- 4 Pointer Support (emerald)
Last edited by Combinebobnt on Sat Feb 16, 2013 5:07 am, edited 1 time in total.

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Ænima
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RE: Advanced Skulltag Score Pillars

#2

Post by Ænima » Fri Feb 15, 2013 10:11 pm

Very good idea. Thumbs up from Aenima.
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Llewellyn
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RE: Advanced Skulltag Score Pillars

#3

Post by Llewellyn » Sat Feb 16, 2013 2:29 am

Now if only someone made a full 8-rotation set for those pillars.

Also maybe it would be better like Bronze > Silver > Gold instead of Grey > White > Gold (not that Bronze fits in the pallete well)
Last edited by Llewellyn on Sat Feb 16, 2013 2:30 am, edited 1 time in total.

Strych6
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RE: Advanced Skulltag Score Pillars

#4

Post by Strych6 » Sat Feb 16, 2013 3:06 am

Aye, good thinking
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Combinebobnt
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RE: Advanced Skulltag Score Pillars

#5

Post by Combinebobnt » Sat Feb 16, 2013 3:31 am

I think doom with its silly palette would make the gold and the bronze (that would most likely become some orange or brown) look too similar compared to these colors contrasting heavily.

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Marcaek
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RE: Advanced Skulltag Score Pillars

#6

Post by Marcaek » Sat Feb 16, 2013 3:32 am

Don't PNGs ignore Doom's pallette?

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Ænima
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RE: Advanced Skulltag Score Pillars

#7

Post by Ænima » Sat Feb 16, 2013 3:35 am

Marcaek wrote: Don't PNGs ignore Doom's pallette?
Yes, but software users would then be at a disadvantage because they wouldn't be able to see colors that are outside of the Doom palette.
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Combinebobnt
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RE: Advanced Skulltag Score Pillars

#8

Post by Combinebobnt » Sat Feb 16, 2013 3:36 am

These are converted to the doom palette to make sure that they don't look bad for software users. (I should clean up that brown on the red marble if I update this tho)
Last edited by Combinebobnt on Sat Feb 16, 2013 3:37 am, edited 1 time in total.

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Combinebobnt
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RE: Advanced Skulltag Score Pillars

#9

Post by Combinebobnt » Sat Feb 16, 2013 4:59 am

Updated with a new version that has 4 pointers and better sprites.

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