Bossbattles V19/Classless EditionV6

Maps, modifications, add-ons, projects, and other releases for Zandronum. Also includes announcers.
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Evilm0nk
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Bossbattles V19/Classless EditionV6

#1

Post by Evilm0nk » Sun Jun 10, 2012 7:30 pm

Image

Project Being worked on By:

Evilm0nk,
Arkore

Past help from:
Gosimer
Flame64mon
EvilMonk 2
Untrustable
Jason
Popsoap

Story: As every hero, when they die, They are sent to heaven. These hero's are not only worshipped on earth, But in heaven they are granted positions to defend it and make major decisions in that realm as well. Thinking nothing of it, Heaven never expects anything bad to ever happen, There has never been an invasion up there so no worries right?!
WRONG!! The day has come when Hell Finally invades heaven to cause mischief, Hells goal Is to take over heaven and take its power so that everyone who dies that is good or bad is sent to hell. Now the hero's weren't Prepared for this But Now it is there journey to defend heaven by going to hell and giving the devil One big F you!

About: You get to play as one of the heros from Doom, Doom64, Hexen, Heretic, strife. Each class has its own weapons and attributes, one may jump higher, one may have more health, ECT...
All the demons that were once vanquished in those games are now back, Hey where did you expect them to go when they died? You will fight bosses from many different games and maybe monsters that are not even bosses at all but are still strong altogether.

==Version 19== (requires the skulltag data and actors pk3's)

https://www.dropbox.com/s/z7mqbffr73mxx ... A.pk3?dl=0

==ClassLess Version 6 (ModFriendly)==

https://www.dropbox.com/s/7wcdlinjs5u1s ... 6.pk3?dl=0

Other Files and threads for bossbattles:

Zdoom bossbattles forum

http://forum.zdoom.org/viewtopic.php?f=19&t=32157

If for some reason the hud comes out enlarged when running bossbattles, Go to console and type "Hud_scale 0" and that should fix that problem.

Bossbattles is now on github:

https://github.com/Evilm0nk/BossBattles
Last edited by Evilm0nk on Tue Nov 29, 2022 10:53 pm, edited 27 times in total.

shadow of darkness
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RE: Bossbattles

#2

Post by shadow of darkness » Sat Jun 16, 2012 12:45 am

i played it with zandronum but it has missing textures :(
i can't wait for it please fix it


thanks

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jdagenet
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RE: Bossbattles

#3

Post by jdagenet » Sat Jun 16, 2012 11:15 pm


shadow of darkness wrote: i played it with zandronum but it has missing textures :(
i can't wait for it please fix it


thanks
Yes, most of the Boss Battles maps used the Skulltag textures and since Zandronum doesn't contain those textures, their will be missing textures. We're trying to discuss what we're going to do about this.
Last edited by jdagenet on Sat Jun 16, 2012 11:22 pm, edited 1 time in total.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread

TerminusEst13
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RE: Bossbattles

#4

Post by TerminusEst13 » Sat Jun 16, 2012 11:18 pm

We're trying to discuss what we're going to do about this.
My first choice would be to fix them. :p

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jdagenet
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RE: Bossbattles

#5

Post by jdagenet » Sat Jun 16, 2012 11:28 pm

TerminusEst13 wrote:
We're trying to discuss what we're going to do about this.
My first choice would be to fix them. :p
Well yes obviously, but I'm not sure if we can get away with putting the Skulltag textures back in. I should probably ask an Admin about the situation.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread

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UnTrustable
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RE: Bossbattles

#6

Post by UnTrustable » Sun Jun 17, 2012 4:18 am

Did you guys tried already with including the "skulltag_data.pk3" file which is located into your (old) Skulltag folder?

Archvile78
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RE: Bossbattles

#7

Post by Archvile78 » Sun Jun 17, 2012 8:30 am

Played it in Survival with a friend earlier, it was good fun but we only played map01 and map02.

Out of curiosity, do you guys intend to add the other Wolf3D bosses in future version? I've seen Hans and i can assume Hitler is there somewhere too.

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UnTrustable
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RE: Bossbattles

#8

Post by UnTrustable » Sun Jun 17, 2012 11:27 am

I can't speak for EvilMonk, but since the Wolf3D Bosses are my works, my answer is, they will be available in future releases.
That is what EvilMonk and i discussed about awhile ago.
Last edited by UnTrustable on Sun Jun 17, 2012 11:32 am, edited 1 time in total.

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Ivan
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RE: Bossbattles

#9

Post by Ivan » Sun Jun 17, 2012 12:15 pm

My advice would be that you make better weapons that do more than just tickling the monsters... Last time I played this my fingers hurt with constant pressing of fire button and it's not that fun.
=== RAGNAROK DM ON ... uh... dead forever? ===
=== ALWAYS BET ON ... uh... dead forever? ===
=== Who wanta sum wang? ===
=== Death and Decay - A new Monster/Weapon replacer ===

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UnTrustable
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RE: Bossbattles

#10

Post by UnTrustable » Sun Jun 17, 2012 4:23 pm

For as far as i know, the weapons each class is in constant change lately.
Sure i would love to have more choice in weapons, but i'm afraid, aside of a minor change making a refire loop,
so that you can HOLD the fire button...if its not done already...,
there will be no change in the 'tickling the monsters' situation.
This is Boss battles, and it never intend to be easy, or "quick killing the monsters".
Unless EvilMonk decides different. He is the one with the final word. (not me)
Last edited by UnTrustable on Sun Jun 17, 2012 4:28 pm, edited 1 time in total.

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Evilm0nk
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RE: Bossbattles

#11

Post by Evilm0nk » Sun Jun 17, 2012 4:53 pm

The textures are becoming an annoying issue, I am hoping that Zandronum will include the skulltag textures in a certain wad, But who knows.
For now all I can think of is to include the skulltag.pk3 like jason said.
If that doesn't work then We will have to go through each map and change each texture which almost all the maps will need to have that done, Or copy the whole skulltag.pk3 into bossbattles which I am not sure it is aloud.

Wolf3d bosses Are coming from untrustable, as we both discussed that We want them in bossbattles :smile: .

For the weapons, They are still being balanced every day, Lots of testing. We are hoping for 6 weapons a class, so far the only class that has that is the doomguy, the rest have 4 or 5 weapons.

The weapons shouldn't tickle the monsters at all, it shouldn't take you more then 5 to 10 seconds to kill a boss in single player, ofcourse multiplayer expect something different. These are all bosses, Expect them to be hard like untrustable said.
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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jdagenet
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RE: Bossbattles

#12

Post by jdagenet » Sun Jun 17, 2012 6:18 pm

Yes, keep in mind guys that this project is still beta, their is still a lot of work that needs too be done and a lot more we're wanting to add in.
<Dynamo_>uh
<Dynamo_>did you just take the thread away
<FusedQyou>Dunno
<FusedQyou>ask the thread

Archvile78
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RE: Bossbattles

#13

Post by Archvile78 » Sun Jun 17, 2012 7:13 pm

UnTrustable wrote: I can't speak for EvilMonk, but since the Wolf3D Bosses are my works, my answer is, they will be available in future releases.
That is what EvilMonk and i discussed about awhile ago.
Oh, that's cool then you've done a pretty good work with the full rotations for hans and hitler/mechahitler.

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Torr Samaho
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RE: Bossbattles

#14

Post by Torr Samaho » Sun Jun 17, 2012 8:58 pm

Evilm0nk wrote: The textures are becoming an annoying issue, I am hoping that Zandronum will include the skulltag textures in a certain wad, But who knows.
Just load skulltag_data.pk3 from Skulltag 98d with your wad and it should work without problems.

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Evilm0nk
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RE: Bossbattles

#15

Post by Evilm0nk » Sun Jun 17, 2012 9:38 pm

That will work :), that was what I have been doing while playing it, That will be the solution then.
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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Evilm0nk
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RE: Bossbattles

#16

Post by Evilm0nk » Fri Jul 13, 2012 1:20 am

Here is the latest on bossbattles:

+A few more bosses have been added
+Satan servant Saga has started
+Almost all classes have 6 weapons
+New maps!

Here is some pictures of the new map I am working on that is almost complete:

[spoiler]Image

Image

Image

Image

Image

Image[/spoiler]

I am afraid to type any more as my computer just crashed after doing all this, So i will update this in a little later.
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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UnTrustable
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RE: Bossbattles

#17

Post by UnTrustable » Fri Jul 13, 2012 9:12 pm

Nice ! :biggrin:
But after seeing your screenshots, i believe my map is way to much bland... :s
I definitely got to detail 'm. :s

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RE: Bossbattles

#18

Post by Guest » Fri Jul 13, 2012 10:57 pm

Broken links are broken.

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Evilm0nk
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RE: Bossbattles

#19

Post by Evilm0nk » Sat Jul 14, 2012 12:38 am

The broken links that were broken are now fixed. The zandronum version is still in progress. The skulltag one is available though, hell if you want I have the old Zdaemon version too! Which is a dehacked mess lol :).
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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Evilm0nk
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RE: Bossbattles

#20

Post by Evilm0nk » Sun Aug 12, 2012 11:57 pm

Update:

+New wolfenstien bosses added
+Fixed minor issues with maps 2,3,4,5
+New Weapon balancing
+2 New weapons
+Each class has there own special ability that can be used every 60/80 seconds

There is wayy more but These are the major additions and fixes for now, still needs 2 more weapons until the first release for the zandronum version.
The fighter class is complete, The mage class is complete, the doom guy class is complete, the strifeguy class is complete. All classes still need minor balancing, corvus and cleric are almost finished.

Also new map completed, Map takes place in heaven after you have defeated the devil for the last time.

[spoiler] Image

Image

Image

Image

Image

[/spoiler]
Projects:
Bossbattles
CacoInvasion
Reckless Wars

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