God this mod, I think I'm enjoying this a bit too much. Never felt more rewarding than killing heretic monsters with Doomguy's SSG or making hordes of doom monsters teleport away with Chexwarrior's 'rockets'. Not to mention my favorite weapon always being early in any level, that is of course the firemace from Corvus.
Thank you very much. I'm glad you enjoy it.
-original starting melee weapons should not be removed, and now that the knife is a pick up, give Blazkowicz a new starting melee attack, perhaps a kick attack (he was shown kicking a Nazi in the cover art after all)
-in conjunction with the first suggestion, make the berserk for Doomguy act like how it was originally again (boosts fist attack instead of chainsaw)
-starting weapons should consume slot 1 ammo
Why shouldn't the melee weapons be removed? From my consideration, they're eclipsed in every single way even by the starting weapon and cause needless clutter in scrolling through. If you end up needing to use the Fist, then there's a bit of a problem, and infinite ammo starting weapon usually helps to alleviate it.
Not to mention, several potential future characters I've been considering (and B.J.) lack two melee weapons.
-slot 2 ammo should give more slot 1 ammo for Blazkowicz instead of just 1:1
I'm wary of giving any character special resource treatment, especially since Zandronum doesn't appear to support A_Log at the moment, but I'll consider it. How much extra ammo should he get?
-the weapon pick up icons should disappear after picking them up, they should also be able to be picked up even if you already have the weapon to be given additional ammo, basically like original behavior
This was in the original alpha testing build, and it turned out to be a disaster in multiplayer. People were scrambling to grab weapons in co-op, and in larger DMs only a few lucky people could use non-starting weapons. Sorry.
-the backpack should act as normal but additionally give the supershotgun and its equivalents for the other heroes so we can have fun in Doom 1
Eehn. Perhaps not the backpack, considering how frequently it's gotten before the SSG, but I'm currently trying to figure out Doom I support.
-I think it would be neat if you could replace the "kills" on the HUD and intermission screen with "returned" or something to that effect when playing as Chex Warrior
I don't think I can change the intermission screen text for simply one class without multiplayer issues, but later on I'm hoping to give everyone a unique HUD. If I do, Chex Warrior's will definitely say Returned or Zorched.
Also, the archvile is still able to revive enemies after they are returned by Chex Warrior. Maybe it'll be too much of a perk for Chex Warrior, but I'd rather that the archvile wouldn't be able to do so.
Too much of a perk indeed, I think, since it's effectively neutering what makes them so vicious in the first place. But I agree that the Archvile reviving returned/zorched enemies from an invisible corpse is very, very strange. Maybe summoning them back, a la Doom 3?