I'm sorry, I haven't been able to replicate this. Tried it several times, couldn't get it to crash. What classes were you guys using, and were any other wads loaded with it? Any other extra information you can give?Beginning Map11 of Speed of Doom wad(sodfinal.wad) with 4 players have totally hardcrashed the server.
The Ripper is actually probably the most powerful of all the chaingun weapons, now, rivalling the Dragon Claw--Doomguy's Chaingun does a rough average of 10, while Duke's does a flat 15 with every hit. If you still feel it's weak, please let me know and I'll run some hard number comparisons.Besides that, all other weapons seem kinda weak. I don't know what the speciality of Duke is gonna be in this, probably explosives and jetpack but, Ripper could use a small tweak I think.
Can you elaborate on this, please? It seems to work pretty fine to me.Zorched enemies (such as gargoyles and golems) will die a regular death, even though the zorch animation plays
Fix'd.Tomed Ethereal Crossbow contrails fall too quickly
Ergh.Gargoyles no longer drop pieces upon death (regular or gibbed)
I hate to say this and was hoping nobody would notice, but this was intentional. Basically, the Gargoyles have an inherent Crash state designed to activate once they hit a solid object after death--hence why they splat on the ground. After zorching, that means players could walk through them, and suddenly gibs out of nowhere.
I'll see what I can do, thanks.Morph Ovum seems to mess with monster spawns in Survival. Monsters that were morphed and killed seem not to reappear if one fails the map and the player(s) respawn. Re-picking the map again can fix this.
The big thing about this is that the majority of the Devastator's damage comes from its radius damage on explosion, which bosses are all immune to. I could force its radius damage, would that help?Is it really a good idea to have the Devastator use 2 ammo per rocket? It takes all 300 units of ammo to take out a Spiderdemon, and that's without missing a single shot.
Shit.Getting a rather critical bug in Heretic, sabreclaws often vanish when shot. Applies even to Corvus' weapons. Might want to check the rest of the Heretic monsters too.
Fix'd. Apparently Sabreclaws were trying to access a non-existent Missile state--since Sabreclaws don't shoot missiles, they just vanish because there's no behavior defined.
I'm curious if this appears with any enemies in HeXen. I'm fairly sure that no other Heretic/Doom/Chex enemies suffer from this, though I haven't had as much of a chance to go over the HeXen enemies.
It's...really dependent on ping. Low ping works pretty fine, though higher ping? Forget about it.on another note, does wolfmove (yes, that's what the movement is called) works well online? because I have doubts it does (lol getplayerinput)
I've since made it a toggle, so that people can swap to or fro depending on their ping or whether it's online/offline.