Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Can somebody explain what needs to be fixed on ZE15 ? I haven't looked into it yet and you would spare me some time.
- ibm5155
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Short version: all slopes in ze15 are being sloped by the wrong line (it's like if they got inverted
ASCII example
|\
|.\
|..\
|__\ Before zandronum 2.0
...../|
..../.|
.../..|
_/...| After zandronum 2.0
ASCII example
|\
|.\
|..\
|__\ Before zandronum 2.0
...../|
..../.|
.../..|
_/...| After zandronum 2.0
Last edited by ibm5155 on Mon Apr 27, 2015 6:09 pm, edited 1 time in total.
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Found the problem. The thirth argument of the slope has to be higher than 0.
[spoiler][/spoiler]
Since I have some free time, I'll volunteer into fixing this.
EDIT: Here's the fixed version of ze15. As an extra, I also fixed a hudmessage that would bug when the nyan cat secret appears (check line 518 inside the script (simply adding a SETFONT() line fixes it))
I'm not 100% sure if I converted every single slope on the map, but I definitely didn't spot any while testing, and the map is fully playable now.
http://www.[bad site]/download?file=ze15-2.0fix.wad
[spoiler][/spoiler]
Since I have some free time, I'll volunteer into fixing this.
EDIT: Here's the fixed version of ze15. As an extra, I also fixed a hudmessage that would bug when the nyan cat secret appears (check line 518 inside the script (simply adding a SETFONT() line fixes it))
I'm not 100% sure if I converted every single slope on the map, but I definitely didn't spot any while testing, and the map is fully playable now.
http://www.[bad site]/download?file=ze15-2.0fix.wad
Last edited by Fused on Mon Apr 27, 2015 7:54 pm, edited 1 time in total.
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Great, thanks.
This is also an opportunity to include some maps from the testpacks to the mappack. Right now, Im thinking of adding the following maps :
-Colossus
-Scarlet's castle
-Canyon run
-City of the silence
There might be more, since I went over the maps rather quickly.
Thoughts ?
This is also an opportunity to include some maps from the testpacks to the mappack. Right now, Im thinking of adding the following maps :
-Colossus
-Scarlet's castle
-Canyon run
-City of the silence
There might be more, since I went over the maps rather quickly.
Thoughts ?
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
Sure thing, just give me a few days to finish my update for both maps, and I'll link them here.
Anything inside Testpack_F01 is pretty much mappack ready, and could be added.
Just be sure to use this version of ZM09 in case you're going to add it: http://www.mediafire.com/download/rqfv1 ... _v1_63.pk3
There is also a ZM11 update from a while ago: http://www.sickedwick.net/uploader/file ... ZM11v2.wad
Stiff also had a ze19 update from VERY long ago, but he lost it, so I guess that's not going to happen.
EDIT: Nevermind, don't add my maps. I still have plans for them and I'd really want to add them.
Anything inside Testpack_F01 is pretty much mappack ready, and could be added.
Just be sure to use this version of ZM09 in case you're going to add it: http://www.mediafire.com/download/rqfv1 ... _v1_63.pk3
There is also a ZM11 update from a while ago: http://www.sickedwick.net/uploader/file ... ZM11v2.wad
Stiff also had a ze19 update from VERY long ago, but he lost it, so I guess that's not going to happen.
EDIT: Nevermind, don't add my maps. I still have plans for them and I'd really want to add them.
Last edited by Fused on Sat May 02, 2015 8:12 pm, edited 1 time in total.
- ibm5155
- Addicted to Zandronum
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
The only thing I may update is the acs code, but for now, I can make a 10kb path since most acs code is outside the map :D
Projects
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
Cursed Maze: DONE, V2.0
Zombie Horde - ZM09 map update: [3/15/13]
Need help with English? Then you've come to the right place!
<this post is proof of "Decline">
RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
I was pleased to see that ZE17 has greatly improved. Nice work
- Vincent(PDP)
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RE: Zombie HORDE - The mappack project! (10 / r19) 07/18/2014
ZE17 still needs more than one teleport destination per teleport place. *ahem* EXTREME TELEFUCK *ahem*.Xsnake wrote: I was pleased to see that ZE17 has greatly improved. Nice work
Ples Fused. :P
But I can agree with that it's really nicely decorated. Good Job.
RE: Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
Mappack 11b
- updated ze15 with the slope fix
- removed ze19
Download Link
due to Zandronum 2.0's released having a change with sloping, ze15 became bugged. This is now fixed. I also removed ze19 and placed it into the testpack.
oddly enough some things seem to have become broken in the months that there hasn't been any development to Zombie Horde. ze19 is currently the worst of them all, but there's probably more things bugged that just that. So there's probably going to be a bit more updates coming. For now only ze19 is going to be removed to it can be updated and hopefully the other maps aren't affected in a way.
EDIT: Just to clarify, I understand I don't have permission for this. This is an unofficial update to fix some major problems in both maps. Since Xsnake hasn't been around to do this himself, I will do it for the time being. As far as I know only Badlands has a teleport problem right now, while the rest has none.
EDIT 2: as a matter of fact, there's a version of ZM11 that was never added either. I will do that aswell unless Xsnake comes back to it.
- updated ze15 with the slope fix
- removed ze19
Download Link
due to Zandronum 2.0's released having a change with sloping, ze15 became bugged. This is now fixed. I also removed ze19 and placed it into the testpack.
oddly enough some things seem to have become broken in the months that there hasn't been any development to Zombie Horde. ze19 is currently the worst of them all, but there's probably more things bugged that just that. So there's probably going to be a bit more updates coming. For now only ze19 is going to be removed to it can be updated and hopefully the other maps aren't affected in a way.
EDIT: Just to clarify, I understand I don't have permission for this. This is an unofficial update to fix some major problems in both maps. Since Xsnake hasn't been around to do this himself, I will do it for the time being. As far as I know only Badlands has a teleport problem right now, while the rest has none.
EDIT 2: as a matter of fact, there's a version of ZM11 that was never added either. I will do that aswell unless Xsnake comes back to it.
Last edited by Fused on Thu Dec 24, 2015 10:52 am, edited 1 time in total.
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Re: Zombie HORDE - The mappack project! (11 / r27) 14/12/2015
Hi, im back :v
peace & love
peace & love