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NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Wed Jan 09, 2013 10:03 pm
by BlackFish
Update to V3.

I really wanted to port this HUD to Samsara and Brutal Doom. So with Blue Shadow and BlueFireZ88's permission I can release this HUD to all.

File
http://files.drdteam.org/index.php/file ... utalv3.zip

Screenshots
http://i.imgur.com/Sx8XY.jpg
http://i.imgur.com/r5vrt.jpg

What it does.
Fully working modified Blue Shadow/DEHUD for Brutal Doom .17 and Samsara 27b for ZDOOM/GZDOOM. The samsara version works just fine in Heretic and Hexen as well. The ammo counters on the top right will accommodate the classes that don't use the standard 4 weapon types. In the Brutal Doom version, you can keep track of the secret weapon ammo without having to select the guns anymore. The Brutal Doom version has a normal version and a NR version for those like me who use the NoReload mutator.

As of 2b there is now Zandronum Support. Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small). There is also ACS and NonACS versions. The ACS version has the bar/number color changing behavior like the previous ones did while the nonACS one doesn't.


[spoiler]Version 3 Changelog
General
-Tweaked naming convention to be more consistant.
Samsara
-ClusterRocketAmmo is now referenced as MultiRocketAmmo
-Fixed Purple Health Anomalies
-No more Tome of Power Anomalies
-Strife keys now show properly in the key bar.
-When playing Strife, a dedicated coin counter will appear on the top left.
-Added Sigil indicator when carrying Sigil pieces.
-NonACS Zdoom Samsara should show the proper top left information.
Brutal
-Added old Skulltag weapon capability.

Changelog since Version 2

Features:
-Zandronum Support
-New NonACS version
-Chex keys properly show in HUD while playing Chex Quest.
-Heretic Key alignment adjusted.

Changelog since version 1
Features:
1.6 NC Hud's Blue Health/Armor Bar progression added for both editions.
As Security Officer, the health/armor bars will become purple when your health is above 200.

Bug Fixes:
Ammo now displays properly as Parias.
Ranger mugshot anomalies fixed.
Doom God Mode mugshot aligned properly.
Partial Invisibility no longer shows a ranger face behind your current mugshot. (As PI works for ranger properly now).[/spoiler]

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Thu Jan 10, 2013 12:33 am
by Cruduxy
Epic finally less torture from that thing on top of my screen with weapon numbers!

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Thu Jan 10, 2013 12:59 am
by -Jes-
Oh hell does that look good. Will be tedious to run with regular servers tho.

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Thu Jan 10, 2013 4:37 am
by Alpha
This is really great, I've enjoyed it so far.

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Thu Jan 10, 2013 6:00 am
by Zakken
Well done!

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Thu Jan 10, 2013 3:27 pm
by Monsoon
-/-

disregard what i said i took a look in the SBARINFO and realized how ridiculously easy it was and did it myself

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Thu Jan 10, 2013 11:33 pm
by -Jes-
Just ran through Brutal DooM 2 with the ACS version.

It was sexy as hell.

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Fri Jan 11, 2013 2:58 am
by DevilHunter
I hope Sbarinfo does get updated, since I'm stuck with my Old and Small CRT :/ The damn numbers show up so small on my screen, I can't even read them

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Fri Jan 11, 2013 3:57 am
by Ijon Tichy
Cruduxy wrote: Epic finally less torture from that thing on top of my screen with weapon numbers!
samsara_cl_weaponhud 0
DevilHunter wrote: I hope Sbarinfo does get updated, since I'm stuck with my Old and Small CRT :/ The damn numbers show up so small on my screen, I can't even read them
hud_scale 1

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Fri Jan 11, 2013 4:08 am
by DevilHunter
Yes I know of the hud_scale 1 thing, but still its small..

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sat Jan 12, 2013 5:32 am
by Lord_of_D:
YHEZ YHEZ!(good job btw)

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sun Jan 20, 2013 2:27 pm
by PaskaTykki
Very nice hud. I played Brutal Dom 0.18 test 2 with this.
Is there way make bigger right up corner ammo counter? I use 1920 x 1080 resolution.
Can you add more colours for bars? Light green, light yellow, orange etc.
What does left right corner 'I' mean?

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sun Jan 20, 2013 4:11 pm
by DevilHunter
Ijon Tichy wrote:
DevilHunter wrote: I hope Sbarinfo does get updated, since I'm stuck with my Old and Small CRT :/ The damn numbers show up so small on my screen, I can't even read them
hud_scale 1
I know its late, and I already responded to ya, but this is how it looks on my screen...
Spoiler: Spoiled because its 1280x800 (Open)
Image
Yea I know, I had 1650x1080, but My dad wanted his Flatscreen back. So now, I'm stuck with this old crt again, which can only get 75hz refresh at that res. It sucks, but least its something :/

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sun Jan 20, 2013 6:26 pm
by TerminusEst13
That seems to be the size it's supposed to be.

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sun Jan 20, 2013 6:31 pm
by BlackFish
If you want the hud to properly be scaled you're better off using gzdoom for the hud. As I said in the OP
Since the resolution feature in SBARINFO doesn't exist for it, I had to comment it out. Meaning, you have to run it at HUD_SCALE 0 to use it properly in zandronum (So on 1080p screens it's going to be a bit small).

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sun Feb 24, 2013 5:30 pm
by BlackFish
New Version, now with slightly more Samsara v28 support (Yes, Strife!)

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Sun Feb 24, 2013 5:53 pm
by Espio
Impressive! I'll consider using this.

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Tue Feb 26, 2013 9:25 am
by PaskaTykki
In GZdoom my hud look like this. http://imageshack.us/f/690/screenshotdoom201302261.png/

What cause this?

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Tue Feb 26, 2013 11:36 pm
by DevilHunter
Try using Hud_Scale 0. Seems to fix the problem, however in the Zandro Version, that is not possible.. Yet, as it makes everything small.

EDIT: I tried this in Zdoom myself. Love the hud :p Makes it more Enjoyable, though the Stock Samasara is good too. Have yet to try out the ?Updated? BrutalDoom Hud.

RE: NC/DE HUD for Brutal Doom and Samsara (Zdoom/Zan)

Posted: Mon Jun 24, 2013 12:11 am
by Deathisnear24
Would this be possible to edit in some way so it works with vanilla doom? I really like the hud but I can't get it working with it.