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Untitled Hunting Mod
Posted: Wed Jan 09, 2013 9:09 am
by bleson
Background:
[spoiler]I came across a game called Deer Hunter II. It was from 1998 and had decent open-world terrains spanning miles, but still relied upon sprites for everything else.
Deer Hunter II
The gameplay is ridiculously slow-paced, and by that I mean it may take hours to actually find a good hunt. It certainly wasn't my taste.
So it raised an idea:
What about a nice open hunting game targeted at Doom players as a relaxing 'break' from demon massacre?[/spoiler]
Screenshots so far:
[spoiler]Earlier
[spoiler]

[/size]
The beginnings[/spoiler]

[/spoiler]
Original idea:
[spoiler]Every 'buck' would spawn with a random scale factor. That scale factor would determine its speed, weight, health, and behaviors. Essentially, every buck on the map at any particular time would be unique. The bigger the buck, the harder to hunt. Upon killing one and returning it, a weight and score would be generated.
Unfortunately the spectrum of variation would be
more fixed than totally random, but with enough effort it shouldn't be a problem.[/spoiler]
Planned features:
Items
- Sound lures (eg 'buck calls')
- Bear trap
- Food lures (can be laid down in a trail)
- Binoculars
- Camouflage (stationary invisibility)
Basic plantables:
- Torches for night time
- 'Sonar' detector
- Solid wooden poles for whatever reason.
Facilities
- Supplies shack with respawning ammo, health
✓
- Trade store to buy items/weapons
Fauna
[spoiler]
'Buck'
- primary huntees
- measured in weight
- vast spectrum of sizes, ~20 different
- they do not attack, only flee
Bear
- primary predator
- dangerous; only if player seems a threat
- cannot be outrun
- huntable
- 3 distinct sizes
- rarest of the animals
Birds
- shootable, but not worth much
- all identical
Canine
- can fight back
- not extremely dangerous
- huntable
- 3 distinct sizes sizes (for now)
- slightly less common than buck
+ Ambient sounds all over the place
Note: 'size' refers to the proportional factors of scale, health, speed, strength[/spoiler]
Weapons
(nothing innovative)
- Shotgun
✓
- Scoped rifle
- Revolver
Technical
- Limited sprinting stamina
- Footstep sounds
✓
In the meantime, here is
the WAD - hosted on Dropbox so it's always being updated.
HELP NEEDED for the animals!
(DECORATE)
Volunteer would be appreciated.
Notable bugs:
- Trying to access 'Player Setup' in the Options menu causes Zandronum to crash. (FIXED)
Currently stuck on:
'Running away' monster behavior
Dev team
- one_Two (ACS coding)
- W1D3A55 (map details, terrain)
- Worrior (DECORATE fauna & assets, sprites?)
- bleson (DECORATE)
Many thanks for contributing!
RE: Untitled Hunting Mod
Posted: Wed Jan 09, 2013 9:20 am
by agaures
Very nice ideas so far, gives off a good atmosphere. Also i think using slopes for the terrain might be nice.
RE: Untitled Hunting Mod
Posted: Wed Jan 09, 2013 4:32 pm
by Agentbromsnor
Making terrain is very easy using the Y-height thing in UDMF format.
RE: Untitled Hunting Mod
Posted: Wed Jan 09, 2013 4:52 pm
by bleson
Agentbromsnor wrote:
Making terrain is very easy using the Y-height thing in UDMF format.
Yes I am in fact using UDMF format. Would you care to explain the "Y-height thing" a little?
RE: Untitled Hunting Mod
Posted: Wed Jan 09, 2013 5:44 pm
by Springy
Excellent idea! Speaking of Deer Hunter 2 I only heard about it the other week due to this
http://forum.zdoom.org/viewtopic.php?f= ... er#p660975 Looks promising and certainly different style of game play (in a good way).
RE: Untitled Hunting Mod
Posted: Wed Jan 09, 2013 9:58 pm
by W1D3A55
A nice idea and looks like it has some potential, but as far as sloping for terrain i couldnt be bothered. Hills would be an ass to create (because slopes based on a circular pattern look a bit strange). Maybe try adding a few cool weapons like a crossbow or a hunting rifle.
RE: Untitled Hunting Mod
Posted: Thu Jan 10, 2013 2:05 pm
by bleson
I began building the 'buck' monster but got into a complication, so in the meantime I learned to create slopes. It's more straightforward than I imagined, so this technique will be used for terrain.
Screenshots:
[spoiler]
And yes, the trees have been changed. After doing a little research, I got rid of the evergreens for a unity of fall-type trees that actually fit the environment.[/spoiler]
RE: Untitled Hunting Mod
Posted: Thu Jan 10, 2013 3:42 pm
by Ænima
Nice!
RE: Untitled Hunting Mod
Posted: Thu Jan 10, 2013 7:53 pm
by Springy
Nice use of startan on the side of the roof and nice use of slopes. Looks great so far!
RE: Untitled Hunting Mod
Posted: Thu Jan 10, 2013 10:48 pm
by Lord_of_D:
the map style remembers me a lot to minecraft, but still looks cool
RE: Untitled Hunting Mod
Posted: Fri Jan 11, 2013 3:25 am
by bleson
[spoiler]

The 3D floors prevent sector brightness from being changeable, so I had to simulate shadows using GL lights. Doesn't look too bad.

[/spoiler]
RE: Untitled Hunting Mod
Posted: Fri Jan 11, 2013 4:00 pm
by Ænima
When making a 3D floor, the lighting level OF the dummy sector is what gets used for "under" the 3D floor.
RE: Untitled Hunting Mod
Posted: Fri Jan 11, 2013 4:03 pm
by bleson
Ænima wrote:
When making a 3D floor, the lighting level OF the dummy sector is what gets used for "under" the 3D floor.
Thanks for the tip! Why didn't I think of that...
RE: Untitled Hunting Mod
Posted: Fri Jan 11, 2013 4:39 pm
by Agentbromsnor
bleson wrote:
Agentbromsnor wrote:
Making terrain is very easy using the Y-height thing in UDMF format.
Yes I am in fact using UDMF format. Would you care to explain the "Y-height thing" a little?
If you look under things, click 'slopes' and select 'vertex slope floor'. If you're using GZDoom Builder or Doom Builder with GZDoom view you can select the thing in 3D mode and move it up and down to move the floor with it. Ofcourse, make sure the thing is placed at the 'crossing point' of the lines.
I hope this makes sense. :)
RE: Untitled Hunting Mod
Posted: Fri Jan 11, 2013 4:40 pm
by mr fiat
interesting concept its a fresh breath of air indeed. I like seeing mods that try to be different from all the "lolctf and generic coop wads"
RE: Untitled Hunting Mod
Posted: Sat Jan 12, 2013 6:44 pm
by SpaceMarine
Why dont you add 3D sky in the map? It may some time to learn but it looks great
EDIT: I have a suggestion for the name of the mod. 'Hunt Doom'?
RE: Untitled Hunting Mod
Posted: Sat Jan 12, 2013 6:53 pm
by Strych6
very neat idea. The taxidermy'd hell baron is a touch of brilliance.
If theres a terrain dispute,
http://forum.zdoom.org/viewtopic.php?t=6200 . Good luck though I could never, for the life of me find out how to use that thing.
of course I don't know much about the gameplay, and at this point Im just daydreamin: It'd be neat if it was a survival wad, literally. Perhaps you're in a tribe, and some tribes will periodically try and kill food on your territory or raid your armories, granaries etc. Maybe some tribes will pay you for mercenary services. It'd be neat if there was no currency either, just some bartering/gifting oppurtunities. But I know this is a lot of work :P
Great screenies ^^
RE: Untitled Hunting Mod
Posted: Sun Jan 13, 2013 1:03 am
by Neewbie
I love these screens keep the good work
Strych6 wrote:
very neat idea. The taxidermy'd hell baron is a touch of brilliance.
If theres a terrain dispute,
http://forum.zdoom.org/viewtopic.php?t=6200 . Good luck though I could never, for the life of me find out how to use that thing.
of course I don't know much about the gameplay, and at this point Im just daydreamin: It'd be neat if it was a survival wad, literally. Perhaps you're in a tribe, and some tribes will periodically try and kill food on your territory or raid your armories, granaries etc. Maybe some tribes will pay you for mercenary services. It'd be neat if there was no currency either, just some bartering/gifting oppurtunities. But I know this is a lot of work :P
Great screenies ^^
Love this idea and a cool feature would be weather and day/night cycle with nice skybox that would be awesom
RE: Untitled Hunting Mod
Posted: Sun Jan 13, 2013 3:00 am
by Flynn_Taggart95
I sorta had this same idea when I was playing Deer Hunting II on my grandpa's computer a while back. Your mod looks like it would be great to romp around online (maybe even see who can score the most in a hunting competition).
RE: Untitled Hunting Mod
Posted: Sun Jan 13, 2013 5:15 am
by Watermelon
This is a pretty cool idea. I like the atmosphere; looking forward to the final version if it's not out yet
If you need ACS/decorate help, I can assist a small bit.