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Re: What are you working on? [WIP Screenshots Thread]

Posted: Sun Mar 20, 2016 11:14 pm
by SwordGrunt
Telefragged on map30. Ouch
[spoiler]Image[/spoiler]

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 1:44 am
by Ænima
Catastrophe wrote:
Spoiler: Wip bouncy railgun (Open)
Image
Awesome. How many reflections and what determines the angle?

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 1:49 am
by Catastrophe
Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 11:31 am
by Ænima
Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Good idea, that's what I was thinking. Although does it get desync'd online?

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 4:05 pm
by Catastrophe
Ænima wrote:
Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Good idea, that's what I was thinking. Although does it get desync'd online?
No, but I'm going to have to rethink this. Angled walls are a mess.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 4:07 pm
by Empyre
There are slopes to deal with as well.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 5:11 pm
by Ænima
Catastrophe wrote:
Ænima wrote:
Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Good idea, that's what I was thinking. Although does it get desync'd online?
No, but I'm going to have to rethink this. Angled walls are a mess.
What about a "dummy" invisible fastprojectile that the player fires himself, and when that bounces, the second rail shot simply gets aimed at that?


There would probably be a noticeable delay, but at least the bounce "physics" would appear consistent with that of bouncy projectiles. Also less math to worry about.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 5:49 pm
by Catastrophe
Ænima wrote:
Catastrophe wrote:
Ænima wrote:
Catastrophe wrote:Just one reflection, more can be added. The player's pitch + angle determines the angle of the shot.
Good idea, that's what I was thinking. Although does it get desync'd online?
No, but I'm going to have to rethink this. Angled walls are a mess.
What about a "dummy" invisible fastprojectile that the player fires himself, and when that bounces, the second rail shot simply gets aimed at that?


There would probably be a noticeable delay, but at least the bounce "physics" would appear consistent with that of bouncy projectiles. Also less math to worry about.
Hilariously enough that's exactly what I'm working on now

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 7:32 pm
by Catastrophe
Aaaaand here it is guys!

phpBB [media]

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Mar 21, 2016 8:17 pm
by Ænima
Catastrophe wrote:Aaaaand here it is guys!

phpBB [media]
Awesome. Glad to see that my idea worked for you. :igor:


I think you should make a bounce sound for that pinky demon actor. And make it invisible too, but you're probably already on that.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Sun Mar 27, 2016 1:07 am
by ibm5155
Guess the game
[spoiler]Image[/spoiler]

Re: What are you working on? [WIP Screenshots Thread]

Posted: Sun Mar 27, 2016 9:16 am
by Redfox123
http://forum.zdoom.org/viewtopic.php?f=19&t=51226

i don't know if it count because its zdoom but i will make it zandronum compatable :igor:

Re: What are you working on? [WIP Screenshots Thread]

Posted: Sun Mar 27, 2016 3:40 pm
by Ænima
ibm5155 wrote:Guess the game
[spoiler]Image[/spoiler]
Awesome! I was re-playing Tomb Raider 1 just the other day.

Doom jumping physics would suck for TR-style jumping though. Ever try jumping while running down a slope/staircase in Doom?

Re: What are you working on? [WIP Screenshots Thread]

Posted: Fri Apr 01, 2016 8:34 am
by CallCenterHero
Someone pointed out that the mod I was working on... weaponroulette... had already been done in a popular LMS map pack. I wanted to add more to distinguish it... so there's multiple maps and I'm starting to create (by "create", I mean "shamelessly steal from Quake") some powerups to spice up the action a bit.
Spoiler: WeaponRoulette Part 2--Video (HD) (Open)
phpBB [media]

Re: What are you working on? [WIP Screenshots Thread]

Posted: Sun Apr 03, 2016 1:05 am
by ibm5155
The easy part is almost finished, next part is the hardest one (the house interior), because there're going to have alot of 3D floors and 3D slopes (I hope that new gzdoom builder plugin will help in this case)
Spoiler: lara home (Open)
Image
Image
Image

Re: What are you working on? [WIP Screenshots Thread]

Posted: Tue Apr 05, 2016 3:52 am
by S_Andrew_S
Ænima wrote:
Catastrophe wrote:Aaaaand here it is guys!

phpBB [media]
Awesome. Glad to see that my idea worked for you. :igor:


I think you should make a bounce sound for that pinky demon actor. And make it invisible too, but you're probably already on that.
Wow, that bouncy railgun sure looks nice.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Sun Apr 17, 2016 9:47 pm
by Catastrophe
Working on a re-imagining of a certain mod...

[spoiler]Image[/spoiler]

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Apr 18, 2016 12:11 am
by FascistCat
Catastrophe wrote:Working on a re-imagining of a certain mod...

[spoiler]Image[/spoiler]
Nah... you wouldn't.













... but please do.

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Apr 18, 2016 4:22 am
by Catastrophe
Ohhh yes I would...

[spoiler]Image[/spoiler]

Re: What are you working on? [WIP Screenshots Thread]

Posted: Mon Apr 18, 2016 5:42 am
by Redfox123
[spoiler]Image[/spoiler]
don't see why I shouldn't post a screenie of a.k here