Page 1 of 1

[REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 4:31 pm
by SuperV1234
I would love to see a mod that increases enemy spawns by a 2x or 3x multiplier, while maintaining all the enemy changes made by the other mods in the load order.

When I play Samsara with friends, I would like to have 3x the amount of enemies in the map, for example.

I suppose a way of doing this would be to "detect" an enemy spawn and append 2-3 more enemies to it (but again, I have no idea of how enemy spawns work).

Does this exist? Is it even possible?

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 4:57 pm
by Watermelon
What do you mean by spawn? Like monsters on start?

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 5:02 pm
by SuperV1234
Watermelon wrote: What do you mean by spawn? Like monsters on start?
Yes, exactly.

The script should run a scan of the map, find all "monster on start" spawn points, and duplicate (triplicate?) them.

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 6:26 pm
by TerminusEst13
If you want something specifically for Samsara, give me a bit and I'll adapt 10x.wad for it.

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 8:01 pm
by SuperV1234
That would be great, but 10x would be too much for my tastes. If you develop a version for Samsara, I'd think 3x would be a much more sane number than 10x (especially for a 2 player coop, which is what I am aiming to play).

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 8:17 pm
by Cruduxy
I think hexadoken did something like that a long time ago where it adjusted monster count to any number you like but I dunno if I have wad.

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 9:14 pm
by TerminusEst13
SuperV1234 wrote: That would be great, but 10x would be too much for my tastes. If you develop a version for Samsara, I'd think 3x would be a much more sane number than 10x (especially for a 2 player coop, which is what I am aiming to play).
https://www.dropbox.com/s/3qexabn75sm3t ... ara-3x.wad - Please enjoy! Load after Samsara for best results.

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Mon Dec 24, 2012 9:39 pm
by SuperV1234
TerminusEst13 wrote:
SuperV1234 wrote: That would be great, but 10x would be too much for my tastes. If you develop a version for Samsara, I'd think 3x would be a much more sane number than 10x (especially for a 2 player coop, which is what I am aiming to play).
https://www.dropbox.com/s/3qexabn75sm3t ... ara-3x.wad - Please enjoy! Load after Samsara for best results.
Thank you! I'll be having some fun with this :)

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Tue Dec 25, 2012 8:20 am
by Empyre
When you say you made it for Samsara, do you mean it doesn't step on Samsara's toes, or do you mean it depends on Samsara in order to work?

RE: [REQUEST] Enemy spawn multiplier mutator

Posted: Tue Dec 25, 2012 9:15 am
by TerminusEst13
It won't run without Samsara, sorry.
I highly suggest the original 10x.wad for that.